Documentation
¶
Overview ¶
Package modeler implements helper methods to write common glTF entities (indices, positions, colors, ...) into buffers.
Example ¶
package main import ( "github.com/qmuntal/gltf" "github.com/qmuntal/gltf/modeler" ) func main() { doc := gltf.NewDocument() positionAccessor := modeler.WritePosition(doc, [][3]float32{{43, 43, 0}, {83, 43, 0}, {63, 63, 40}, {43, 83, 0}, {83, 83, 0}}) indicesAccessor := modeler.WriteIndices(doc, []uint8{0, 1, 2, 3, 1, 0, 0, 2, 3, 1, 4, 2, 4, 3, 2, 4, 1, 3}) colorIndices := modeler.WriteColor(doc, [][3]uint8{{50, 155, 255}, {0, 100, 200}, {255, 155, 50}, {155, 155, 155}, {25, 25, 25}}) doc.Meshes = []*gltf.Mesh{{ Name: "Pyramid", Primitives: []*gltf.Primitive{ { Indices: gltf.Index(indicesAccessor), Attributes: map[string]uint32{ "POSITION": positionAccessor, "COLOR_0": colorIndices, }, }, }, }} doc.Nodes = []*gltf.Node{{Name: "Root", Mesh: gltf.Index(0)}} doc.Scenes[0].Nodes = append(doc.Scenes[0].Nodes, 0) if err := gltf.SaveBinary(doc, "./example.glb"); err != nil { panic(err) } }
Output:
Index ¶
- func ReadAccessor(doc *gltf.Document, acr *gltf.Accessor, data interface{}) (interface{}, error)
- func ReadBufferView(doc *gltf.Document, bv *gltf.BufferView) ([]byte, error)
- func ReadColor(doc *gltf.Document, acr *gltf.Accessor, buffer [][4]uint8) ([][4]uint8, error)
- func ReadColor64(doc *gltf.Document, acr *gltf.Accessor, buffer [][4]uint16) ([][4]uint16, error)
- func ReadIndices(doc *gltf.Document, acr *gltf.Accessor, buffer []uint32) ([]uint32, error)
- func ReadJoints(doc *gltf.Document, acr *gltf.Accessor, buffer [][4]uint16) ([][4]uint16, error)
- func ReadNormal(doc *gltf.Document, acr *gltf.Accessor, buffer [][3]float32) ([][3]float32, error)
- func ReadPosition(doc *gltf.Document, acr *gltf.Accessor, buffer [][3]float32) ([][3]float32, error)
- func ReadTangent(doc *gltf.Document, acr *gltf.Accessor, buffer [][4]float32) ([][4]float32, error)
- func ReadTextureCoord(doc *gltf.Document, acr *gltf.Accessor, buffer [][2]float32) ([][2]float32, error)
- func ReadWeights(doc *gltf.Document, acr *gltf.Accessor, buffer [][4]float32) ([][4]float32, error)
- func WriteAccessor(doc *gltf.Document, target gltf.Target, data interface{}) uint32
- func WriteBufferView(doc *gltf.Document, target gltf.Target, data interface{}) uint32
- func WriteColor(doc *gltf.Document, data interface{}) uint32
- func WriteImage(doc *gltf.Document, name string, mimeType string, r io.Reader) (uint32, error)
- func WriteIndices(doc *gltf.Document, data interface{}) uint32
- func WriteJoints(doc *gltf.Document, data interface{}) uint32
- func WriteNormal(doc *gltf.Document, data [][3]float32) uint32
- func WritePosition(doc *gltf.Document, data [][3]float32) uint32
- func WriteTangent(doc *gltf.Document, data [][4]float32) uint32
- func WriteTextureCoord(doc *gltf.Document, data interface{}) uint32
- func WriteWeights(doc *gltf.Document, data interface{}) uint32
Examples ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func ReadAccessor ¶ added in v0.17.0
ReadAccessor returns the data references by acr as an slice whose element types are the ones associated with acr.ComponentType and acr.Type.
If data is an slice whose elements type matches the accessor type then data will be used as backing slice, else a new slice will be allocated.
ReadAccessor supports all types of accessors: non-interleaved, interleaved, sparse, without buffer views, ..., and any combinations of them.
ReadAccessor is safe to use even with malformed documents. If that happens it will return an error instead of panic.
func ReadBufferView ¶ added in v0.17.0
ReadBufferView returns the slice of bytes associated with the BufferView.
It is safe to use even with malformed documents. If that happens it will return an error instead of panic.
func ReadColor ¶ added in v0.17.0
ReadColor returns the data referenced by acr. If acr.ComponentType is other than Ubyte the data will be converted and normalized appropriately.
See ReadAccessor for more info.
func ReadColor64 ¶ added in v0.17.0
ReadColor returns the data referenced by acr. If acr.ComponentType is other than Ushort the data will be converted and normalized appropriately.
See ReadAccessor for more info.
func ReadIndices ¶ added in v0.17.0
ReadIndices returns the data referenced by acr. If acr.ComponentType is other than Uint the data will be converted appropriately.
See ReadAccessor for more info.
func ReadJoints ¶ added in v0.17.0
ReadJoints returns the data referenced by acr. If acr.ComponentType is other than Ushort the data will be converted and denormalized appropriately.
See ReadAccessor for more info.
func ReadNormal ¶ added in v0.17.0
ReadNormal returns the data referenced by acr.
See ReadAccessor for more info.
func ReadPosition ¶ added in v0.17.0
func ReadPosition(doc *gltf.Document, acr *gltf.Accessor, buffer [][3]float32) ([][3]float32, error)
ReadPosition returns the data referenced by acr.
See ReadAccessor for more info.
func ReadTangent ¶ added in v0.17.0
ReadTangent returns the data referenced by acr.
See ReadAccessor for more info.
func ReadTextureCoord ¶ added in v0.17.0
func ReadTextureCoord(doc *gltf.Document, acr *gltf.Accessor, buffer [][2]float32) ([][2]float32, error)
ReadTextureCoord returns the data referenced by acr. If acr.ComponentType is other than Float the data will be converted and denormalized appropriately.
See ReadAccessor for more info.
func ReadWeights ¶ added in v0.17.0
ReadWeights returns the data referenced by acr. If acr.ComponentType is other than Float the data will be converted and denormalized appropriately.
See ReadAccessor for more info.
func WriteAccessor ¶ added in v0.16.0
WriteAccessor adds a new Accessor to doc and fills the buffer with data. If success it returns the index of the new accessor.
func WriteBufferView ¶ added in v0.16.0
WriteBufferView adds a new BufferView to doc and fills the buffer with the data. If success it returns the index of the new buffer view.
func WriteColor ¶ added in v0.16.0
WriteColor adds a new COLOR accessor to doc and fills the buffer with the color data. If success it returns the index of the new accessor.
func WriteImage ¶ added in v0.16.0
WriteImage adds a new image to doc and fills the buffer with the image data. If success it returns the index of the new image.
func WriteIndices ¶ added in v0.16.0
WriteIndices adds a new INDICES accessor to doc and fills the last buffer with the indices data. If success it returns the index of the new accessor.
func WriteJoints ¶ added in v0.16.0
WriteJoints adds a new JOINTS accessor to doc and fills the last buffer with the joints data. If success it returns the index of the new accessor.
func WriteNormal ¶ added in v0.16.0
WriteNormal adds a new NORMAL accessor to doc and fills the last buffer with the indices data. If success it returns the index of the new accessor.
func WritePosition ¶ added in v0.16.0
WritePosition adds a new POSITION accessor to doc and fills the last buffer with the vertices data. If success it returns the index of the new accessor.
func WriteTangent ¶ added in v0.16.0
WriteTangent adds a new TANGENT accessor to doc and fills the last buffer with the indices data. If success it returns the index of the new accessor.
func WriteTextureCoord ¶ added in v0.16.0
WriteTextureCoord adds a new TEXTURECOORD accessor to doc and fills the last buffer with the texturecoord data. If success it returns the index of the new accessor.
func WriteWeights ¶ added in v0.16.0
WriteWeights adds a new WEIGHTS accessor to doc and fills the last buffer with the weights data. If success it returns the index of the new accessor.
Types ¶
This section is empty.