Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type ButtonLFGDungeonModeStory ¶
type ButtonLFGDungeonModeStory struct{}
func (*ButtonLFGDungeonModeStory) Handle ¶
func (c *ButtonLFGDungeonModeStory) Handle(ctx context.Context, session *discordgo.Session, interaction *discordgo.Interaction, data discordgo.MessageComponentInteractionData) error
type ButtonResetLFGSelection ¶
type ButtonResetLFGSelection struct{}
func (*ButtonResetLFGSelection) Handle ¶
func (c *ButtonResetLFGSelection) Handle(ctx context.Context, session *discordgo.Session, interaction *discordgo.Interaction, data discordgo.MessageComponentInteractionData) error
type Component ¶
type Component interface {
Handle(ctx context.Context, session *discordgo.Session, interaction *discordgo.Interaction, data discordgo.MessageComponentInteractionData) error
}
type SelectMenuLFGCategory ¶
type SelectMenuLFGCategory struct{}
func (*SelectMenuLFGCategory) Handle ¶
func (c *SelectMenuLFGCategory) Handle(ctx context.Context, session *discordgo.Session, interaction *discordgo.Interaction, data discordgo.MessageComponentInteractionData) error
type SelectMenuLFGDungeon ¶
type SelectMenuLFGDungeon struct{}
func (*SelectMenuLFGDungeon) Handle ¶
func (c *SelectMenuLFGDungeon) Handle(ctx context.Context, session *discordgo.Session, interaction *discordgo.Interaction, data discordgo.MessageComponentInteractionData) error
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