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Constants ¶
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const (
// StopRequest can be sent by worker to indicate that restart is required.
StopRequest = `{"stop":true}`
)
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Config ¶
type Config struct { // Debug flag creates new fresh worker before every request. Debug bool // Command used to override the server command with the custom one Command string `mapstructure:"command"` // NumWorkers defines how many sub-processes can be run at once. This value // might be doubled by Swapper while hot-swap. Defaults to number of CPU cores. NumWorkers uint64 `mapstructure:"num_workers"` // MaxJobs defines how many executions is allowed for the worker until // its destruction. set 1 to create new process for each new task, 0 to let // worker handle as many tasks as it can. MaxJobs uint64 `mapstructure:"max_jobs"` // AllocateTimeout defines for how long pool will be waiting for a worker to // be freed to handle the task. Defaults to 60s. AllocateTimeout time.Duration `mapstructure:"allocate_timeout"` // DestroyTimeout defines for how long pool should be waiting for worker to // properly destroy, if timeout reached worker will be killed. Defaults to 60s. DestroyTimeout time.Duration `mapstructure:"destroy_timeout"` // ResetTimeout defines how long pool should wait before start killing workers ResetTimeout time.Duration `mapstructure:"reset_timeout"` // Supervision config to limit worker and pool memory usage. Supervisor *SupervisorConfig `mapstructure:"supervisor"` }
Config .. Pool config Configures the pool behavior.
func (*Config) InitDefaults ¶
func (cfg *Config) InitDefaults()
InitDefaults enables default config values.
type Factory ¶
type Factory interface { // SpawnWorkerWithTimeout creates new WorkerProcess process based on given command with context. // Process must not be started. SpawnWorkerWithTimeout(context.Context, *exec.Cmd) (*worker.Process, error) // SpawnWorker creates new WorkerProcess process based on given command. // Process must not be started. SpawnWorker(*exec.Cmd) (*worker.Process, error) // Close the factory and underlying connections. Close() error }
Factory is responsible for wrapping given command into tasks WorkerProcess.
type SupervisorConfig ¶
type SupervisorConfig struct { // WatchTick defines how often to check the state of worker. WatchTick time.Duration `mapstructure:"watch_tick"` // TTL defines maximum time for the worker is allowed to live. TTL time.Duration `mapstructure:"ttl"` // IdleTTL defines maximum duration worker can spend in idle mode. Disabled when 0. IdleTTL time.Duration `mapstructure:"idle_ttl"` // ExecTTL defines maximum lifetime per job. ExecTTL time.Duration `mapstructure:"exec_ttl"` // MaxWorkerMemory limits memory per worker. MaxWorkerMemory uint64 `mapstructure:"max_worker_memory"` }
func (*SupervisorConfig) InitDefaults ¶
func (cfg *SupervisorConfig) InitDefaults()
InitDefaults enables default config values.
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