Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Resources ¶
type Resources struct { WizardImage *ebiten.Image WizardShootImage *ebiten.Image HeartImage *ebiten.Image FireballSprite []*ebiten.Image MonsterImage *ebiten.Image PowerSpeedImage *ebiten.Image MonsterSprite []*ebiten.Image }
Resources is where all the assets are stored
func NewResources ¶
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