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Constants ¶
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const ( Ai0 = AiNum(0) Ai2 = AiNum(1) Ai3 = AiNum(2) )
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type CPointEntry ¶
func (*CPointEntry) AfterQuery ¶
func (cpe *CPointEntry) AfterQuery(db orm.DB) error
type Culti ¶
type Culti struct { UserId Uid GirlId Gid Ranks []int `pg:",array"` AvgPoint float64 ATop int ALast int Round int Win int Gun int Bark int Riichi int WinPoint float64 GunPoint float64 BarkPoint float64 RiichiPoint float64 Ready int ReadyTurn float64 WinTurn float64 YakuRci int YakuIpt int YakuTmo int YakuTny int YakuPnf int YakuY1y int YakuY2y int YakuY3y int YakuJk1 int YakuJk2 int YakuJk3 int YakuJk4 int YakuBk1 int YakuBk2 int YakuBk3 int YakuBk4 int YakuIpk int YakuRns int YakuHai int YakuHou int YakuCkn int YakuSs1 int YakuIt1 int YakuCt1 int YakuWri int YakuSs2 int YakuIt2 int YakuCt2 int YakuToi int YakuCtt int YakuSak int YakuSkt int YakuStk int YakuHrt int YakuS3g int YakuH1t int YakuJc2 int YakuMnh int YakuJc3 int YakuRpk int YakuC1t int YakuMnc int YakuX13 int YakuXd3 int YakuX4a int YakuXt1 int YakuXs4 int YakuXd4 int YakuXcr int YakuXr1 int YakuXth int YakuXch int YakuX4k int YakuX9r int YakuW13 int YakuW4a int YakuW9r int Kzeykm int HanRci float64 HanIpt float64 HanTmo float64 HanTny float64 HanPnf float64 HanY1y float64 HanY2y float64 HanY3y float64 HanJk1 float64 HanJk2 float64 HanJk3 float64 HanJk4 float64 HanBk1 float64 HanBk2 float64 HanBk3 float64 HanBk4 float64 HanIpk float64 HanRns float64 HanHai float64 HanHou float64 HanCkn float64 HanSs1 float64 HanIt1 float64 HanCt1 float64 HanWri float64 HanSs2 float64 HanIt2 float64 HanCt2 float64 HanToi float64 HanCtt float64 HanSak float64 HanSkt float64 HanStk float64 HanHrt float64 HanS3g float64 HanH1t float64 HanJc2 float64 HanMnh float64 HanJc3 float64 HanRpk float64 HanC1t float64 HanMnc float64 YakuDora int YakuUradora int YakuAkadora int YakuKandora int YakuKanuradora int // contains filtered or unexported fields }
cultivation
type EndTableStat ¶
type EndTableStat struct { Ranks [4]int Points [4]int ATop bool ALast bool Round int Wins [4]int Guns [4]int Barks [4]int Riichis [4]int WinSumPoints [4]int GunSumPoints [4]int BarkSumPoints [4]int RiichiSumPoints [4]int ReadySumTurns [4]int Readys [4]int WinSumTurns [4]int Yakus [4]map[string]int SumHans [4]map[string]int Kzeykms [4]int Replay map[string]interface{} }
type FoodChange ¶
type MatchResult ¶
func (*MatchResult) Uids ¶
func (mr *MatchResult) Uids() [4]Uid
type MatchState ¶
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