Documentation ¶
Index ¶
- Constants
- func Asset(name string) ([]byte, error)
- func AssetDigest(name string) ([sha256.Size]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func AssetString(name string) (string, error)
- func Digests() (map[string][sha256.Size]byte, error)
- func MustAsset(name string) []byte
- func MustAssetString(name string) string
- func NewRepository(connection *sqlx.DB, l *logger.Logger) repository
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type Closeable
- type Repository
- type SQLNotification
Constants ¶
const AssetDebug = false
AssetDebug is true if the assets were built with the debug flag enabled.
const MaxNotificationsQueue = 1000
const MaxOutAndErrorSize = 2000 // limit outs to 2k characters
const RecipientsSeparator = "@|@"
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDigest ¶
AssetDigest returns the digest of the file with the given name. It returns an error if the asset could not be found or the digest could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"}, AssetDir("data/img") would return []string{"a.png", "b.png"}, AssetDir("foo.txt") and AssetDir("notexist") would return an error, and AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetString ¶
AssetString returns the asset contents as a string (instead of a []byte).
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func MustAssetString ¶
MustAssetString is like AssetString but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory.
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively.
Types ¶
type Repository ¶
type Repository interface { List(ctx context.Context, options *query.ListOptions) ([]notifications.NotificationSummary, error) Count(ctx context.Context, options *query.ListOptions) (int, error) Details(ctx context.Context, nid string) (notifications.NotificationDetails, bool, error) Create(ctx context.Context, details notifications.NotificationDetails) error SetDone(ctx context.Context, details notifications.NotificationDetails, out string) error SetError(ctx context.Context, details notifications.NotificationDetails, out, err string) error NotificationStream(target notifications.Target) chan notifications.NotificationDetails Close() error }
type SQLNotification ¶
type SQLNotification struct { NotificationID string `db:"notification_id"` Timestamp *time.Time `db:"timestamp"` ContentType string `db:"contentType"` ReferenceID string `db:"reference_id"` Transport string `db:"transport"` Recipients string `db:"recipients"` State string `db:"state"` Subject string `db:"subject"` Body string `db:"body"` Out string `db:"out"` Err string `db:"err"` }