Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Tile ¶
type Tile struct { Depth uint8 // The depth of the root node in trie Nodes uint16 // The node number in tile Refs []common.Hash // The references from tile to external }
tile represents the metadata of a chunk of state trie.
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