Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NewSettingsController ¶
Types ¶
type BattleController ¶
type BattleController struct {
// contains filtered or unexported fields
}
func NewBattleController ¶
func NewBattleController(state *session.State, levelID int) *BattleController
func (*BattleController) Init ¶
func (c *BattleController) Init(scene *ge.Scene)
func (*BattleController) Update ¶
func (c *BattleController) Update(delta float64)
type CreditsController ¶
type CreditsController struct {
// contains filtered or unexported fields
}
func NewCreditsController ¶
func NewCreditsController(state *session.State) *CreditsController
func (*CreditsController) Init ¶
func (c *CreditsController) Init(scene *ge.Scene)
func (*CreditsController) Update ¶
func (c *CreditsController) Update(delta float64)
type MainMenuController ¶
type MainMenuController struct {
// contains filtered or unexported fields
}
func NewMainMenuController ¶
func NewMainMenuController(state *session.State) *MainMenuController
func (*MainMenuController) Init ¶
func (c *MainMenuController) Init(scene *ge.Scene)
func (*MainMenuController) Update ¶
func (c *MainMenuController) Update(delta float64)
type PlayController ¶
type PlayController struct {
// contains filtered or unexported fields
}
func NewPlayController ¶
func NewPlayController(state *session.State) *PlayController
func (*PlayController) Init ¶
func (c *PlayController) Init(scene *ge.Scene)
func (*PlayController) Update ¶
func (c *PlayController) Update(delta float64)
type ResultsController ¶
type ResultsController struct {
// contains filtered or unexported fields
}
func NewResultsController ¶
func NewResultsController(state *session.State, result battle.Result) *ResultsController
func (*ResultsController) Init ¶
func (c *ResultsController) Init(scene *ge.Scene)
func (*ResultsController) Update ¶
func (c *ResultsController) Update(delta float64)
Click to show internal directories.
Click to hide internal directories.