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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( Arrow = &Cursor{id: arrow} Text = &Cursor{id: text} VerticalText = &Cursor{id: verticalText} CrossHair = &Cursor{id: crossHair} ClosedHand = &Cursor{id: closedHand} OpenHand = &Cursor{id: openHand} PointingHand = &Cursor{id: pointingHand} ResizeLeft = &Cursor{id: resizeLeft} ResizeRight = &Cursor{id: resizeRight} ResizeLeftRight = &Cursor{id: resizeLeftRight} ResizeUp = &Cursor{id: resizeUp} ResizeDown = &Cursor{id: resizeDown} ResizeUpDown = &Cursor{id: resizeUpDown} DisappearingItem = &Cursor{id: disappearingItem} NotAllowed = &Cursor{id: notAllowed} DragLink = &Cursor{id: dragLink} DragCopy = &Cursor{id: dragCopy} ContextMenu = &Cursor{id: contextMenu} )
Available system cursors
Functions ¶
This section is empty.
Types ¶
type Cursor ¶
type Cursor struct {
// contains filtered or unexported fields
}
Cursor provides a graphical cursor for the mouse location.
func (*Cursor) Dispose ¶
func (cursor *Cursor) Dispose()
Dispose of the cursor. Has no effect on system-defined cursors.
func (*Cursor) PlatformPtr ¶
PlatformPtr returns a pointer to the underlying platform-specific data.
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