Documentation ¶
Index ¶
Constants ¶
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const ( ImageNone resource.ImageID = iota ImageUIButtonDisabled ImageUIButtonIdle ImageUIButtonHover ImageUIButtonPressed ImageUISelectButtonIdle ImageUISelectButtonHover ImageUISelectButtonPressed ImageUIPanelIdle ImageMenuBg ImageSystemMap ImageMapLocation ImageAlliedPlanet ImageHostilePlanet ImageBattleHUD ImageBattleBarHP ImageBattleBarEnergy ImageBattleBg ImageEnergyShield ImageProjectilePhotonCannon ImageProjectileIonCannon ImageProjectilePulseLaser ImageProjectileAssaultLaser ImageProjectileScatterGun ImageProjectileTrident ImageProjectileLance ImageProjectileMiniRocket ImageProjectileMissile ImageProjectileHomingMissile ImageProjectileTorpedo ImageProjectileFirestorm ImagePhotonCannonImpact ImageIonCannonImpact ImageAssaultLaserImpact ImageScatterGunImpact ImageTridentImpact ImageLanceImpact ImageMissileImpact ImageBigExplosion ImageVesselPlayer ImageVesselPlayerElite ImageVesselBetaSmall ImageVesselBetaBig ImageVesselGammaSmall ImageVesselGammaBig ImageVesselPirate )
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const ( SoundGroupEffect uint = iota SoundGroupMusic )
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const ( AudioNone resource.AudioID = iota AudioMusicGlobal AudioMusicCombat AudioIonCannon1 AudioIonCannonImpact AudioScatterGun1 AudioTrident1 AudioPhotonCannon1 AudioPhotonCannon2 AudioPhotonCannon3 AudioPulseLaser1 AudioPulseLaser2 AudioPulseLaser3 AudioAssaultLaser1 AudioAssaultLaser2 AudioLance1 AudioMissile1 AudioMissile2 AudioMissile3 AudioExplosion1 AudioExplosion2 AudioExplosion3 AudioBigExplosion1 AudioBigExplosion2 AudioShieldAbsorb )
Variables ¶
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var ( BitmapFont1 = bitmapfont.Face BitmapFont2 = scaleFont(BitmapFont1, 2) BitmapFont3 = scaleFont(BitmapFont1, 3) )
Functions ¶
func MakeOpenAssetFunc ¶
func MakeOpenAssetFunc(ctx *ge.Context) func(path string) io.ReadCloser
func NumSamples ¶
func RegisterResources ¶
func VolumeMultiplier ¶
Types ¶
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