Documentation ¶
Index ¶
- type Scenario
- type ScenarioList
- type Side
- type SideList
- func (s *SideList) Find(player string) *Side
- func (s *SideList) FreeSlots() int
- func (s *SideList) HasColor(color string) bool
- func (s *SideList) HasPlayer(player string) bool
- func (s *SideList) HasSide(side int) bool
- func (s *SideList) MustStart() bool
- func (s *SideList) Shuffle()
- func (s *SideList) Side(side int) *Side
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ScenarioList ¶
type ScenarioList []Scenario
func (*ScenarioList) MustStart ¶
func (s *ScenarioList) MustStart() bool
func (*ScenarioList) PickedIndex ¶
func (s *ScenarioList) PickedIndex() int
func (*ScenarioList) PickedScenario ¶
func (s *ScenarioList) PickedScenario() *sc.Scenario
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