Documentation ¶
Index ¶
- Constants
- Variables
- type Client
- func (client *Client) Close()
- func (client *Client) ClusterConfiguration() (payload []byte)
- func (client *Client) Dial(config *Config, ntf ClientNotifier) error
- func (client *Client) SendCommand(cmd Command, payload []byte) (int, error)
- func (client *Client) SendError(error Error, payload []byte) (int, error)
- func (client *Client) SendEvent(event Event, payload []byte) (int, error)
- func (client *Client) SendStatus(status Status, payload []byte) (int, error)
- func (client *Client) SendTracedCommand(cmd Command, payload []byte, trace *TraceConfig) (int, error)
- func (client *Client) SendTracedError(error Error, payload []byte, trace *TraceConfig) (int, error)
- func (client *Client) SendTracedEvent(event Event, payload []byte, trace *TraceConfig) (int, error)
- func (client *Client) SendTracedStatus(status Status, payload []byte, trace *TraceConfig) (int, error)
- func (client *Client) UUID() string
- type ClientNotifier
- type Command
- type CommandForwarder
- type Config
- type ConnectFrame
- type ConnectedFrame
- type Error
- type ErrorForwarder
- type Event
- type EventForwarder
- type ForwardDecision
- type ForwardDestination
- type Frame
- type FrameForwardRule
- type FrameTrace
- type Logger
- type Node
- type Role
- type Server
- func (server *Server) SendCommand(uuid string, cmd Command, payload []byte) (int, error)
- func (server *Server) SendError(uuid string, error Error, payload []byte) (int, error)
- func (server *Server) SendEvent(uuid string, event Event, payload []byte) (int, error)
- func (server *Server) SendStatus(uuid string, status Status, payload []byte) (int, error)
- func (server *Server) SendTracedCommand(uuid string, cmd Command, payload []byte, trace *TraceConfig) (int, error)
- func (server *Server) SendTracedError(uuid string, error Error, payload []byte, trace *TraceConfig) (int, error)
- func (server *Server) SendTracedEvent(uuid string, event Event, payload []byte, trace *TraceConfig) (int, error)
- func (server *Server) SendTracedStatus(uuid string, status Status, payload []byte, trace *TraceConfig) (int, error)
- func (server *Server) Serve(config *Config, ntf ServerNotifier) error
- func (server *Server) Stop()
- func (server *Server) UUID() string
- type ServerNotifier
- type Status
- type StatusForwarder
- type TraceConfig
- type Type
Examples ¶
Constants ¶
const ( UNKNOWN Role = 0x0 SERVER = 0x1 // The Command and Status Reporter. This is a client role. Controller = 0x2 // The cloud compute node agent. This is a client role. AGENT = 0x4 // The workload scheduler. This is a server role. SCHEDULER = 0x8 // The networking compute node agent. This is a client role. NETAGENT = 0x10 // The networking compute node concentrator instance (CNCI) agent. This is a client role. CNCIAGENT = 0x20 )
SSNTP clients and servers can have one or several roles and are expected to declare their roles during the SSNTP connection procedure.
Variables ¶
var ( // RoleAgentOID is the SSNTP Agent Role Object ID. RoleAgentOID = asn1.ObjectIdentifier{1, 3, 6, 1, 4, 1, 343, 8, 1} // RoleSchedulerOID is the SSNTP Scheduler Role Object ID. RoleSchedulerOID = asn1.ObjectIdentifier{1, 3, 6, 1, 4, 1, 343, 8, 2} // RoleControllerOID is the SSNTP Controller Role Object ID. RoleControllerOID = asn1.ObjectIdentifier{1, 3, 6, 1, 4, 1, 343, 8, 3} // RoleNetAgentOID is the SSNTP Networking Agent Role Object ID. RoleNetAgentOID = asn1.ObjectIdentifier{1, 3, 6, 1, 4, 1, 343, 8, 4} // RoleAgentOID is the SSNTP Server Role Object ID. RoleServerOID = asn1.ObjectIdentifier{1, 3, 6, 1, 4, 1, 343, 8, 5} // RoleCNCIAgentOID is the SSNTP Compute Node Concentrator Instance Agent Role Object ID. RoleCNCIAgentOID = asn1.ObjectIdentifier{1, 3, 6, 1, 4, 1, 343, 8, 6} )
We use SSL extended key usage attributes for specifying and verifying SSNTP client and server claimed roles. For example if a client claims to be a Controller, then its client certificate extended key usage attribute should contain the right OID for that role.
var Log glogLog
Log is a glog based SSNTP Logger implementation. Error message will be logged unconditionally. Warnings are logged if glog's V >= 1. Info messages are logged if glog's V >= 2.
Functions ¶
This section is empty.
Types ¶
type Client ¶
type Client struct {
// contains filtered or unexported fields
}
Client is the SSNTP client structure. This is an SSNTP client handle to connect to and disconnect from an SSNTP server, and send SSNTP frames to it. It is an entirely opaque structure, only accessible through its public methods.
func (*Client) ClusterConfiguration ¶
ClusterConfiguration returns the latest cluster configuration payload a client received. Client should use that payload to configure themselves based on the information provided to them by the Scheduler or the Controller. Cluster configuration payloads can come from either a CONNECTED status frame or a CONFIGURE command one.
func (*Client) Dial ¶
func (client *Client) Dial(config *Config, ntf ClientNotifier) error
Dial attempts to connect to a SSNTP server, as specified by the config argument. Dial will try and retry to connect to this server and will wait for it to show up if it's temporarily unavailable. A client can be closed while it's still trying to connect to the SSNTP server, so that one can properly kill a client if e.g. no server will ever come alive. Once connected a separate routine will listen for server commands, statuses or errors and report them back through the SSNTP client notifier interface.
Example ¶
package main import ( "fmt" "time" ) type ssntpEchoClient struct { ssntp Client name string } func (client *ssntpEchoClient) ConnectNotify() { fmt.Printf("%s Connected\n", client.name) } func (client *ssntpEchoClient) DisconnectNotify() { fmt.Printf("%s disconnected\n", client.name) } func (client *ssntpEchoClient) StatusNotify(status Status, frame *Frame) { n, err := client.ssntp.SendStatus(status, frame.Payload) if err != nil { fmt.Printf("%s\n", err) } fmt.Printf("Echoed %d status bytes\n", n) } func (client *ssntpEchoClient) CommandNotify(command Command, frame *Frame) { n, err := client.ssntp.SendCommand(command, frame.Payload) if err != nil { fmt.Printf("%s\n", err) } fmt.Printf("Echoed %d command bytes\n", n) } func (client *ssntpEchoClient) EventNotify(event Event, frame *Frame) { n, err := client.ssntp.SendEvent(event, frame.Payload) if err != nil { fmt.Printf("%s\n", err) } fmt.Printf("Echoed %d event bytes\n", n) } func (client *ssntpEchoClient) ErrorNotify(error Error, frame *Frame) { fmt.Printf("ERROR %s\n", error) } func main() { var config Config client := &ssntpEchoClient{ name: "CIAO Agent", } config.URI = "myCIAOserver.local" config.CAcert = "CIAOCA.crt" config.Cert = "agent.pem" config.Role = uint32(AGENT) if client.ssntp.Dial(&config, client) != nil { fmt.Printf("Could not connect to an SSNTP server\n") return } // Loop and wait for notifications for { time.Sleep(time.Duration(10) * time.Second) } }
Output:
func (*Client) SendCommand ¶
SendCommand sends a specific command and its payload to the SSNTP server.
func (*Client) SendError ¶
SendError sends an error back to the SSNTP server. This is just for notification purposes, to let e.g. the server know that it sent an unexpected frame.
func (*Client) SendStatus ¶
SendStatus sends a specific status and its payload to the SSNTP server.
func (*Client) SendTracedCommand ¶
func (client *Client) SendTracedCommand(cmd Command, payload []byte, trace *TraceConfig) (int, error)
SendTracedCommand sends a specific command and its payload to the SSNTP server. The SSNTP command frame will be traced according to the trace argument.
func (*Client) SendTracedError ¶
SendTracedError sends an error back to the SSNTP server. This is just for notification purposes, to let e.g. the server know that it sent an unexpected frame. The SSNTP error frame will be traced according to the trace argument.
func (*Client) SendTracedEvent ¶
SendTracedEvent sends a specific status and its payload to the SSNTP server. The SSNTP event frame will be traced according to the trace argument.
func (*Client) SendTracedStatus ¶
func (client *Client) SendTracedStatus(status Status, payload []byte, trace *TraceConfig) (int, error)
SendTracedStatus sends a specific status and its payload to the SSNTP server. The SSNTP status frame will be traced according to the trace argument.
type ClientNotifier ¶
type ClientNotifier interface { // ConnectNotify notifies of a successful connection to an SSNTP server. // This notification is mostly useful for clients to know when they're // being re-connected to the SSNTP server. ConnectNotify() // DisconnectNotify notifies of a SSNTP server disconnection. // SSNTP Client implementations are not supposed to explicitly // reconnect, the SSNTP protocol will handle the reconnection. DisconnectNotify() // StatusNotify notifies of a pending status frame from the SSNTP server. StatusNotify(status Status, frame *Frame) // CommandNotify notifies of a pending command frame from the SSNTP server. CommandNotify(command Command, frame *Frame) // EventNotify notifies of a pending event frame from the SSNTP server. EventNotify(event Event, frame *Frame) // ErrorNotify notifies of a pending error frame from the SSNTP server. // Error frames are always related to the last sent frame. ErrorNotify(error Error, frame *Frame) }
ClientNotifier is the SSNTP client notification interface. Any SSNTP client must implement this interface. IMPORTANT: All ClientNotifier implementations must be thread safe, i.e. they will very likely be called by multiple go routines.
type Command ¶
type Command uint8
Command is the SSNTP Command operand. It can be CONNECT, START, STOP, STATS, EVACUATE, DELETE, RESTART, AssignPublicIP, ReleasePublicIP or CONFIGURE.
const ( // CONNECT is the first frame sent by an SSNTP client to establish the SSNTP // connection. A server will ignore any clients until it sends its first CONNECT // frame: // SSNTP CONNECT Command frame // // +-------------------------------------------------------------+ // | Major | Minor | Type | Operand | Role | // | | | (0x0) | (0x0) | (bitmask of client roles) | // +-------------------------------------------------------------+ CONNECT Command = iota // START is a command that should reach CIAO agents for scheduling a new // on the compute node (CN) they manage. It should typically come from the Controller // entity directly or via the main server: // SSNTP START Command frame // // +-----------------------------------------------------------------------------------------+ // | Major | Minor | Type | Operand | Payload Length | YAML formatted workload description | // | | | (0x0) | (0x1) | | | // +-----------------------------------------------------------------------------------------+ START // STOP is used to ask a CIAO agent to stop a running workload. The workload // is identified by its UUID, as part of the YAML formatted payload: // SSNTP STOP Command frame // // +----------------------------------------------------------------------------------+ // | Major | Minor | Type | Operand | Payload Length | YAML formatted workload UUID | // | | | (0x0) | (0x2) | | | // +----------------------------------------------------------------------------------+ STOP // STATS is a command sent by CIAO agents to update the SSNTP network // about their compute node statistics. Agents can send that command to either // the main server or to the Controllers directly. In the former case the server will // be responsible for forwarding it to the known Controllers. // The conpute node statistics form the YAML formatted payload for this command: // SSNTP STATS Command frame // // +----------------------------------------------------------------------------+ // | Major | Minor | Type | Operand | Payload Length | YAML formatted compute | // | | | (0x0) | (0x3) | | node statistics | // +----------------------------------------------------------------------------+ STATS // EVACUATE is intended to ask a specific CIAO agent to evacuate its compute // node, i.e. stop and migrate all of the current workloads he's monitoring on // this node. The payload for this command is a YAML formatted description of the // next state to reach after evacuation is done. It could be 'shutdown' for shutting // the node down, 'update' for having it run a software update, 'reboot' for rebooting // the node or 'maintenance' for putting the node in maintenance mode: // +---------------------------------------------------------------------------------+ // | Major | Minor | Type | Operand | Payload Length | YAML formatted compute | // | | | (0x0) | (0x4) | | node next state description | // +---------------------------------------------------------------------------------+ EVACUATE // DELETE is a command sent to a CIAO CN Agent in order to completely delete a // running instance. This is only relevant for persistent workloads after they were // STOPPED. Non persistent workload get deleted when they are STOPPED. // It is up to the CN Agent implementation to decide what exactly needs to be deleted // on the CN but a deleted instance will no longer be able to boot. // The DELETE command payload uses the same YAML schema as the STOP command one, i.e. // an instance UUID and an agent UUID. // SSNTP DELETE Command frame // +------------------------------------------------------------------------------+ // | Major | Minor | Type | Operand | Payload Length | YAML formatted payload | // | | | (0x0) | (0x5) | | instance and agent UUIDs | // +------------------------------------------------------------------------------+ DELETE // RESTART is a command sent to CIAO CN Agents for restarting an instance that was // previously STOPped. This command is only relevant for persistent workloads since // non persistent ones are implicitly deleted when STOPped and thus can not be // RESTARTed. // The RESTART command payload uses the same YAML schema as the STOP command one, i.e. // an instance UUID and an agent UUID. // SSNTP DELETE Command frame // +------------------------------------------------------------------------------+ // | Major | Minor | Type | Operand | Payload Length | YAML formatted payload | // | | | (0x0) | (0x6) | | instance and agent UUIDs | // +------------------------------------------------------------------------------+ RESTART // AssignPublicIP is a command sent by the Controller to assign // a publicly routable IP to a given instance. It is sent // to the Scheduler and must be forwarded to the right CNCI. // // The public IP is fetched from a pre-allocated pool // managed by the Controller. // // The AssignPublicIP YAML payload schema is made of the // CNCI and a tenant UUIDs, the allocated public IP, the // instance private IP and MAC. // // SSNTP AssignPublicIP Command frame // +----------------------------------------------------------------------------+ // | Major | Minor | Type | Operand | Payload Length | YAML formatted payload | // | | | (0x0) | (0x7) | | | // +----------------------------------------------------------------------------+ AssignPublicIP // ReleasePublicIP is a command sent by the Controller to release // a publicly routable IP from a given instance. It is sent // to the Scheduler and must be forwarded to the right CNCI. // // The released public IP is added back to the Controller managed // IP pool. // // The ReleasePublicIP YAML payload schema is made of the // CNCI and a tenant UUIDs, the released public IP, the // instance private IP and MAC. // // SSNTP ReleasePublicIP Command frame // +--------------------------------------------------------------------+ // | Major | Minor | Type | Operand | Payload Length | YAML formatted | // | | | (0x0) | (0x8) | | payload | // +--------------------------------------------------------------------+ ReleasePublicIP // CONFIGURE commands are sent to request any SSNTP entity to // configure itself according to the CONFIGURE command payload. // Controller or any SSNTP client handling user interfaces defining any // cloud setting (image service, networking configuration, identity // management...) must send this command for any configuration // change and for broadcasting the initial cloud configuration to // all CN and NN agents. // // The CONFIGURE command payload always include the full cloud // configuration and not only changes compared to the last CONFIGURE // command sent. // // SSNTP CONFIGURE Command frame // +-----------------------------------------------------------------------------+ // | Major | Minor | Type | Operand | Payload Length | YAML formatted payload | // | | | (0x0) | (0x9) | | | // +-----------------------------------------------------------------------------+ CONFIGURE )
type CommandForwarder ¶
type CommandForwarder interface {
CommandForward(uuid string, command Command, frame *Frame) ForwardDestination
}
CommandForwarder is the SSNTP Command forwarding interface. The uuid argument is the sender's UUID.
type Config ¶
type Config struct { // UUID is the client or server UUID string. If set to "", // the SSNTP package will generate a random one. UUID string // URI semantic differs between servers and clients. // For clients it represents the the SSNTP server URI // they want to connect to. // For servers it represents the URI they will be // listening on. // When set to "" SSNTP servers will listen on all interfaces // and IPs on the running host. URI string // Role is a bitmask of SSNTP roles the client or server intends // to run. Role uint32 // CACert is the Certification Authority certificate path // to use when verifiying the peer identity. // If set to "", /etc/pki/ciao/ciao_ca_cert.crt will be used. CAcert string // Cert is the client or server x509 signed certificate path. // If set to "", /etc/pki/ciao/client.pem and /etc/pki/ciao/ciao.pem // will be used for SSNTP clients and server, respectively. Cert string // Transport is the underlying transport protocol. Only "tcp" and "unix" // transports are supported. The default is "tcp". Transport string // ForwardRules is optional and contains a list of frame forwarding rules. ForwardRules []FrameForwardRule // Log is the SSNTP logging interface. // If not set, only error messages will be logged. // The SSNTP Log implementation provides a default logger. Log Logger // When RoleVerification is true the peer declared role will be // verified by checking that the received certificate extended // key usage attributes contains the right OID. RoleVerification bool // TCP port to connect (Client) or to listen to (Server). // This is optional, the default SSNTP port is 8888. Port uint32 // Trace configures the desired level of SSNTP frame tracing. Trace *TraceConfig }
A Config structure is used to configure a SSNTP client or server. It is mandatory to provide an SSNTP configuration when starting an SSNTP server or when connecting to one as a client.
type ConnectFrame ¶
type ConnectFrame struct { Major uint8 Minor uint8 Type Type Operand uint8 Role uint32 Source []byte Destination []byte }
ConnectFrame is the SSNTP connection frame structure.
func (ConnectFrame) String ¶
func (f ConnectFrame) String() string
type ConnectedFrame ¶
type ConnectedFrame struct { Major uint8 Minor uint8 Type Type Operand uint8 Role uint32 Source []byte Destination []byte PayloadLength uint32 Payload []byte }
ConnectedFrame is the SSNTP connected frame structure.
func (ConnectedFrame) String ¶
func (f ConnectedFrame) String() string
type Error ¶
type Error uint8
Error is the SSNTP Error operand. It can be InvalidFrameType Error, StartFailure, StopFailure, ConnectionFailure, RestartFailure, DeleteFailure, ConnectionAborted or InvalidConfiguration.
const ( // InvalidFrameType is sent when receiving an unsupported frame type. InvalidFrameType Error = iota // StartFailure is sent by launcher agents to report a workload start failure. StartFailure // StopFailure is sent by launcher agents to report a workload pause failure. StopFailure // ConnectionFailure is sent to report an SSNTP connection failure. // It can be sent by servers and clients. ConnectionFailure // RestartFailure is sent by launcher agents to report a workload re-start failure. RestartFailure // DeleteFailure is sent by launcher agents to report a workload deletion failure. DeleteFailure // ConnectionAborted is sent to report an SSNTP connection abortion. // This is used for example when receiving bad certificates. ConnectionAborted // InvalidConfiguration is either sent by the Scheduler to report an invalid // CONFIGURE payload back to the sender, or by the clients to which a CONFIGURE // command has been forwarded to and that leads to configuration errors on their // side. // When the scheduler receives such error back from any client it should revert // back to the previous valid configuration. InvalidConfiguration )
type ErrorForwarder ¶
type ErrorForwarder interface {
ErrorForward(uuid string, error Error, frame *Frame) ForwardDestination
}
ErrorForwarder is the SSNTP Error forwarding interface. The uuid argument is the sender's UUID.
type Event ¶
type Event uint8
Event is the SSNTP Event operand. It can be TenantAdded, TenantRemoval, InstanceDeleted, ConcentratorInstanceAdded, PublicIPAssigned, TraceReport, NodeConnected or NodeDisconnected
const ( // TenantAdded is used by workload agents to notify networking agents that the first // workload for a given tenant has just started. Networking agents need to know about that // so that they can forward it to the right CNCI (Compute Node Concentrator Instance), i.e. // the CNCI running the tenant workload. // SSNTP TenantAdded Event frame // // +---------------------------------------------------------------------------+ // | Major | Minor | Type | Operand | Payload Length | YAML formatted tenant | // | | | (0x3) | (0x0) | | information | // +---------------------------------------------------------------------------+ TenantAdded Event = iota // TenantRemoved is used by workload agents to notify networking agents that the last // workload for a given tenant has just terminated. Networking agents need to know about that // so that they can forward it to the right CNCI (Compute Node Concentrator Instance), i.e. // the CNCI running the tenant workload. // SSNTP TenantRemoved Event frame // // +--------------------------------------------------------------------------+ // | Major | Minor | Type | Operand | Payload Length | YAML formatted tenant | // | | | (0x3) | (0x1) | | information | // +---------------------------------------------------------------------------+ TenantRemoved // InstanceDeleted is sent by workload agents to notify the scheduler and the Controller that a // previously running instance has been deleted. While the scheduler and the Controller could infer // that information from the next STATS command (The deleted instance would no longer be there) // it is safer, simpler and less error prone to explicitly send this event. // // SSNTP InstanceDeleted Event frame // // +---------------------------------------------------------------------------+ // | Major | Minor | Type | Operand | Payload Length | YAML formatted | // | | | (0x3) | (0x2) | | instance information | // +---------------------------------------------------------------------------+ InstanceDeleted // ConcentratorInstanceAdded events are sent by networking nodes // agents to the Scheduler in order to notify the SSNTP network // that a networking concentrator instance (CNCI) is now running // on this node. // A CNCI handles the GRE tunnel concentrator for a given // tenant. Each instance started by this tenant will have a // GRE tunnel established between it and the CNCI allowing all // instances for a given tenant to be on the same private // network. // // The Scheduler must forward that event to all Controllers. The Controller // needs to know about it as it will fetch the CNCI IP and the // tenant UUID from this event's payload and pass that through // the START payload when scheduling a new instance for this // tenant. A tenant instances can not be scheduled until Controller gets // a ConcentratorInstanceAdded event as instances will be // isolated as long as the CNCI for this tenant is not running. // // SSNTP ConcentratorInstanceAdded Event frame // // +--------------------------------------------------------------------------+ // | Major | Minor | Type | Operand | Payload Length | YAML formatted | // | | | (0x3) | (0x3) | | CNCI information | // +--------------------------------------------------------------------------+ ConcentratorInstanceAdded // PublicIPAssigned events are sent by Networking concentrator // instances (CNCI) to the Scheduler when they successfully // assigned a public IP to a given instance. // The public IP can either come from a Controller pre-allocated pool, // or from a control network DHCP server. // // The Scheduler must forward those events to the Controller. // // The PublicIPAssigned event payload contains the newly assigned // public IP, the instance private IP and the instance UUID. // // SSNTP PublicIPAssigned Event frame // // +----------------------------------------------------------------------------+ // | Major | Minor | Type | Operand | Payload Length | YAML formatted payload | // | | | (0x3) | (0x4) | | | // +----------------------------------------------------------------------------+ PublicIPAssigned // TraceReport events carry a tracing report payload from one // of the SSNTP clients. // // SSNTP TraceReport Event frame // // +----------------------------------------------------------------------------+ // | Major | Minor | Type | Operand | Payload Length | YAML formatted payload | // | | | (0x3) | (0x5) | | | // +----------------------------------------------------------------------------+ TraceReport // NodeConnected events are sent by the Scheduler to notify e.g. the Controllers about // a new compute or networking node being connected. // The NodeConnected event payload contains the connected node UUID and the node type // (compute or networking) // // SSNTP NodeConnected Event frame // // +----------------------------------------------------------------------------+ // | Major | Minor | Type | Operand | Payload Length | YAML formatted payload | // | | | (0x3) | (0x6) | | | // +----------------------------------------------------------------------------+ NodeConnected // NodeDisconnected events are sent by the Scheduler to notify e.g. the Controllers about // a new compute or networking node disconnection. // The NodeDisconnected event payload contains the discconnected node UUID and the node // type (compute or networking) // // SSNTP NodeDisconnected Event frame // // +----------------------------------------------------------------------------+ // | Major | Minor | Type | Operand | Payload Length | YAML formatted payload | // | | | (0x3) | (0x7) | | | // +----------------------------------------------------------------------------+ NodeDisconnected )
type EventForwarder ¶
type EventForwarder interface {
EventForward(uuid string, event Event, frame *Frame) ForwardDestination
}
EventForwarder is the SSNTP Event forwarding interface. The uuid argument is the sender's UUID.
type ForwardDecision ¶
type ForwardDecision uint8
ForwardDecision tells SSNTP how it should forward a frame. Callers set that value as part of the ForwardDestination structure.
const ( // Forward the frame. The recipients are defined by the ForwardDecision // UUIDs field. Forward ForwardDecision = iota // Discard the frame. The frame will be discarded by SSNTP. Discard // Queue the frame. SSNTP will queue the frame and the caller will have to call // into the SSNTP Server queueing API to fetch it back. Queue )
type ForwardDestination ¶
type ForwardDestination struct {
// contains filtered or unexported fields
}
ForwardDestination is returned by the forwading interfaces and allows the interface implementer to let SSNTP know what to do next with a received frame. The interface implementer needs to specify if the frame should be forwarded, discarded or queued (Decision). If the implementer decision is to forward the frame, it should also provide a list of recipients to forward it to (UUIDs)
func (*ForwardDestination) AddRecipient ¶
func (d *ForwardDestination) AddRecipient(uuid string)
AddRecipient adds a recipient to a ForwardDestination structure. AddRecipient implicitly sets the forwarding decision to Forward since adding a recipient means the frame must be forwarded.
func (*ForwardDestination) SetDecision ¶
func (d *ForwardDestination) SetDecision(decision ForwardDecision)
SetDecision is a helper for setting the ForwardDestination Decision field.
type Frame ¶
type Frame struct { Major uint8 Minor uint8 Type Type Operand uint8 PayloadLength uint32 Trace *FrameTrace Payload []byte }
Frame represents an SSNTP frame structure.
func (Frame) DumpTrace ¶
func (f Frame) DumpTrace() (*payloads.FrameTrace, error)
DumpTrace builds SSNTP frame tracing data into a FrameTrace payload. Callers typically marshall this structure into a TraceReport YAML payload.
func (Frame) Duration ¶
Duration returns the time spent between the first frame transmission and its last reception.
func (*Frame) SetEndStamp ¶
func (f *Frame) SetEndStamp()
SetEndStamp adds the final timestamp to an SSNTP frame. This is called by the SSNTP node that believes it's the last frame receiver. It provides information to build the complete duration of the operation related to an SSNTP frame.
type FrameForwardRule ¶
type FrameForwardRule struct { // Operand is the SSNTP frame operand to which this rule applies. Operand interface{} // A frame which operand is Operand will be forwarded to all // SSNTP clients playing the Dest SSNTP role. // This field is ignored if a forwarding interface is provided. Dest Role // The SSNTP Command forwarding interface implementation for this SSNTP frame. CommandForward CommandForwarder // The SSNTP Status forwarding interface implementation for this SSNTP frame. StatusForward StatusForwarder // The SSNTP Error forwarding interface implementation for this SSNTP frame. ErrorForward ErrorForwarder // The SSNTP Event forwarding interface implementation for this SSNTP frame. EventForward EventForwarder }
FrameForwardRule defines a forwarding rule for a SSNTP frame. The rule creator can either choose to forward this frame to all clients playing a specified SSNTP role (Dest), or can return a forwarding decision back to SSNTP depending on the frame payload (*Forwarder). If a frame forwarder interface implementation is provided, the Dest field will be ignored.
type FrameTrace ¶
type FrameTrace struct { Label []byte StartTimestamp time.Time EndTimestamp time.Time PathLength uint8 Path []Node }
FrameTrace gathers all SSNTP frame tracing information, including frame labelling, per Node timestamping and both start and end timestamps as provided by the frame API callers.
type Logger ¶
type Logger interface { Errorf(format string, args ...interface{}) Warningf(format string, args ...interface{}) Infof(format string, args ...interface{}) }
Logger is an interface for SSNTP users to define their own SSNTP tracing routines. By default we use errLog and we also provide Log, a glog based SSNTPLogger implementation.
type Role ¶
type Role uint32
Role describes the SSNTP role for the frame sender. It can be UNKNOWN, SERVER, Controller, AGENT, SCHEDULER, NETAGENT or CNCIAGENT.
type Server ¶
type Server struct {
// contains filtered or unexported fields
}
Server is the SSNTP server structure. This is an SSNTP server handle to start listening and handling SSNTP client connections, and send SSNTP frames to them. It is an entirely opaque structure, only accessible through its public methods.
func (*Server) SendCommand ¶
SendCommand sends a specific command and its payload to a client. The client is specified by its uuid
func (*Server) SendError ¶
SendError sends an error back to a client. The client is specified by its uuid
func (*Server) SendEvent ¶
SendEvent sends a specific status and its payload to a client. The client is specified by its uuid
func (*Server) SendStatus ¶
SendStatus sends a specific status and its payload to a client. The client is specified by its uuid
func (*Server) SendTracedCommand ¶
func (server *Server) SendTracedCommand(uuid string, cmd Command, payload []byte, trace *TraceConfig) (int, error)
SendTracedCommand sends a specific command and its payload to a client. The SSNTP command frame will be traced according to the trace argument. The client is specified by its uuid
func (*Server) SendTracedError ¶
func (server *Server) SendTracedError(uuid string, error Error, payload []byte, trace *TraceConfig) (int, error)
SendTracedError sends an error back to a client. The SSNTP error frame will be traced according to the trace argument. The client is specified by its uuid
func (*Server) SendTracedEvent ¶
func (server *Server) SendTracedEvent(uuid string, event Event, payload []byte, trace *TraceConfig) (int, error)
SendTracedEvent sends a specific event and its payload to a client. The SSNTP event frame will be traced according to the trace argument. The client is specified by its uuid
func (*Server) SendTracedStatus ¶
func (server *Server) SendTracedStatus(uuid string, status Status, payload []byte, trace *TraceConfig) (int, error)
SendTracedStatus sends a specific status and its payload to a client. The SSNTP status frame will be traced according to the trace argument. The client is specified by its uuid
func (*Server) Serve ¶
func (server *Server) Serve(config *Config, ntf ServerNotifier) error
Serve starts an SSNTP server that will listen and serve SSNTP client connections. Notifiers will be called when new clients connect and disconnect. And also when statuses, payloads and errors are received.
Example ¶
package main import ( "fmt" ) type logger struct{} func (l logger) Infof(format string, args ...interface{}) { fmt.Printf("INFO: SSNTP Server: "+format, args...) } func (l logger) Errorf(format string, args ...interface{}) { fmt.Printf("ERROR: SSNTP Server: "+format, args...) } func (l logger) Warningf(format string, args ...interface{}) { fmt.Printf("WARNING: SSNTP Server: "+format, args...) } type ssntpDumpServer struct { ssntp Server name string } func (server *ssntpDumpServer) ConnectNotify(uuid string, role uint32) { fmt.Printf("%s: %s connected (role 0x%x)\n", server.name, uuid, role) } func (server *ssntpDumpServer) DisconnectNotify(uuid string, role uint32) { fmt.Printf("%s: %s disconnected (role 0x%x)\n", server.name, uuid, role) } func (server *ssntpDumpServer) StatusNotify(uuid string, status Status, frame *Frame) { fmt.Printf("%s: STATUS %s from %s\n", server.name, status, uuid) } func (server *ssntpDumpServer) CommandNotify(uuid string, command Command, frame *Frame) { fmt.Printf("%s: COMMAND %s from %s\n", server.name, command, uuid) } func (server *ssntpDumpServer) EventNotify(uuid string, event Event, frame *Frame) { fmt.Printf("%s: EVENT %s from %s\n", server.name, event, uuid) } func (server *ssntpDumpServer) ErrorNotify(uuid string, error Error, frame *Frame) { fmt.Printf("%s: ERROR (%s) from %s\n", server.name, error, uuid) } const agentUUID = "3390740c-dce9-48d6-b83a-a717417072ce" func (server *ssntpDumpServer) CommandForward(uuid string, command Command, frame *Frame) (dest ForwardDestination) { dest.AddRecipient(agentUUID) return } func main() { var config Config server := &ssntpDumpServer{ name: "CIAO Echo Server", } config.Log = logger{} config.CAcert = "MyServer.crt" config.ForwardRules = []FrameForwardRule{ /* All STATS commands forwarded to Controllers. */ { Operand: STATS, Dest: Controller, }, /* For START commands, server.CommandForward will decide where to forward them. */ { Operand: START, CommandForward: server, }, } server.ssntp.Serve(&config, server) }
Output:
type ServerNotifier ¶
type ServerNotifier interface { // ConnectNotify notifies of a new SSNTP client connection. ConnectNotify(uuid string, role uint32) // DisconnectNotify notifies of a SSNTP client having // disconnected from us. DisconnectNotify(uuid string, role uint32) // StatusNotify notifies of a pending status frame. // The frame comes from a SSNTP client identified by uuid. StatusNotify(uuid string, status Status, frame *Frame) // CommandNotify notifies of a pending command frame. // The frame comes from a SSNTP client identified by uuid. CommandNotify(uuid string, command Command, frame *Frame) // EventNotify notifies of a pending event frame. // The frame comes from a SSNTP client identified by uuid. EventNotify(uuid string, event Event, frame *Frame) // ErrorNotify notifies of a pending error frame. // The frame comes from a SSNTP client identified by uuid. ErrorNotify(uuid string, error Error, frame *Frame) }
ServerNotifier is the SSNTP server notification interface. Any SSNTP server must implement this interface.
type Status ¶
type Status uint8
Status is the SSNTP Status operand. It can be CONNECTED, READY, FULL, OFFLINE or MAINTENANCE
const ( // CONNECTED is the reply to a client CONNECT command and thus only SSNTP servers can // send such frame. The CONNECTED status confirms the client that it's connected and // that it should be prepared to process and send commands and statuses. // The CONNECTED payload contains the cloud configuration data. Please refer to the // CONFIGURE command frame for more details. // // SSNTP CONNECTED Status frame // // +--------------------------------------------------------------------------------------------------------------------+ // | Major | Minor | Type | Operand | Role | Server UUID | Client UUID | Payload | YAML formatted | // | | | (0x1) | (0x0) | (bitmask of server roles) | | | Length | payload | // +--------------------------------------------------------------------------------------------------------------------+ CONNECTED Status = iota // READY is a status command CIAO agents send to the scheduler to notify them about // their readiness to launch some more work (Virtual machines, containers or bare metal // ones). It is the only way for an agent to notify the CIAO scheduler about its // compute node capacity change and thus its readiness to take some more work. The new // CN capacity is described in this frame's payload: // SSNTP READY Status frame // // +----------------------------------------------------------------------------+ // | Major | Minor | Type | Operand | Payload Length | YAML formatted compute | // | | | (0x1) | (0x1) | | node new capacity | // +----------------------------------------------------------------------------+ READY // FULL is a status command CIAO agents send to the scheduler to let it know that // the compute node they control is now running at full capacity, i.e. it can temporarily // not run any additional work. The scheduler should stop sending START commands to such // agent until it receives a new READY status with some available capacity from it. // SSNTP FULL Status frame // // +---------------------------------------------------+ // | Major | Minor | Type | Operand | Payload Length | // | | | (0x1) | (0x2) | (0x0) | // +---------------------------------------------------+ FULL // OFFLINE is used by agents to let everyone know that although they're still running // and connected to the SSNTP network they are not ready to receive any kind of command, // be it START, STOP or EVACUATE ones. // // SSNTP OFFLINE Status frame // // +---------------------------------------------------+ // | Major | Minor | Type | Operand | Payload Length | // | | | (0x1) | (0x3) | (0x0) | // +---------------------------------------------------+ OFFLINE // MAINTENANCE is used by agents to let the scheduler know that it entered maintenance // mode. // // SSNTP MAINTENANCE Status frame // // +---------------------------------------------------+ // | Major | Minor | Type | Operand | Payload Length | // | | | (0x1) | (0x4) | (0x0) | // +---------------------------------------------------+ MAINTENANCE )
type StatusForwarder ¶
type StatusForwarder interface {
StatusForward(uuid string, status Status, frame *Frame) ForwardDestination
}
StatusForwarder is the SSNTP Status forwarding interface. The uuid argument is the sender's UUID.
type TraceConfig ¶
type TraceConfig struct { // Label places a a label in the SSNTP frame sent // using this config. Label []byte // Start is defined by the API caller to specify when // operations related to that frames actually started. // Together with SetEndStamp, this allows for an // end-to-end timestamping. Start time.Time // PathTrace turns frame timestamping on or off. PathTrace bool }
TraceConfig is the SSNTP tracing configuration to be used when calling into the client SendTraced* APIs.
type Type ¶
type Type uint8
Type is the SSNTP frame type. It can be COMMAND, STATUS, ERROR or EVENT.
const ( // COMMAND frames are meant for SSNTP clients to send commands. // For example the Controller sends START or STOP commands to launch and // pause workloads. // SSNTP being asynchronous SSNTP commands are not replied to. COMMAND Type = iota // STATUS frames are mostly used by the launcher agent to report // about the node status. It is used by the scheduler as an indication // for its next scheduling decisions. Status frames can be seen as // a way of building flow control between the scheduler and the launchers. STATUS // ERROR frames contain error reports. Combining the error operand together // with the Error frame YAML payload allows for building a complete error // interpretation and description. // ERROR frames are typically sent for command failures. ERROR // EVENT frames carry asynchronous events that the receiver can decide to // broadcast or not. // EVENT frames describe a general, non erratic cluster event. EVENT )