Documentation ¶
Overview ¶
util.go
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func ContainsVal(ps *env.ProgramState, b []env.Object, val env.Object) bool
- func Dict2Context(ps *env.ProgramState, s1 env.Dict) env.RyeCtx
- func EqualValues(ps *env.ProgramState, arg0 env.Object, arg1 env.Object) bool
- func FormatCsv(val env.Object, e env.Idxs) string
- func FormatJson(val env.Object, e env.Idxs) string
- func FormatSsv(val env.Object, e env.Idxs) string
- func IndexOfAt(s, sep string, n int) int
- func IndexOfSlice(ps *env.ProgramState, slice []env.Object, value env.Object) int
- func IntersectLists(ps *env.ProgramState, a []env.Object, b []env.Object) []env.Object
- func IntersectStrings(a string, b string) string
- func IsTruthy(o env.Object) bool
- func MustAsset(name string) []byte
- func PrintHeader()
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- func SplitEveryList(s []env.Object, chunkSize int) [][]env.Object
- func SplitEveryString(s string, chunkSize int) []string
- func SplitMulti(s string, seps string) []string
- func StringToFieldsWithQuoted(str string, sepa string, quote string) env.Block
- func UnionOfLists(ps *env.ProgramState, a []env.Object, b []env.Object) []env.Object
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func ContainsVal ¶
func Dict2Context ¶
func EqualValues ¶
TODO move to this from various
func IndexOfSlice ¶
func IntersectLists ¶
func IntersectStrings ¶
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func PrintHeader ¶
func PrintHeader()
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
func SplitEveryString ¶
func SplitMulti ¶
func UnionOfLists ¶
Types ¶
This section is empty.