Documentation ¶
Index ¶
- Variables
- func IsControlAction(keyCode int) bool
- type Diacritics
- type Key
- type Modifiers
- func (m Modifiers) CapsLockDown() bool
- func (m Modifiers) CommandDown() bool
- func (m Modifiers) ControlDown() bool
- func (m Modifiers) OSMenuCmdModifierDown() bool
- func (m Modifiers) OptionDown() bool
- func (m Modifiers) ShiftDown() bool
- func (m Modifiers) String() string
- func (m Modifiers) SymbolString() string
Constants ¶
This section is empty.
Variables ¶
var ( NumpadDelete = NumpadDecimal NumpadEnd = Numpad1 NumpadDown = Numpad2 NumpadPageDown = Numpad3 NumpadLeft = Numpad4 NumpadRight = Numpad6 NumpadHome = Numpad7 NumpadUp = Numpad8 NumpadPageUp = Numpad9 )
Some common aliases
var ( A = &Key{Code: 0x26, Name: "A"} B = &Key{Code: 0x38, Name: "B"} C = &Key{Code: 0x36, Name: "C"} D = &Key{Code: 0x28, Name: "D"} E = &Key{Code: 0x1a, Name: "E"} F = &Key{Code: 0x29, Name: "F"} G = &Key{Code: 0x2a, Name: "G"} H = &Key{Code: 0x2b, Name: "H"} I = &Key{Code: 0x1f, Name: "I"} J = &Key{Code: 0x2c, Name: "J"} K = &Key{Code: 0x2d, Name: "K"} L = &Key{Code: 0x2e, Name: "L"} M = &Key{Code: 0x3a, Name: "M"} N = &Key{Code: 0x39, Name: "N"} O = &Key{Code: 0x20, Name: "O"} P = &Key{Code: 0x21, Name: "P"} Q = &Key{Code: 0x18, Name: "Q"} R = &Key{Code: 0x1b, Name: "R"} S = &Key{Code: 0x27, Name: "S"} T = &Key{Code: 0x1c, Name: "T"} U = &Key{Code: 0x1e, Name: "U"} V = &Key{Code: 0x37, Name: "V"} W = &Key{Code: 0x19, Name: "W"} X = &Key{Code: 0x35, Name: "X"} Y = &Key{Code: 0x1d, Name: "Y"} Z = &Key{Code: 0x34, Name: "Z"} One = &Key{Code: 0x0a, Name: "1"} Two = &Key{Code: 0x0b, Name: "2"} Three = &Key{Code: 0x0c, Name: "3"} Four = &Key{Code: 0x0d, Name: "4"} Five = &Key{Code: 0x0e, Name: "5"} Six = &Key{Code: 0x0f, Name: "6"} Seven = &Key{Code: 0x10, Name: "7"} Eight = &Key{Code: 0x11, Name: "8"} Nine = &Key{Code: 0x12, Name: "9"} Zero = &Key{Code: 0x13, Name: "0"} Return = &Key{Code: 0x24, Name: "Return"} Escape = &Key{Code: 0x09, Name: "Escape"} Backspace = &Key{Code: 0x16, Name: "Backspace"} Tab = &Key{Code: 0x17, Name: "Tab"} Space = &Key{Code: 0x41, Name: "Space"} Minus = &Key{Code: 0x14, Name: "Minus"} Equal = &Key{Code: 0x15, Name: "="} LeftBracket = &Key{Code: 0x22, Name: "["} RightBracket = &Key{Code: 0x23, Name: "]"} Backslash = &Key{Code: 0x33, Name: `\`} Semicolon = &Key{Code: 0x2f, Name: ";"} Quote = &Key{Code: 0x30, Name: "'"} Backquote = &Key{Code: 0x31, Name: "`"} Comma = &Key{Code: 0x3b, Name: ","} Period = &Key{Code: 0x3c, Name: "."} Slash = &Key{Code: 0x3d, Name: "/"} F1 = &Key{Code: 0x43, Name: "F1"} F2 = &Key{Code: 0x44, Name: "F2"} F3 = &Key{Code: 0x45, Name: "F3"} F4 = &Key{Code: 0x46, Name: "F4"} F5 = &Key{Code: 0x47, Name: "F5"} F6 = &Key{Code: 0x48, Name: "F6"} F7 = &Key{Code: 0x49, Name: "F7"} F8 = &Key{Code: 0x4a, Name: "F8"} F9 = &Key{Code: 0x4b, Name: "F9"} F10 = &Key{Code: 0x4c, Name: "F10"} F11 = &Key{Code: 0x5f, Name: "F11"} F12 = &Key{Code: 0x60, Name: "F12"} F13 = &Key{Code: 0xbf, Name: "F13"} F14 = &Key{Code: 0xc0, Name: "F14"} F15 = &Key{Code: 0xc1, Name: "F15"} Delete = &Key{Code: 0x77, Name: "Delete"} Home = &Key{Code: 0x6e, Name: "Home"} End = &Key{Code: 0x73, Name: "End"} PageUp = &Key{Code: 0x70, Name: "PageUp"} PageDown = &Key{Code: 0x75, Name: "PageDown"} Left = &Key{Code: 0x71, Name: "Left"} Up = &Key{Code: 0x6f, Name: "Up"} Right = &Key{Code: 0x72, Name: "Right"} Down = &Key{Code: 0x74, Name: "Down"} Clear = &Key{Code: 0x4d, Name: "Clear"} NumpadDivide = &Key{Code: 0x6a, Name: "/"} NumpadMultiply = &Key{Code: 0x3f, Name: "*"} NumpadAdd = &Key{Code: 0x56, Name: "+"} NumpadSubtract = &Key{Code: 0x52, Name: "-"} NumpadDecimal = &Key{Code: 0x5b, Name: "."} NumpadEnter = &Key{Code: 0x68, Name: "Enter"} Numpad1 = &Key{Code: 0x57, Name: "1"} Numpad2 = &Key{Code: 0x58, Name: "2"} Numpad3 = &Key{Code: 0x59, Name: "3"} Numpad4 = &Key{Code: 0x53, Name: "4"} Numpad5 = &Key{Code: 0x54, Name: "5"} Numpad6 = &Key{Code: 0x55, Name: "6"} Numpad7 = &Key{Code: 0x4f, Name: "7"} Numpad8 = &Key{Code: 0x50, Name: "8"} Numpad9 = &Key{Code: 0x51, Name: "9"} Numpad0 = &Key{Code: 0x5a, Name: "0"} )
Known key codes.
var ByCode = map[int]*Key{ A.Code: A, B.Code: B, C.Code: C, D.Code: D, E.Code: E, F.Code: F, G.Code: G, H.Code: H, I.Code: I, J.Code: J, K.Code: K, L.Code: L, M.Code: M, N.Code: N, O.Code: O, P.Code: P, Q.Code: Q, R.Code: R, S.Code: S, T.Code: T, U.Code: U, V.Code: V, W.Code: W, X.Code: X, Y.Code: Y, Z.Code: Z, One.Code: One, Two.Code: Two, Three.Code: Three, Four.Code: Four, Five.Code: Five, Six.Code: Six, Seven.Code: Seven, Eight.Code: Eight, Nine.Code: Nine, Zero.Code: Zero, Return.Code: Return, Escape.Code: Escape, Backspace.Code: Backspace, Tab.Code: Tab, Space.Code: Space, Minus.Code: Minus, Equal.Code: Equal, LeftBracket.Code: LeftBracket, RightBracket.Code: RightBracket, Backslash.Code: Backslash, Semicolon.Code: Semicolon, Quote.Code: Quote, Backquote.Code: Backquote, Comma.Code: Comma, Period.Code: Period, Slash.Code: Slash, F1.Code: F1, F2.Code: F2, F3.Code: F3, F4.Code: F4, F5.Code: F5, F6.Code: F6, F7.Code: F7, F8.Code: F8, F9.Code: F9, F10.Code: F10, F11.Code: F11, F12.Code: F12, F13.Code: F13, F14.Code: F14, F15.Code: F15, Delete.Code: Delete, Home.Code: Home, End.Code: End, PageUp.Code: PageUp, PageDown.Code: PageDown, Left.Code: Left, Up.Code: Up, Right.Code: Right, Down.Code: Down, Clear.Code: Clear, NumpadDivide.Code: NumpadDivide, NumpadMultiply.Code: NumpadMultiply, NumpadAdd.Code: NumpadAdd, NumpadSubtract.Code: NumpadSubtract, NumpadDecimal.Code: NumpadDecimal, NumpadEnter.Code: NumpadEnter, Numpad1.Code: Numpad1, Numpad2.Code: Numpad2, Numpad3.Code: Numpad3, Numpad4.Code: Numpad4, Numpad5.Code: Numpad5, Numpad6.Code: Numpad6, Numpad7.Code: Numpad7, Numpad8.Code: Numpad8, Numpad9.Code: Numpad9, Numpad0.Code: Numpad0, }
ByCode is a map of all known key codes.
Functions ¶
func IsControlAction ¶
IsControlAction returns true if the keyCode should trigger a control, such as a button, that is focused.
Types ¶
type Diacritics ¶
type Diacritics int
Diacritics provides handling of diacritic input.
func (*Diacritics) ProcessInput ¶
func (d *Diacritics) ProcessInput(keyCode int, ch rune, mod Modifiers) rune
ProcessInput processes keyboard input and returns the resulting rune.
type Modifiers ¶
type Modifiers int
Modifiers contains flags indicating which modifier keys were down when an event occurred.
const ( CapsLockModifier Modifiers = 1 << iota ShiftModifier ControlModifier OptionModifier CommandModifier NonStickyModifiers = ShiftModifier | ControlModifier | OptionModifier | CommandModifier AllModifiers = CapsLockModifier | NonStickyModifiers )
Possible Modifiers values.
func OSMenuCmdModifier ¶
func OSMenuCmdModifier() Modifiers
OSMenuCmdModifier returns the OS's standard menu command key modifier.
func (Modifiers) CapsLockDown ¶
CapsLockDown returns true if the caps lock key is being pressed.
func (Modifiers) CommandDown ¶
CommandDown returns true if the command/meta key is being pressed.
func (Modifiers) ControlDown ¶
ControlDown returns true if the control key is being pressed.
func (Modifiers) OSMenuCmdModifierDown ¶
OSMenuCmdModifierDown returns true if the OS's standard menu command key is being pressed.
func (Modifiers) OptionDown ¶
OptionDown returns true if the option/alt key is being pressed.
func (Modifiers) String ¶
String returns a text representation of these modifiers. If any modifiers are present, then the string will end with a '+'.
func (Modifiers) SymbolString ¶
SymbolString returns a representation of these modifiers using symbols rather than names. It will not have a trailing '+' symbol.