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Index ¶
Constants ¶
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const ModuleName = "socket"
ModuleName is the name used in config file
Variables ¶
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var ( ErrorUnknownSocketType1 = errutil.NewFactory("%q is not a valid socket type") ErrorSocketAccept = errutil.NewFactory("socket accept error") )
errors
Functions ¶
func InitHandler ¶
InitHandler initialize the input plugin
Types ¶
type InputConfig ¶
type InputConfig struct { config.InputConfig Socket string `json:"socket"` // Type of socket, must be one of ["tcp", "unix", "unixpacket"]. Address string `json:"address"` // For TCP, address must have the form `host:port`. For Unix networks, the address must be a file system path. }
InputConfig holds the configuration json fields and internal objects
func DefaultInputConfig ¶
func DefaultInputConfig() InputConfig
DefaultInputConfig returns an InputConfig struct with default values
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