glacier

package
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Published: Oct 12, 2018 License: Apache-2.0 Imports: 2 Imported by: 0

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Constants

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Variables

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Functions

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Types

type Alias

type Alias struct {
	// contains filtered or unexported fields
}

Provides a Gamelift Alias resource.

func GetAlias

func GetAlias(ctx *pulumi.Context,
	name string, id pulumi.ID, state *AliasState, opts ...pulumi.ResourceOpt) (*Alias, error)

GetAlias gets an existing Alias resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).

func NewAlias

func NewAlias(ctx *pulumi.Context,
	name string, args *AliasArgs, opts ...pulumi.ResourceOpt) (*Alias, error)

NewAlias registers a new resource with the given unique name, arguments, and options.

func (*Alias) Arn

func (r *Alias) Arn() *pulumi.StringOutput

Alias ARN.

func (*Alias) Description

func (r *Alias) Description() *pulumi.StringOutput

Description of the alias.

func (*Alias) ID

func (r *Alias) ID() *pulumi.IDOutput

ID is this resource's unique identifier assigned by its provider.

func (*Alias) Name

func (r *Alias) Name() *pulumi.StringOutput

Name of the alias.

func (*Alias) RoutingStrategy

func (r *Alias) RoutingStrategy() *pulumi.Output

Specifies the fleet and/or routing type to use for the alias.

func (*Alias) URN

func (r *Alias) URN() *pulumi.URNOutput

URN is this resource's unique name assigned by Pulumi.

type AliasArgs

type AliasArgs struct {
	// Description of the alias.
	Description interface{}
	// Name of the alias.
	Name interface{}
	// Specifies the fleet and/or routing type to use for the alias.
	RoutingStrategy interface{}
}

The set of arguments for constructing a Alias resource.

type AliasState

type AliasState struct {
	// Alias ARN.
	Arn interface{}
	// Description of the alias.
	Description interface{}
	// Name of the alias.
	Name interface{}
	// Specifies the fleet and/or routing type to use for the alias.
	RoutingStrategy interface{}
}

Input properties used for looking up and filtering Alias resources.

type Build

type Build struct {
	// contains filtered or unexported fields
}

Provides an Gamelift Build resource.

func GetBuild

func GetBuild(ctx *pulumi.Context,
	name string, id pulumi.ID, state *BuildState, opts ...pulumi.ResourceOpt) (*Build, error)

GetBuild gets an existing Build resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).

func NewBuild

func NewBuild(ctx *pulumi.Context,
	name string, args *BuildArgs, opts ...pulumi.ResourceOpt) (*Build, error)

NewBuild registers a new resource with the given unique name, arguments, and options.

func (*Build) ID

func (r *Build) ID() *pulumi.IDOutput

ID is this resource's unique identifier assigned by its provider.

func (*Build) Name

func (r *Build) Name() *pulumi.StringOutput

Name of the build

func (*Build) OperatingSystem

func (r *Build) OperatingSystem() *pulumi.StringOutput

Operating system that the game server binaries are built to run on. e.g. `WINDOWS_2012` or `AMAZON_LINUX`.

func (*Build) StorageLocation

func (r *Build) StorageLocation() *pulumi.Output

Information indicating where your game build files are stored. See below.

func (*Build) URN

func (r *Build) URN() *pulumi.URNOutput

URN is this resource's unique name assigned by Pulumi.

func (*Build) Version

func (r *Build) Version() *pulumi.StringOutput

Version that is associated with this build.

type BuildArgs

type BuildArgs struct {
	// Name of the build
	Name interface{}
	// Operating system that the game server binaries are built to run on. e.g. `WINDOWS_2012` or `AMAZON_LINUX`.
	OperatingSystem interface{}
	// Information indicating where your game build files are stored. See below.
	StorageLocation interface{}
	// Version that is associated with this build.
	Version interface{}
}

The set of arguments for constructing a Build resource.

type BuildState

type BuildState struct {
	// Name of the build
	Name interface{}
	// Operating system that the game server binaries are built to run on. e.g. `WINDOWS_2012` or `AMAZON_LINUX`.
	OperatingSystem interface{}
	// Information indicating where your game build files are stored. See below.
	StorageLocation interface{}
	// Version that is associated with this build.
	Version interface{}
}

Input properties used for looking up and filtering Build resources.

type Detector

type Detector struct {
	// contains filtered or unexported fields
}

Provides a resource to manage a GuardDuty detector.

~> **NOTE:** Deleting this resource is equivalent to "disabling" GuardDuty for an AWS region, which removes all existing findings. You can set the `enable` attribute to `false` to instead "suspend" monitoring and feedback reporting while keeping existing data. See the [Suspending or Disabling Amazon GuardDuty documentation](https://docs.aws.amazon.com/guardduty/latest/ug/guardduty_suspend-disable.html) for more information.

func GetDetector

func GetDetector(ctx *pulumi.Context,
	name string, id pulumi.ID, state *DetectorState, opts ...pulumi.ResourceOpt) (*Detector, error)

GetDetector gets an existing Detector resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).

func NewDetector

func NewDetector(ctx *pulumi.Context,
	name string, args *DetectorArgs, opts ...pulumi.ResourceOpt) (*Detector, error)

NewDetector registers a new resource with the given unique name, arguments, and options.

func (*Detector) AccountId

func (r *Detector) AccountId() *pulumi.StringOutput

The AWS account ID of the GuardDuty detector

func (*Detector) Enable

func (r *Detector) Enable() *pulumi.BoolOutput

Enable monitoring and feedback reporting. Setting to `false` is equivalent to "suspending" GuardDuty. Defaults to `true`.

func (*Detector) ID

func (r *Detector) ID() *pulumi.IDOutput

ID is this resource's unique identifier assigned by its provider.

func (*Detector) URN

func (r *Detector) URN() *pulumi.URNOutput

URN is this resource's unique name assigned by Pulumi.

type DetectorArgs

type DetectorArgs struct {
	// Enable monitoring and feedback reporting. Setting to `false` is equivalent to "suspending" GuardDuty. Defaults to `true`.
	Enable interface{}
}

The set of arguments for constructing a Detector resource.

type DetectorState

type DetectorState struct {
	// The AWS account ID of the GuardDuty detector
	AccountId interface{}
	// Enable monitoring and feedback reporting. Setting to `false` is equivalent to "suspending" GuardDuty. Defaults to `true`.
	Enable interface{}
}

Input properties used for looking up and filtering Detector resources.

type Fleet

type Fleet struct {
	// contains filtered or unexported fields
}

Provides a Gamelift Fleet resource.

func GetFleet

func GetFleet(ctx *pulumi.Context,
	name string, id pulumi.ID, state *FleetState, opts ...pulumi.ResourceOpt) (*Fleet, error)

GetFleet gets an existing Fleet resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).

func NewFleet

func NewFleet(ctx *pulumi.Context,
	name string, args *FleetArgs, opts ...pulumi.ResourceOpt) (*Fleet, error)

NewFleet registers a new resource with the given unique name, arguments, and options.

func (*Fleet) Arn

func (r *Fleet) Arn() *pulumi.StringOutput

Fleet ARN.

func (*Fleet) BuildId

func (r *Fleet) BuildId() *pulumi.StringOutput

ID of the Gamelift Build to be deployed on the fleet.

func (*Fleet) Description

func (r *Fleet) Description() *pulumi.StringOutput

Human-readable description of the fleet.

func (*Fleet) Ec2InboundPermissions

func (r *Fleet) Ec2InboundPermissions() *pulumi.ArrayOutput

Range of IP addresses and port settings that permit inbound traffic to access server processes running on the fleet. See below.

func (*Fleet) Ec2InstanceType

func (r *Fleet) Ec2InstanceType() *pulumi.StringOutput

Name of an EC2 instance type. e.g. `t2.micro`

func (*Fleet) ID

func (r *Fleet) ID() *pulumi.IDOutput

ID is this resource's unique identifier assigned by its provider.

func (*Fleet) LogPaths

func (r *Fleet) LogPaths() *pulumi.ArrayOutput

func (*Fleet) MetricGroups

func (r *Fleet) MetricGroups() *pulumi.ArrayOutput

List of names of metric groups to add this fleet to. A metric group tracks metrics across all fleets in the group. Defaults to `default`.

func (*Fleet) Name

func (r *Fleet) Name() *pulumi.StringOutput

The name of the fleet.

func (*Fleet) NewGameSessionProtectionPolicy

func (r *Fleet) NewGameSessionProtectionPolicy() *pulumi.StringOutput

Game session protection policy to apply to all instances in this fleet. e.g. `FullProtection`. Defaults to `NoProtection`.

func (*Fleet) OperatingSystem

func (r *Fleet) OperatingSystem() *pulumi.StringOutput

Operating system of the fleet's computing resources.

func (*Fleet) ResourceCreationLimitPolicy

func (r *Fleet) ResourceCreationLimitPolicy() *pulumi.Output

Policy that limits the number of game sessions an individual player can create over a span of time for this fleet. See below.

func (*Fleet) RuntimeConfiguration

func (r *Fleet) RuntimeConfiguration() *pulumi.Output

Instructions for launching server processes on each instance in the fleet. See below.

func (*Fleet) URN

func (r *Fleet) URN() *pulumi.URNOutput

URN is this resource's unique name assigned by Pulumi.

type FleetArgs

type FleetArgs struct {
	// ID of the Gamelift Build to be deployed on the fleet.
	BuildId interface{}
	// Human-readable description of the fleet.
	Description interface{}
	// Range of IP addresses and port settings that permit inbound traffic to access server processes running on the fleet. See below.
	Ec2InboundPermissions interface{}
	// Name of an EC2 instance type. e.g. `t2.micro`
	Ec2InstanceType interface{}
	// List of names of metric groups to add this fleet to. A metric group tracks metrics across all fleets in the group. Defaults to `default`.
	MetricGroups interface{}
	// The name of the fleet.
	Name interface{}
	// Game session protection policy to apply to all instances in this fleet. e.g. `FullProtection`. Defaults to `NoProtection`.
	NewGameSessionProtectionPolicy interface{}
	// Policy that limits the number of game sessions an individual player can create over a span of time for this fleet. See below.
	ResourceCreationLimitPolicy interface{}
	// Instructions for launching server processes on each instance in the fleet. See below.
	RuntimeConfiguration interface{}
}

The set of arguments for constructing a Fleet resource.

type FleetState

type FleetState struct {
	// Fleet ARN.
	Arn interface{}
	// ID of the Gamelift Build to be deployed on the fleet.
	BuildId interface{}
	// Human-readable description of the fleet.
	Description interface{}
	// Range of IP addresses and port settings that permit inbound traffic to access server processes running on the fleet. See below.
	Ec2InboundPermissions interface{}
	// Name of an EC2 instance type. e.g. `t2.micro`
	Ec2InstanceType interface{}
	LogPaths        interface{}
	// List of names of metric groups to add this fleet to. A metric group tracks metrics across all fleets in the group. Defaults to `default`.
	MetricGroups interface{}
	// The name of the fleet.
	Name interface{}
	// Game session protection policy to apply to all instances in this fleet. e.g. `FullProtection`. Defaults to `NoProtection`.
	NewGameSessionProtectionPolicy interface{}
	// Operating system of the fleet's computing resources.
	OperatingSystem interface{}
	// Policy that limits the number of game sessions an individual player can create over a span of time for this fleet. See below.
	ResourceCreationLimitPolicy interface{}
	// Instructions for launching server processes on each instance in the fleet. See below.
	RuntimeConfiguration interface{}
}

Input properties used for looking up and filtering Fleet resources.

type IPSet

type IPSet struct {
	// contains filtered or unexported fields
}

Provides a resource to manage a GuardDuty IPSet.

~> **Note:** Currently in GuardDuty, users from member accounts cannot upload and further manage IPSets. IPSets that are uploaded by the master account are imposed on GuardDuty functionality in its member accounts. See the [GuardDuty API Documentation](https://docs.aws.amazon.com/guardduty/latest/ug/create-ip-set.html)

func GetIPSet

func GetIPSet(ctx *pulumi.Context,
	name string, id pulumi.ID, state *IPSetState, opts ...pulumi.ResourceOpt) (*IPSet, error)

GetIPSet gets an existing IPSet resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).

func NewIPSet

func NewIPSet(ctx *pulumi.Context,
	name string, args *IPSetArgs, opts ...pulumi.ResourceOpt) (*IPSet, error)

NewIPSet registers a new resource with the given unique name, arguments, and options.

func (*IPSet) Activate

func (r *IPSet) Activate() *pulumi.BoolOutput

Specifies whether GuardDuty is to start using the uploaded IPSet.

func (*IPSet) DetectorId

func (r *IPSet) DetectorId() *pulumi.StringOutput

The detector ID of the GuardDuty.

func (*IPSet) Format

func (r *IPSet) Format() *pulumi.StringOutput

The format of the file that contains the IPSet. Valid values: `TXT` | `STIX` | `OTX_CSV` | `ALIEN_VAULT` | `PROOF_POINT` | `FIRE_EYE`

func (*IPSet) ID

func (r *IPSet) ID() *pulumi.IDOutput

ID is this resource's unique identifier assigned by its provider.

func (*IPSet) Location

func (r *IPSet) Location() *pulumi.StringOutput

The URI of the file that contains the IPSet.

func (*IPSet) Name

func (r *IPSet) Name() *pulumi.StringOutput

The friendly name to identify the IPSet.

func (*IPSet) URN

func (r *IPSet) URN() *pulumi.URNOutput

URN is this resource's unique name assigned by Pulumi.

type IPSetArgs

type IPSetArgs struct {
	// Specifies whether GuardDuty is to start using the uploaded IPSet.
	Activate interface{}
	// The detector ID of the GuardDuty.
	DetectorId interface{}
	// The format of the file that contains the IPSet. Valid values: `TXT` | `STIX` | `OTX_CSV` | `ALIEN_VAULT` | `PROOF_POINT` | `FIRE_EYE`
	Format interface{}
	// The URI of the file that contains the IPSet.
	Location interface{}
	// The friendly name to identify the IPSet.
	Name interface{}
}

The set of arguments for constructing a IPSet resource.

type IPSetState

type IPSetState struct {
	// Specifies whether GuardDuty is to start using the uploaded IPSet.
	Activate interface{}
	// The detector ID of the GuardDuty.
	DetectorId interface{}
	// The format of the file that contains the IPSet. Valid values: `TXT` | `STIX` | `OTX_CSV` | `ALIEN_VAULT` | `PROOF_POINT` | `FIRE_EYE`
	Format interface{}
	// The URI of the file that contains the IPSet.
	Location interface{}
	// The friendly name to identify the IPSet.
	Name interface{}
}

Input properties used for looking up and filtering IPSet resources.

type Member

type Member struct {
	// contains filtered or unexported fields
}

Provides a resource to manage a GuardDuty member.

~> **NOTE:** Currently after using this resource, you must manually accept member account invitations before GuardDuty will begin sending cross-account events. More information for how to accomplish this via the AWS Console or API can be found in the [GuardDuty User Guide](https://docs.aws.amazon.com/guardduty/latest/ug/guardduty_accounts.html). Terraform implementation of the member acceptance resource can be tracked in [Github](https://github.com/terraform-providers/terraform-provider-aws/issues/2489).

func GetMember

func GetMember(ctx *pulumi.Context,
	name string, id pulumi.ID, state *MemberState, opts ...pulumi.ResourceOpt) (*Member, error)

GetMember gets an existing Member resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).

func NewMember

func NewMember(ctx *pulumi.Context,
	name string, args *MemberArgs, opts ...pulumi.ResourceOpt) (*Member, error)

NewMember registers a new resource with the given unique name, arguments, and options.

func (*Member) AccountId

func (r *Member) AccountId() *pulumi.StringOutput

AWS account ID for member account.

func (*Member) DetectorId

func (r *Member) DetectorId() *pulumi.StringOutput

The detector ID of the GuardDuty account where you want to create member accounts.

func (*Member) DisableEmailNotification

func (r *Member) DisableEmailNotification() *pulumi.BoolOutput

Boolean whether an email notification is sent to the accounts. Defaults to `false`.

func (*Member) Email

func (r *Member) Email() *pulumi.StringOutput

Email address for member account.

func (*Member) ID

func (r *Member) ID() *pulumi.IDOutput

ID is this resource's unique identifier assigned by its provider.

func (*Member) InvitationMessage

func (r *Member) InvitationMessage() *pulumi.StringOutput

Message for invitation.

func (*Member) Invite

func (r *Member) Invite() *pulumi.BoolOutput

Boolean whether to invite the account to GuardDuty as a member. Defaults to `false`. To detect if an invitation needs to be (re-)sent, the Terraform state value is `true` based on a `relationship_status` of `Disabled`, `Enabled`, `Invited`, or `EmailVerificationInProgress`.

func (*Member) RelationshipStatus

func (r *Member) RelationshipStatus() *pulumi.StringOutput

The status of the relationship between the member account and its master account. More information can be found in [Amazon GuardDuty API Reference](https://docs.aws.amazon.com/guardduty/latest/ug/get-members.html).

func (*Member) URN

func (r *Member) URN() *pulumi.URNOutput

URN is this resource's unique name assigned by Pulumi.

type MemberArgs

type MemberArgs struct {
	// AWS account ID for member account.
	AccountId interface{}
	// The detector ID of the GuardDuty account where you want to create member accounts.
	DetectorId interface{}
	// Boolean whether an email notification is sent to the accounts. Defaults to `false`.
	DisableEmailNotification interface{}
	// Email address for member account.
	Email interface{}
	// Message for invitation.
	InvitationMessage interface{}
	// Boolean whether to invite the account to GuardDuty as a member. Defaults to `false`. To detect if an invitation needs to be (re-)sent, the Terraform state value is `true` based on a `relationship_status` of `Disabled`, `Enabled`, `Invited`, or `EmailVerificationInProgress`.
	Invite interface{}
}

The set of arguments for constructing a Member resource.

type MemberState

type MemberState struct {
	// AWS account ID for member account.
	AccountId interface{}
	// The detector ID of the GuardDuty account where you want to create member accounts.
	DetectorId interface{}
	// Boolean whether an email notification is sent to the accounts. Defaults to `false`.
	DisableEmailNotification interface{}
	// Email address for member account.
	Email interface{}
	// Message for invitation.
	InvitationMessage interface{}
	// Boolean whether to invite the account to GuardDuty as a member. Defaults to `false`. To detect if an invitation needs to be (re-)sent, the Terraform state value is `true` based on a `relationship_status` of `Disabled`, `Enabled`, `Invited`, or `EmailVerificationInProgress`.
	Invite interface{}
	// The status of the relationship between the member account and its master account. More information can be found in [Amazon GuardDuty API Reference](https://docs.aws.amazon.com/guardduty/latest/ug/get-members.html).
	RelationshipStatus interface{}
}

Input properties used for looking up and filtering Member resources.

type ThreatIntelSet

type ThreatIntelSet struct {
	// contains filtered or unexported fields
}

Provides a resource to manage a GuardDuty ThreatIntelSet.

~> **Note:** Currently in GuardDuty, users from member accounts cannot upload and further manage ThreatIntelSets. ThreatIntelSets that are uploaded by the master account are imposed on GuardDuty functionality in its member accounts. See the [GuardDuty API Documentation](https://docs.aws.amazon.com/guardduty/latest/ug/create-threat-intel-set.html)

func GetThreatIntelSet

func GetThreatIntelSet(ctx *pulumi.Context,
	name string, id pulumi.ID, state *ThreatIntelSetState, opts ...pulumi.ResourceOpt) (*ThreatIntelSet, error)

GetThreatIntelSet gets an existing ThreatIntelSet resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).

func NewThreatIntelSet

func NewThreatIntelSet(ctx *pulumi.Context,
	name string, args *ThreatIntelSetArgs, opts ...pulumi.ResourceOpt) (*ThreatIntelSet, error)

NewThreatIntelSet registers a new resource with the given unique name, arguments, and options.

func (*ThreatIntelSet) Activate

func (r *ThreatIntelSet) Activate() *pulumi.BoolOutput

Specifies whether GuardDuty is to start using the uploaded ThreatIntelSet.

func (*ThreatIntelSet) DetectorId

func (r *ThreatIntelSet) DetectorId() *pulumi.StringOutput

The detector ID of the GuardDuty.

func (*ThreatIntelSet) Format

func (r *ThreatIntelSet) Format() *pulumi.StringOutput

The format of the file that contains the ThreatIntelSet. Valid values: `TXT` | `STIX` | `OTX_CSV` | `ALIEN_VAULT` | `PROOF_POINT` | `FIRE_EYE`

func (*ThreatIntelSet) ID

func (r *ThreatIntelSet) ID() *pulumi.IDOutput

ID is this resource's unique identifier assigned by its provider.

func (*ThreatIntelSet) Location

func (r *ThreatIntelSet) Location() *pulumi.StringOutput

The URI of the file that contains the ThreatIntelSet.

func (*ThreatIntelSet) Name

func (r *ThreatIntelSet) Name() *pulumi.StringOutput

The friendly name to identify the ThreatIntelSet.

func (*ThreatIntelSet) URN

func (r *ThreatIntelSet) URN() *pulumi.URNOutput

URN is this resource's unique name assigned by Pulumi.

type ThreatIntelSetArgs

type ThreatIntelSetArgs struct {
	// Specifies whether GuardDuty is to start using the uploaded ThreatIntelSet.
	Activate interface{}
	// The detector ID of the GuardDuty.
	DetectorId interface{}
	// The format of the file that contains the ThreatIntelSet. Valid values: `TXT` | `STIX` | `OTX_CSV` | `ALIEN_VAULT` | `PROOF_POINT` | `FIRE_EYE`
	Format interface{}
	// The URI of the file that contains the ThreatIntelSet.
	Location interface{}
	// The friendly name to identify the ThreatIntelSet.
	Name interface{}
}

The set of arguments for constructing a ThreatIntelSet resource.

type ThreatIntelSetState

type ThreatIntelSetState struct {
	// Specifies whether GuardDuty is to start using the uploaded ThreatIntelSet.
	Activate interface{}
	// The detector ID of the GuardDuty.
	DetectorId interface{}
	// The format of the file that contains the ThreatIntelSet. Valid values: `TXT` | `STIX` | `OTX_CSV` | `ALIEN_VAULT` | `PROOF_POINT` | `FIRE_EYE`
	Format interface{}
	// The URI of the file that contains the ThreatIntelSet.
	Location interface{}
	// The friendly name to identify the ThreatIntelSet.
	Name interface{}
}

Input properties used for looking up and filtering ThreatIntelSet resources.

type Vault

type Vault struct {
	// contains filtered or unexported fields
}

Provides a Glacier Vault Resource. You can refer to the [Glacier Developer Guide](https://docs.aws.amazon.com/amazonglacier/latest/dev/working-with-vaults.html) for a full explanation of the Glacier Vault functionality

~> **NOTE:** When removing a Glacier Vault, the Vault must be empty.

func GetVault

func GetVault(ctx *pulumi.Context,
	name string, id pulumi.ID, state *VaultState, opts ...pulumi.ResourceOpt) (*Vault, error)

GetVault gets an existing Vault resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).

func NewVault

func NewVault(ctx *pulumi.Context,
	name string, args *VaultArgs, opts ...pulumi.ResourceOpt) (*Vault, error)

NewVault registers a new resource with the given unique name, arguments, and options.

func (*Vault) AccessPolicy

func (r *Vault) AccessPolicy() *pulumi.StringOutput

The policy document. This is a JSON formatted string. The heredoc syntax or `file` function is helpful here. Use the [Glacier Developer Guide](https://docs.aws.amazon.com/amazonglacier/latest/dev/vault-access-policy.html) for more information on Glacier Vault Policy

func (*Vault) Arn

func (r *Vault) Arn() *pulumi.StringOutput

The ARN of the vault.

func (*Vault) ID

func (r *Vault) ID() *pulumi.IDOutput

ID is this resource's unique identifier assigned by its provider.

func (*Vault) Location

func (r *Vault) Location() *pulumi.StringOutput

The URI of the vault that was created.

func (*Vault) Name

func (r *Vault) Name() *pulumi.StringOutput

The name of the Vault. Names can be between 1 and 255 characters long and the valid characters are a-z, A-Z, 0-9, '_' (underscore), '-' (hyphen), and '.' (period).

func (*Vault) Notifications

func (r *Vault) Notifications() *pulumi.ArrayOutput

The notifications for the Vault. Fields documented below.

func (*Vault) Tags

func (r *Vault) Tags() *pulumi.MapOutput

A mapping of tags to assign to the resource.

func (*Vault) URN

func (r *Vault) URN() *pulumi.URNOutput

URN is this resource's unique name assigned by Pulumi.

type VaultArgs

type VaultArgs struct {
	// The policy document. This is a JSON formatted string.
	// The heredoc syntax or `file` function is helpful here. Use the [Glacier Developer Guide](https://docs.aws.amazon.com/amazonglacier/latest/dev/vault-access-policy.html) for more information on Glacier Vault Policy
	AccessPolicy interface{}
	// The name of the Vault. Names can be between 1 and 255 characters long and the valid characters are a-z, A-Z, 0-9, '_' (underscore), '-' (hyphen), and '.' (period).
	Name interface{}
	// The notifications for the Vault. Fields documented below.
	Notifications interface{}
	// A mapping of tags to assign to the resource.
	Tags interface{}
}

The set of arguments for constructing a Vault resource.

type VaultState

type VaultState struct {
	// The policy document. This is a JSON formatted string.
	// The heredoc syntax or `file` function is helpful here. Use the [Glacier Developer Guide](https://docs.aws.amazon.com/amazonglacier/latest/dev/vault-access-policy.html) for more information on Glacier Vault Policy
	AccessPolicy interface{}
	// The ARN of the vault.
	Arn interface{}
	// The URI of the vault that was created.
	Location interface{}
	// The name of the Vault. Names can be between 1 and 255 characters long and the valid characters are a-z, A-Z, 0-9, '_' (underscore), '-' (hyphen), and '.' (period).
	Name interface{}
	// The notifications for the Vault. Fields documented below.
	Notifications interface{}
	// A mapping of tags to assign to the resource.
	Tags interface{}
}

Input properties used for looking up and filtering Vault resources.

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