Try
Try package adds capability to execute a function for several times until it's no longer return any error or reached max retries allowed.
Usage
Just call try.Do
with the function you want to retry in the event of an error:
- Call
try.Do
that returns a bool
indicating whether to retry or not, and an error
.
- The
attempt
argument will start at 1 and count up.
try.Do
blocks until you return false
, or a nil
error.
try.Do
returns the last error or nil
if it was successful.
var value string
err := try.Do(func(attempt int) (bool, error) {
var err error
value, err = SomeFunction()
return attempt < 5, err // try 5 times
})
if err != nil {
log.Fatalln("error:", err)
}
In the above example the function will be called repeatedly until error is nil
, while attempt < 5
(i.e. try 5 times).
Retrying panics
Try supports retrying in the event of a panic.
- Use named return parameters.
- Set
retry
first.
- Defer the recovery code, and set
err
manually in the case of a panic.
- Use empty
return
statement at the end.
var value string
err := try.Do(func(attempt int) (retry bool, err error) {
retry = attempt < 5 // try 5 times
defer func() {
if r := recover(); r != nil {
err = errors.New(fmt.Sprintf("panic: %v", r))
}
}()
value, err = SomeFunction()
return
})
if err != nil {
log.Fatalln("error:", err)
}
Delay between retries
To introduce a delay between retries, just make a time.Sleep
call before you return from the function if you are returning an error.
var value string
err := try.Do(func(attempt int) (bool, error) {
var err error
value, err = SomeFunction()
if err != nil {
time.Sleep(1 * time.Minute) // wait a minute
}
return attempt < 5, err
})
if err != nil {
log.Fatalln("error:", err)
}
Maximum retry limit
To avoid infinite loops, Try will ensure it only makes try.MaxRetries
attempts. By default, this value is 10
, but you can change it:
try.MaxRetries = 20
To see if a Do
operation failed due to reaching the limit, you can check the error
with try.IsMaxRetries(err)
.