Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var Cards = map[game.CardType]game.CardStats{ game.CardAttack: { MP: 0, IsMagic: false, IsOffensive: true, Power: game.IntRange{2, 4}, Effect: "damage", }, game.CardPowerAttack: { MP: 0, IsMagic: false, IsOffensive: true, Power: game.IntRange{4, 5}, Effect: "damage", }, game.CardStun: { MP: 0, IsMagic: false, IsOffensive: true, Power: game.IntRange{2, 2}, Effect: "turns skipped", }, game.CardMagicArrow: { MP: 1, IsMagic: true, IsOffensive: true, Power: game.IntRange{3, 3}, Effect: "magical damage", }, game.CardFirebolt: { MP: 3, IsMagic: true, IsOffensive: true, Power: game.IntRange{4, 6}, Effect: "magical damage", }, game.CardRetreat: { MP: 0, IsMagic: false, IsOffensive: false, }, game.CardRest: { MP: 2, IsMagic: false, IsOffensive: false, Power: game.IntRange{3, 3}, Effect: "HP recovered", }, game.CardHeal: { MP: 4, IsMagic: true, IsOffensive: false, Power: game.IntRange{10, 15}, Effect: "HP recovered", }, game.CardParry: { MP: 0, IsMagic: false, IsOffensive: false, }, }
Functions ¶
func GetCreepStats ¶
func GetCreepStats(typ game.CreepType) game.CreepStats
Types ¶
This section is empty.
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