Documentation ¶
Index ¶
- Constants
- type Minelab
- func (lab *Minelab) AddPlayer(username, xuid string)
- func (lab *Minelab) BroadcastMessage(source, message string)
- func (lab *Minelab) DelPlayer(username string)
- func (lab *Minelab) FormRequest(formID int, data map[string]any, to string)
- func (lab *Minelab) GetPlayerLastDeathPosition(username string) (mgl32.Vec3, bool)
- func (lab *Minelab) GetPlayerPosition(username string) *mgl32.Vec3
- func (lab *Minelab) HandlePacket(event hockevent.HockEvent)
- func (lab *Minelab) IsPlayerDead(username string) bool
- func (lab *Minelab) JukeboxMessage(source, username, message string)
- func (lab *Minelab) RequestPlayerDeathCount()
- func (lab *Minelab) RequestPlayerList()
- func (lab *Minelab) Scoreboard(event hockevent.ScoreBoardEvent)
- func (lab *Minelab) SendMessageToPlayer(source, username, message string)
- func (lab *Minelab) Start() error
- func (lab *Minelab) Stop()
- func (lab *Minelab) UpdatePlayerDeath(username string)
- func (lab *Minelab) UpdatePlayerDimension(username string, dimension int) bool
- func (lab *Minelab) UpdatePlayerPosAbsolute(username string, pos mgl32.Vec3)
Constants ¶
View Source
const ServerName = "MineLab"
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Minelab ¶
type Minelab struct {
// contains filtered or unexported fields
}
func (*Minelab) BroadcastMessage ¶
func (*Minelab) FormRequest ¶
func (*Minelab) GetPlayerLastDeathPosition ¶
func (*Minelab) GetPlayerPosition ¶
func (*Minelab) HandlePacket ¶
func (*Minelab) IsPlayerDead ¶
func (*Minelab) JukeboxMessage ¶
func (*Minelab) RequestPlayerDeathCount ¶
func (lab *Minelab) RequestPlayerDeathCount()
func (*Minelab) RequestPlayerList ¶
func (lab *Minelab) RequestPlayerList()
func (*Minelab) Scoreboard ¶
func (lab *Minelab) Scoreboard(event hockevent.ScoreBoardEvent)
TODO: Make it better
func (*Minelab) SendMessageToPlayer ¶
func (*Minelab) UpdatePlayerDeath ¶
func (*Minelab) UpdatePlayerDimension ¶
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