Documentation ¶
Index ¶
- Constants
- Variables
- func CreateApp(app *App, user *auth.User) error
- func Delete(app *App) error
- func DeployApp(app *App, version, commit string, writer io.Writer) error
- func Enqueue(msgs ...queue.Message)
- func LogRemove(a *App) error
- func Swap(app1, app2 *App) error
- type App
- func (app *App) AddUnit(u *Unit)
- func (app *App) AddUnits(n uint) error
- func (app *App) Available() bool
- func (app *App) Envs() map[string]bind.EnvVar
- func (app *App) GetDeploys() uint
- func (app *App) GetIp() string
- func (app *App) GetMemory() int
- func (app *App) GetName() string
- func (app *App) GetPlatform() string
- func (app *App) GetSwap() int
- func (app *App) GetTeams() []auth.Team
- func (app *App) GetUnits() []bind.Unit
- func (app *App) Grant(team *auth.Team) error
- func (app *App) InstanceEnv(name string) map[string]bind.EnvVar
- func (app *App) LastLogs(lines int, source string) ([]Applog, error)
- func (app *App) ListDeploys() ([]Deploy, error)
- func (app *App) Log(message, source string) error
- func (app *App) MarshalJSON() ([]byte, error)
- func (app *App) ProvisionedUnits() []provision.AppUnit
- func (app *App) Ready() error
- func (app *App) RemoveUnit(id string) error
- func (app *App) RemoveUnits(n uint) error
- func (app *App) Restart(w io.Writer) error
- func (app *App) Revoke(team *auth.Team) error
- func (app *App) Run(cmd string, w io.Writer, once bool) error
- func (app *App) SerializeEnvVars() error
- func (app *App) SetCName(cname string) error
- func (app *App) SetEnvs(envs []bind.EnvVar, publicOnly bool) error
- func (app *App) SetTeams(teams []auth.Team)
- func (app *App) Start(w io.Writer) error
- func (app *App) Stop(w io.Writer) error
- func (app *App) UnsetCName() error
- func (app *App) UnsetEnvs(variableNames []string, publicOnly bool) error
- type AppCreationError
- type Applog
- type Deploy
- type InvalidPlatformError
- type LogListener
- type LogWriter
- type Logger
- type ManyTeamsError
- type NoTeamsError
- type Platform
- type Unit
- type UnitSlice
Constants ¶
const ( RegenerateApprcAndStart = "regenerate-apprc-start-app" BindService = "bind-service" )
Variables ¶
var ( ErrAppAlreadyExists = errors.New("there is already an app with this name.") ErrAppNotFound = errors.New("App not found") )
var IncrementDeploy = action.Action{ Name: "increment-deploy", Forward: func(ctx action.FWContext) (action.Result, error) { app, ok := ctx.Params[0].(*App) if !ok { return nil, errors.New("First parameter must be a *App.") } err := incrementDeploy(app) return nil, err }, Backward: func(ctx action.BWContext) { }, MinParams: 1, }
Increment is an actions that increments the deploy number.
var Provisioner provision.Provisioner
var ProvisionerDeploy = action.Action{ Name: "provisioner-deploy", Forward: func(ctx action.FWContext) (action.Result, error) { app, ok := ctx.Params[0].(*App) if !ok { return nil, errors.New("First parameter must be a *App.") } version, ok := ctx.Params[1].(string) if !ok { return nil, errors.New("Second parameter must be a string.") } logWriter, ok := ctx.Params[2].(io.Writer) if !ok { return nil, errors.New("Third parameter must be a io.Writer.") } err := Provisioner.Deploy(app, version, logWriter) return nil, err }, Backward: func(ctx action.BWContext) { }, MinParams: 3, }
ProvisionerDeploy is an actions that call the Provisioner.Deploy.
Functions ¶
func CreateApp ¶
CreateApp creates a new app.
Creating a new app is a process composed of four steps:
- Save the app in the database
- Create IAM credentials for the app
- Create S3 bucket for the app (if the bucket support is enabled)
- Create the git repository using gandalf
- Provision units within the provisioner
func Delete ¶
Delete deletes an app.
Delete an app is a process composed of four steps:
- Destroy the bucket and S3 credentials (if bucket-support is enabled).
- Destroy the app unit using juju
- Unbind all service instances from the app
- Remove the app from the database
Types ¶
type App ¶
type App struct { Env map[string]bind.EnvVar Platform string `bson:"framework"` Name string Ip string CName string Units []Unit Teams []string TeamOwner string Owner string State string Deploys uint quota.Quota Memory int `json:",string"` Swap int `json:",string"` // contains filtered or unexported fields }
App is the main type in tsuru. An app represents a real world application. This struct holds information about the app: its name, address, list of teams that have access to it, used platform, etc.
func List ¶
List returns the list of apps that the given user has access to.
If the user does not have acces to any app, this function returns an empty list and a nil error.
func (*App) AddUnit ¶
AddUnit adds a new unit to the app (or update an existing unit). It just updates the internal list of units, it does not talk to the provisioner. For provisioning a new unit for the app, one should use AddUnits method, which receives the number of units that you want to provision.
func (*App) AddUnits ¶
AddUnits creates n new units within the provisioner, saves new units in the database and enqueues the apprc serialization.
func (*App) Available ¶
Available returns true if at least one of N units is started or unreachable.
func (*App) GetDeploys ¶
func (*App) GetPlatform ¶
GetPlatform returns the platform of the app.
func (*App) Grant ¶
Grant allows a team to have access to an app. It returns an error if the team already have access to the app.
func (*App) InstanceEnv ¶
InstanceEnv returns a map of environment variables that belongs to the given service instance (identified by the name only).
TODO(fss): this method should not be exported.
func (*App) LastLogs ¶
LastLogs returns a list of the last `lines` log of the app, matching the given source.
func (*App) ListDeploys ¶
func (*App) Log ¶
Log adds a log message to the app. Specifying a good source is good so the user can filter where the message come from.
func (*App) MarshalJSON ¶
MarshalJSON marshals the app in json format. It returns a JSON object with the following keys: name, framework, teams, units, repository and ip.
func (*App) ProvisionedUnits ¶
ProvisionedUnits returns the internal list of units converted to provision.AppUnit.
func (*App) RemoveUnit ¶
RemoveUnit removes a unit by its InstanceId or Name.
Will search first by InstanceId, if no instance is found, then tries to search using the unit name, then calls the removal function from provisioner
Returns an error in case of failure.
func (*App) RemoveUnits ¶
RemoveUnits removes n units from the app. It's a process composed of x steps:
- Remove units from the provisioner
- Unbind units from service instances bound to the app
- Remove units from the app list
- Update the app in the database
func (*App) Revoke ¶
Revoke removes the access from a team. It returns an error if the team do not have access to the app.
func (*App) SerializeEnvVars ¶
SerializeEnvVars serializes the environment variables of the app. The environment variables will be written the the file /home/application/apprc in all units of the app.
func (*App) SetCName ¶
SetCName defines the CName of the app. It updates the attribute, calls the SetCName function on the provisioner and saves the app in the database, returning an error when it cannot save the change in the database or set the CName on the provisioner.
func (*App) SetEnvs ¶
SetEnvs saves a list of environment variables in the app. The publicOnly parameter indicates whether only public variables can be overridden (if set to false, SetEnvs may override a private variable).
func (*App) SetTeams ¶
SetTeams sets the values of the internal te
TODO(fss): this method should not be exported.
func (*App) UnsetCName ¶
func (*App) UnsetEnvs ¶
UnsetEnvs removes environment variables from an app, serializing the remaining list of environment variables to all units of the app.
Besides the slice with the name of the variables, this method also takes the parameter publicOnly, which indicates whether only public variables can be overridden (if set to false, setEnvsToApp may override a private variable).
type AppCreationError ¶
type AppCreationError struct { Err error // contains filtered or unexported fields }
func (*AppCreationError) Error ¶
func (e *AppCreationError) Error() string
type Deploy ¶
func ListDeploys ¶
type InvalidPlatformError ¶
type InvalidPlatformError struct{}
func (InvalidPlatformError) Error ¶
func (InvalidPlatformError) Error() string
type LogListener ¶
type LogListener struct { C <-chan Applog // contains filtered or unexported fields }
func NewLogListener ¶
func NewLogListener(a *App) *LogListener
func (*LogListener) Close ¶
func (l *LogListener) Close() error
type ManyTeamsError ¶
type ManyTeamsError struct{}
ManyTeamsError is the error returned when the user has more than one team and tries to create an app without specify a app team owner.
func (ManyTeamsError) Error ¶
func (err ManyTeamsError) Error() string
type NoTeamsError ¶
type NoTeamsError struct{}
NoTeamsError is the error returned when one tries to create an app without any team.
func (NoTeamsError) Error ¶
func (err NoTeamsError) Error() string
type Unit ¶
type Unit struct { Name string Type string Machine int InstanceId string Ip string State string // contains filtered or unexported fields }
Unit is the smaller bit in tsuru. Each app is composed of one or more units.
The unit is equivalent to a machine. How the machine is actually represented (baremetal, virtual machine, jails, containers, etc.) is up to the provisioner.