Documentation ¶
Index ¶
Constants ¶
View Source
const ( SoundGroupEffect uint = iota SoundGroupMusic )
View Source
const ( AudioNone resource.AudioID = iota AudioMusic1 AudioUnitAck1 AudioUnitAck2 AudioUnitAck3 AudioUnitAck4 AudioUnitAck5 AudioUnitAck6 AudioUnitAck7 AudioUnitAck8 AudioPatrolLaser1 AudioPatrolLaser2 AudioPatrolLaser3 AudioPatrolLaser4 AudioVanguardShot1 AudioVanguardShot2 AudioVanguardShot3 AudioLaserTurretShot1 AudioLaserTurretShot2 AudioLaserTurretShot3 AudioBowShot1 AudioBowShot2 AudioBowShot3 AudioGunnerShot1 AudioGunnerShot2 AudioWarriorHit1 AudioWarriorHit2 AudioWarriorHit3 AudioWarriorHit4 AudioGatlingShot AudioExplosion1 AudioExplosion2 AudioExplosion3 AudioExplosion4 AudioResourceAdded AudioUnitReady AudioDig AudioRepair AudioBuildingPlaced AudioProductionStarted AudioError )
View Source
const ( FontNone resource.FontID = iota FontTiny FontSmall FontNormal FontBig )
View Source
const ( ImageNone resource.ImageID = iota ImageUIButtonDisabled ImageUIButtonIdle ImageUIButtonHover ImageUIButtonPressed ImageUISelectButtonIdle ImageUISelectButtonHover ImageUISelectButtonPressed ImageUIPanelIdle ImageCaveTiles ImageForestTiles ImageCellSelector ImageDroneCore ImageDroneHarvester ImageDronePatrol ImageDroneGenerator ImageDroneVanguard ImageDroneRepair ImageDroneTitan ImageMutantWarrior ImageMutantHunter ImageMutantWarlord ImageMutantGunner ImageJeep ImageBuildingBarricade ImageBuildingGenerator ImageBuildingSmelter ImageBuildingFactory ImageBuildingTurret ImageBuildingMutantBase ImageIronResource ImageMountains ImageHardMountains ImageIronMountains ImageWeakMountains ImageUnitMountains ImageRockyMountains ImageHardTerrain ImageBiomeTransition ImagePatrolLaserProjectile ImageVanguardProjectile ImageArrowProjectile ImageGatlingProjectile ImageEffectSmokeUp ImageEffectRepair ImageEffectExplosion ImageEffectMutantImpact )
View Source
const ( RawNone resource.RawID = iota RawCaveTileset )
Variables ¶
This section is empty.
Functions ¶
func MakeOpenAssetFunc ¶
func MakeOpenAssetFunc(ctx *ge.Context) func(path string) io.ReadCloser
func NumSamples ¶
func RegisterResources ¶
func VolumeMultiplier ¶
Types ¶
This section is empty.
Click to show internal directories.
Click to hide internal directories.