Documentation ¶
Index ¶
- type Association
- type AssociationArgs
- type AssociationArray
- type AssociationArrayInput
- type AssociationArrayOutput
- func (AssociationArrayOutput) ElementType() reflect.Type
- func (o AssociationArrayOutput) Index(i pulumi.IntInput) AssociationOutput
- func (o AssociationArrayOutput) ToAssociationArrayOutput() AssociationArrayOutput
- func (o AssociationArrayOutput) ToAssociationArrayOutputWithContext(ctx context.Context) AssociationArrayOutput
- type AssociationInput
- type AssociationMap
- type AssociationMapInput
- type AssociationMapOutput
- func (AssociationMapOutput) ElementType() reflect.Type
- func (o AssociationMapOutput) MapIndex(k pulumi.StringInput) AssociationOutput
- func (o AssociationMapOutput) ToAssociationMapOutput() AssociationMapOutput
- func (o AssociationMapOutput) ToAssociationMapOutputWithContext(ctx context.Context) AssociationMapOutput
- type AssociationOutput
- type AssociationState
- type LicenseConfiguration
- type LicenseConfigurationArgs
- type LicenseConfigurationArray
- type LicenseConfigurationArrayInput
- type LicenseConfigurationArrayOutput
- func (LicenseConfigurationArrayOutput) ElementType() reflect.Type
- func (o LicenseConfigurationArrayOutput) Index(i pulumi.IntInput) LicenseConfigurationOutput
- func (o LicenseConfigurationArrayOutput) ToLicenseConfigurationArrayOutput() LicenseConfigurationArrayOutput
- func (o LicenseConfigurationArrayOutput) ToLicenseConfigurationArrayOutputWithContext(ctx context.Context) LicenseConfigurationArrayOutput
- type LicenseConfigurationInput
- type LicenseConfigurationMap
- type LicenseConfigurationMapInput
- type LicenseConfigurationMapOutput
- func (LicenseConfigurationMapOutput) ElementType() reflect.Type
- func (o LicenseConfigurationMapOutput) MapIndex(k pulumi.StringInput) LicenseConfigurationOutput
- func (o LicenseConfigurationMapOutput) ToLicenseConfigurationMapOutput() LicenseConfigurationMapOutput
- func (o LicenseConfigurationMapOutput) ToLicenseConfigurationMapOutputWithContext(ctx context.Context) LicenseConfigurationMapOutput
- type LicenseConfigurationOutput
- type LicenseConfigurationState
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Association ¶
type Association struct { pulumi.CustomResourceState // ARN of the license configuration. LicenseConfigurationArn pulumi.StringOutput `pulumi:"licenseConfigurationArn"` // ARN of the resource associated with the license configuration. ResourceArn pulumi.StringOutput `pulumi:"resourceArn"` }
Provides a License Manager association.
> **Note:** License configurations can also be associated with launch templates by specifying the `licenseSpecifications` block for an `ec2.LaunchTemplate`.
## Example Usage
```go package main
import (
"github.com/pulumi/pulumi-aws/sdk/v4/go/aws/ec2" "github.com/pulumi/pulumi-aws/sdk/v4/go/aws/licensemanager" "github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() { pulumi.Run(func(ctx *pulumi.Context) error { opt0 := true exampleAmi, err := ec2.LookupAmi(ctx, &ec2.LookupAmiArgs{ MostRecent: &opt0, Owners: []string{ "amazon", }, Filters: []ec2.GetAmiFilter{ ec2.GetAmiFilter{ Name: "name", Values: []string{ "amzn-ami-vpc-nat*", }, }, }, }, nil) if err != nil { return err } exampleInstance, err := ec2.NewInstance(ctx, "exampleInstance", &ec2.InstanceArgs{ Ami: pulumi.String(exampleAmi.Id), InstanceType: pulumi.String("t2.micro"), }) if err != nil { return err } exampleLicenseConfiguration, err := licensemanager.NewLicenseConfiguration(ctx, "exampleLicenseConfiguration", &licensemanager.LicenseConfigurationArgs{ LicenseCountingType: pulumi.String("Instance"), }) if err != nil { return err } _, err = licensemanager.NewAssociation(ctx, "exampleAssociation", &licensemanager.AssociationArgs{ LicenseConfigurationArn: exampleLicenseConfiguration.Arn, ResourceArn: exampleInstance.Arn, }) if err != nil { return err } return nil }) }
```
## Import
License configurations can be imported in the form `resource_arn,license_configuration_arn`, e.g.,
```sh
$ pulumi import aws:licensemanager/association:Association example arn:aws:ec2:eu-west-1:123456789012:image/ami-123456789abcdef01,arn:aws:license-manager:eu-west-1:123456789012:license-configuration:lic-0123456789abcdef0123456789abcdef
```
func GetAssociation ¶
func GetAssociation(ctx *pulumi.Context, name string, id pulumi.IDInput, state *AssociationState, opts ...pulumi.ResourceOption) (*Association, error)
GetAssociation gets an existing Association resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
func NewAssociation ¶
func NewAssociation(ctx *pulumi.Context, name string, args *AssociationArgs, opts ...pulumi.ResourceOption) (*Association, error)
NewAssociation registers a new resource with the given unique name, arguments, and options.
func (*Association) ElementType ¶
func (*Association) ElementType() reflect.Type
func (*Association) ToAssociationOutput ¶
func (i *Association) ToAssociationOutput() AssociationOutput
func (*Association) ToAssociationOutputWithContext ¶
func (i *Association) ToAssociationOutputWithContext(ctx context.Context) AssociationOutput
type AssociationArgs ¶
type AssociationArgs struct { // ARN of the license configuration. LicenseConfigurationArn pulumi.StringInput // ARN of the resource associated with the license configuration. ResourceArn pulumi.StringInput }
The set of arguments for constructing a Association resource.
func (AssociationArgs) ElementType ¶
func (AssociationArgs) ElementType() reflect.Type
type AssociationArray ¶
type AssociationArray []AssociationInput
func (AssociationArray) ElementType ¶
func (AssociationArray) ElementType() reflect.Type
func (AssociationArray) ToAssociationArrayOutput ¶
func (i AssociationArray) ToAssociationArrayOutput() AssociationArrayOutput
func (AssociationArray) ToAssociationArrayOutputWithContext ¶
func (i AssociationArray) ToAssociationArrayOutputWithContext(ctx context.Context) AssociationArrayOutput
type AssociationArrayInput ¶
type AssociationArrayInput interface { pulumi.Input ToAssociationArrayOutput() AssociationArrayOutput ToAssociationArrayOutputWithContext(context.Context) AssociationArrayOutput }
AssociationArrayInput is an input type that accepts AssociationArray and AssociationArrayOutput values. You can construct a concrete instance of `AssociationArrayInput` via:
AssociationArray{ AssociationArgs{...} }
type AssociationArrayOutput ¶
type AssociationArrayOutput struct{ *pulumi.OutputState }
func (AssociationArrayOutput) ElementType ¶
func (AssociationArrayOutput) ElementType() reflect.Type
func (AssociationArrayOutput) Index ¶
func (o AssociationArrayOutput) Index(i pulumi.IntInput) AssociationOutput
func (AssociationArrayOutput) ToAssociationArrayOutput ¶
func (o AssociationArrayOutput) ToAssociationArrayOutput() AssociationArrayOutput
func (AssociationArrayOutput) ToAssociationArrayOutputWithContext ¶
func (o AssociationArrayOutput) ToAssociationArrayOutputWithContext(ctx context.Context) AssociationArrayOutput
type AssociationInput ¶
type AssociationInput interface { pulumi.Input ToAssociationOutput() AssociationOutput ToAssociationOutputWithContext(ctx context.Context) AssociationOutput }
type AssociationMap ¶
type AssociationMap map[string]AssociationInput
func (AssociationMap) ElementType ¶
func (AssociationMap) ElementType() reflect.Type
func (AssociationMap) ToAssociationMapOutput ¶
func (i AssociationMap) ToAssociationMapOutput() AssociationMapOutput
func (AssociationMap) ToAssociationMapOutputWithContext ¶
func (i AssociationMap) ToAssociationMapOutputWithContext(ctx context.Context) AssociationMapOutput
type AssociationMapInput ¶
type AssociationMapInput interface { pulumi.Input ToAssociationMapOutput() AssociationMapOutput ToAssociationMapOutputWithContext(context.Context) AssociationMapOutput }
AssociationMapInput is an input type that accepts AssociationMap and AssociationMapOutput values. You can construct a concrete instance of `AssociationMapInput` via:
AssociationMap{ "key": AssociationArgs{...} }
type AssociationMapOutput ¶
type AssociationMapOutput struct{ *pulumi.OutputState }
func (AssociationMapOutput) ElementType ¶
func (AssociationMapOutput) ElementType() reflect.Type
func (AssociationMapOutput) MapIndex ¶
func (o AssociationMapOutput) MapIndex(k pulumi.StringInput) AssociationOutput
func (AssociationMapOutput) ToAssociationMapOutput ¶
func (o AssociationMapOutput) ToAssociationMapOutput() AssociationMapOutput
func (AssociationMapOutput) ToAssociationMapOutputWithContext ¶
func (o AssociationMapOutput) ToAssociationMapOutputWithContext(ctx context.Context) AssociationMapOutput
type AssociationOutput ¶
type AssociationOutput struct{ *pulumi.OutputState }
func (AssociationOutput) ElementType ¶
func (AssociationOutput) ElementType() reflect.Type
func (AssociationOutput) ToAssociationOutput ¶
func (o AssociationOutput) ToAssociationOutput() AssociationOutput
func (AssociationOutput) ToAssociationOutputWithContext ¶
func (o AssociationOutput) ToAssociationOutputWithContext(ctx context.Context) AssociationOutput
type AssociationState ¶
type AssociationState struct { // ARN of the license configuration. LicenseConfigurationArn pulumi.StringPtrInput // ARN of the resource associated with the license configuration. ResourceArn pulumi.StringPtrInput }
func (AssociationState) ElementType ¶
func (AssociationState) ElementType() reflect.Type
type LicenseConfiguration ¶
type LicenseConfiguration struct { pulumi.CustomResourceState // The license configuration ARN. Arn pulumi.StringOutput `pulumi:"arn"` // Description of the license configuration. Description pulumi.StringPtrOutput `pulumi:"description"` // Number of licenses managed by the license configuration. LicenseCount pulumi.IntPtrOutput `pulumi:"licenseCount"` // Sets the number of available licenses as a hard limit. LicenseCountHardLimit pulumi.BoolPtrOutput `pulumi:"licenseCountHardLimit"` // Dimension to use to track license inventory. Specify either `vCPU`, `Instance`, `Core` or `Socket`. LicenseCountingType pulumi.StringOutput `pulumi:"licenseCountingType"` // Array of configured License Manager rules. LicenseRules pulumi.StringArrayOutput `pulumi:"licenseRules"` // Name of the license configuration. Name pulumi.StringOutput `pulumi:"name"` // Account ID of the owner of the license configuration. OwnerAccountId pulumi.StringOutput `pulumi:"ownerAccountId"` // A map of tags to assign to the resource. .If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level. Tags pulumi.StringMapOutput `pulumi:"tags"` // A map of tags assigned to the resource, including those inherited from the provider . TagsAll pulumi.StringMapOutput `pulumi:"tagsAll"` }
Provides a License Manager license configuration resource.
> **Note:** Removing the `licenseCount` attribute is not supported by the License Manager API - recreate the resource instead.
## Example Usage
```go package main
import (
"github.com/pulumi/pulumi-aws/sdk/v4/go/aws/licensemanager" "github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() { pulumi.Run(func(ctx *pulumi.Context) error { _, err := licensemanager.NewLicenseConfiguration(ctx, "example", &licensemanager.LicenseConfigurationArgs{ Description: pulumi.String("Example"), LicenseCount: pulumi.Int(10), LicenseCountHardLimit: pulumi.Bool(true), LicenseCountingType: pulumi.String("Socket"), LicenseRules: pulumi.StringArray{ pulumi.String("#minimumSockets=2"), }, Tags: pulumi.StringMap{ "foo": pulumi.String("barr"), }, }) if err != nil { return err } return nil }) }
``` ## Rules
License rules should be in the format of `#RuleType=RuleValue`. Supported rule types:
* `minimumVcpus` - Resource must have minimum vCPU count in order to use the license. Default: 1 * `maximumVcpus` - Resource must have maximum vCPU count in order to use the license. Default: unbounded, limit: 10000 * `minimumCores` - Resource must have minimum core count in order to use the license. Default: 1 * `maximumCores` - Resource must have maximum core count in order to use the license. Default: unbounded, limit: 10000 * `minimumSockets` - Resource must have minimum socket count in order to use the license. Default: 1 * `maximumSockets` - Resource must have maximum socket count in order to use the license. Default: unbounded, limit: 10000 * `allowedTenancy` - Defines where the license can be used. If set, restricts license usage to selected tenancies. Specify a comma delimited list of `EC2-Default`, `EC2-DedicatedHost`, `EC2-DedicatedInstance`
## Import
License configurations can be imported using the `id`, e.g.,
```sh
$ pulumi import aws:licensemanager/licenseConfiguration:LicenseConfiguration example arn:aws:license-manager:eu-west-1:123456789012:license-configuration:lic-0123456789abcdef0123456789abcdef
```
func GetLicenseConfiguration ¶
func GetLicenseConfiguration(ctx *pulumi.Context, name string, id pulumi.IDInput, state *LicenseConfigurationState, opts ...pulumi.ResourceOption) (*LicenseConfiguration, error)
GetLicenseConfiguration gets an existing LicenseConfiguration resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
func NewLicenseConfiguration ¶
func NewLicenseConfiguration(ctx *pulumi.Context, name string, args *LicenseConfigurationArgs, opts ...pulumi.ResourceOption) (*LicenseConfiguration, error)
NewLicenseConfiguration registers a new resource with the given unique name, arguments, and options.
func (*LicenseConfiguration) ElementType ¶
func (*LicenseConfiguration) ElementType() reflect.Type
func (*LicenseConfiguration) ToLicenseConfigurationOutput ¶
func (i *LicenseConfiguration) ToLicenseConfigurationOutput() LicenseConfigurationOutput
func (*LicenseConfiguration) ToLicenseConfigurationOutputWithContext ¶
func (i *LicenseConfiguration) ToLicenseConfigurationOutputWithContext(ctx context.Context) LicenseConfigurationOutput
type LicenseConfigurationArgs ¶
type LicenseConfigurationArgs struct { // Description of the license configuration. Description pulumi.StringPtrInput // Number of licenses managed by the license configuration. LicenseCount pulumi.IntPtrInput // Sets the number of available licenses as a hard limit. LicenseCountHardLimit pulumi.BoolPtrInput // Dimension to use to track license inventory. Specify either `vCPU`, `Instance`, `Core` or `Socket`. LicenseCountingType pulumi.StringInput // Array of configured License Manager rules. LicenseRules pulumi.StringArrayInput // Name of the license configuration. Name pulumi.StringPtrInput // A map of tags to assign to the resource. .If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level. Tags pulumi.StringMapInput }
The set of arguments for constructing a LicenseConfiguration resource.
func (LicenseConfigurationArgs) ElementType ¶
func (LicenseConfigurationArgs) ElementType() reflect.Type
type LicenseConfigurationArray ¶
type LicenseConfigurationArray []LicenseConfigurationInput
func (LicenseConfigurationArray) ElementType ¶
func (LicenseConfigurationArray) ElementType() reflect.Type
func (LicenseConfigurationArray) ToLicenseConfigurationArrayOutput ¶
func (i LicenseConfigurationArray) ToLicenseConfigurationArrayOutput() LicenseConfigurationArrayOutput
func (LicenseConfigurationArray) ToLicenseConfigurationArrayOutputWithContext ¶
func (i LicenseConfigurationArray) ToLicenseConfigurationArrayOutputWithContext(ctx context.Context) LicenseConfigurationArrayOutput
type LicenseConfigurationArrayInput ¶
type LicenseConfigurationArrayInput interface { pulumi.Input ToLicenseConfigurationArrayOutput() LicenseConfigurationArrayOutput ToLicenseConfigurationArrayOutputWithContext(context.Context) LicenseConfigurationArrayOutput }
LicenseConfigurationArrayInput is an input type that accepts LicenseConfigurationArray and LicenseConfigurationArrayOutput values. You can construct a concrete instance of `LicenseConfigurationArrayInput` via:
LicenseConfigurationArray{ LicenseConfigurationArgs{...} }
type LicenseConfigurationArrayOutput ¶
type LicenseConfigurationArrayOutput struct{ *pulumi.OutputState }
func (LicenseConfigurationArrayOutput) ElementType ¶
func (LicenseConfigurationArrayOutput) ElementType() reflect.Type
func (LicenseConfigurationArrayOutput) Index ¶
func (o LicenseConfigurationArrayOutput) Index(i pulumi.IntInput) LicenseConfigurationOutput
func (LicenseConfigurationArrayOutput) ToLicenseConfigurationArrayOutput ¶
func (o LicenseConfigurationArrayOutput) ToLicenseConfigurationArrayOutput() LicenseConfigurationArrayOutput
func (LicenseConfigurationArrayOutput) ToLicenseConfigurationArrayOutputWithContext ¶
func (o LicenseConfigurationArrayOutput) ToLicenseConfigurationArrayOutputWithContext(ctx context.Context) LicenseConfigurationArrayOutput
type LicenseConfigurationInput ¶
type LicenseConfigurationInput interface { pulumi.Input ToLicenseConfigurationOutput() LicenseConfigurationOutput ToLicenseConfigurationOutputWithContext(ctx context.Context) LicenseConfigurationOutput }
type LicenseConfigurationMap ¶
type LicenseConfigurationMap map[string]LicenseConfigurationInput
func (LicenseConfigurationMap) ElementType ¶
func (LicenseConfigurationMap) ElementType() reflect.Type
func (LicenseConfigurationMap) ToLicenseConfigurationMapOutput ¶
func (i LicenseConfigurationMap) ToLicenseConfigurationMapOutput() LicenseConfigurationMapOutput
func (LicenseConfigurationMap) ToLicenseConfigurationMapOutputWithContext ¶
func (i LicenseConfigurationMap) ToLicenseConfigurationMapOutputWithContext(ctx context.Context) LicenseConfigurationMapOutput
type LicenseConfigurationMapInput ¶
type LicenseConfigurationMapInput interface { pulumi.Input ToLicenseConfigurationMapOutput() LicenseConfigurationMapOutput ToLicenseConfigurationMapOutputWithContext(context.Context) LicenseConfigurationMapOutput }
LicenseConfigurationMapInput is an input type that accepts LicenseConfigurationMap and LicenseConfigurationMapOutput values. You can construct a concrete instance of `LicenseConfigurationMapInput` via:
LicenseConfigurationMap{ "key": LicenseConfigurationArgs{...} }
type LicenseConfigurationMapOutput ¶
type LicenseConfigurationMapOutput struct{ *pulumi.OutputState }
func (LicenseConfigurationMapOutput) ElementType ¶
func (LicenseConfigurationMapOutput) ElementType() reflect.Type
func (LicenseConfigurationMapOutput) MapIndex ¶
func (o LicenseConfigurationMapOutput) MapIndex(k pulumi.StringInput) LicenseConfigurationOutput
func (LicenseConfigurationMapOutput) ToLicenseConfigurationMapOutput ¶
func (o LicenseConfigurationMapOutput) ToLicenseConfigurationMapOutput() LicenseConfigurationMapOutput
func (LicenseConfigurationMapOutput) ToLicenseConfigurationMapOutputWithContext ¶
func (o LicenseConfigurationMapOutput) ToLicenseConfigurationMapOutputWithContext(ctx context.Context) LicenseConfigurationMapOutput
type LicenseConfigurationOutput ¶
type LicenseConfigurationOutput struct{ *pulumi.OutputState }
func (LicenseConfigurationOutput) ElementType ¶
func (LicenseConfigurationOutput) ElementType() reflect.Type
func (LicenseConfigurationOutput) ToLicenseConfigurationOutput ¶
func (o LicenseConfigurationOutput) ToLicenseConfigurationOutput() LicenseConfigurationOutput
func (LicenseConfigurationOutput) ToLicenseConfigurationOutputWithContext ¶
func (o LicenseConfigurationOutput) ToLicenseConfigurationOutputWithContext(ctx context.Context) LicenseConfigurationOutput
type LicenseConfigurationState ¶
type LicenseConfigurationState struct { // The license configuration ARN. Arn pulumi.StringPtrInput // Description of the license configuration. Description pulumi.StringPtrInput // Number of licenses managed by the license configuration. LicenseCount pulumi.IntPtrInput // Sets the number of available licenses as a hard limit. LicenseCountHardLimit pulumi.BoolPtrInput // Dimension to use to track license inventory. Specify either `vCPU`, `Instance`, `Core` or `Socket`. LicenseCountingType pulumi.StringPtrInput // Array of configured License Manager rules. LicenseRules pulumi.StringArrayInput // Name of the license configuration. Name pulumi.StringPtrInput // Account ID of the owner of the license configuration. OwnerAccountId pulumi.StringPtrInput // A map of tags to assign to the resource. .If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level. Tags pulumi.StringMapInput // A map of tags assigned to the resource, including those inherited from the provider . TagsAll pulumi.StringMapInput }
func (LicenseConfigurationState) ElementType ¶
func (LicenseConfigurationState) ElementType() reflect.Type