Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
View Source
var Types = []Type{ Melee, Ranged, }
Types holds all possible values.
Functions ¶
This section is empty.
Types ¶
type Type ¶
type Type byte
Type holds the type of an weapon definition.
func (Type) EnsureValid ¶
EnsureValid ensures this is of a known value.
func (Type) MarshalText ¶
MarshalText implements the encoding.TextMarshaler interface.
func (*Type) UnmarshalText ¶
UnmarshalText implements the encoding.TextUnmarshaler interface.
Click to show internal directories.
Click to hide internal directories.