Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var Types = []Type{ WithRequiredSkill, ThisWeapon, WithName, }
Types holds all possible values.
Functions ¶
This section is empty.
Types ¶
type Type ¶
type Type byte
Type holds the type of a weapon selection.
func (Type) EnsureValid ¶
EnsureValid ensures this is of a known value.
func (Type) MarshalText ¶
MarshalText implements the encoding.TextMarshaler interface.
func (*Type) UnmarshalText ¶
UnmarshalText implements the encoding.TextUnmarshaler interface.
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