Documentation ¶
Overview ¶
Package epoch contains epoch processing libraries. These libraries process new balance for the validators, justify and finalize new check points, shuffle and reassign validators to different slots and shards.
Index ¶
- func AttestingBalance(state *stateTrie.BeaconState, atts []*pb.PendingAttestation) (uint64, error)
- func BaseReward(state *stateTrie.BeaconState, index uint64) (uint64, error)
- func ProcessFinalUpdates(state *stateTrie.BeaconState) (*stateTrie.BeaconState, error)
- func ProcessRegistryUpdates(state *stateTrie.BeaconState) (*stateTrie.BeaconState, error)
- func ProcessSlashings(state *stateTrie.BeaconState) (*stateTrie.BeaconState, error)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func AttestingBalance ¶
func AttestingBalance(state *stateTrie.BeaconState, atts []*pb.PendingAttestation) (uint64, error)
AttestingBalance returns the total balance from all the attesting indices.
WARNING: This method allocates a new copy of the attesting validator indices set and is considered to be very memory expensive. Avoid using this unless you really need to get attesting balance from attestations.
Spec pseudocode definition:
def get_attesting_balance(state: BeaconState, attestations: List[PendingAttestation]) -> Gwei: return get_total_balance(state, get_unslashed_attesting_indices(state, attestations))
func BaseReward ¶
func BaseReward(state *stateTrie.BeaconState, index uint64) (uint64, error)
BaseReward takes state and validator index and calculate individual validator's base reward quotient.
Note: Adjusted quotient is calculated of base reward because it's too inefficient to repeat the same calculation for every validator versus just doing it once.
Spec pseudocode definition:
def get_base_reward(state: BeaconState, index: ValidatorIndex) -> Gwei: total_balance = get_total_active_balance(state) effective_balance = state.validator_registry[index].effective_balance return effective_balance * BASE_REWARD_FACTOR // integer_squareroot(total_balance) // BASE_REWARDS_PER_EPOCH
func ProcessFinalUpdates ¶
func ProcessFinalUpdates(state *stateTrie.BeaconState) (*stateTrie.BeaconState, error)
ProcessFinalUpdates processes the final updates during epoch processing.
Spec pseudocode definition:
def process_final_updates(state: BeaconState) -> None: current_epoch = get_current_epoch(state) next_epoch = Epoch(current_epoch + 1) # Reset eth1 data votes if (state.slot + 1) % SLOTS_PER_ETH1_VOTING_PERIOD == 0: state.eth1_data_votes = [] # Update effective balances with hysteresis for index, validator in enumerate(state.validators): balance = state.balances[index] HALF_INCREMENT = EFFECTIVE_BALANCE_INCREMENT // 2 if balance < validator.effective_balance or validator.effective_balance + 3 * HALF_INCREMENT < balance: validator.effective_balance = min(balance - balance % EFFECTIVE_BALANCE_INCREMENT, MAX_EFFECTIVE_BALANCE) # Set active index root index_epoch = Epoch(next_epoch + ACTIVATION_EXIT_DELAY) index_root_position = index_epoch % EPOCHS_PER_HISTORICAL_VECTOR indices_list = List[ValidatorIndex, VALIDATOR_REGISTRY_LIMIT](get_active_validator_indices(state, index_epoch)) state.active_index_roots[index_root_position] = hash_tree_root(indices_list) # Set committees root committee_root_position = next_epoch % EPOCHS_PER_HISTORICAL_VECTOR state.compact_committees_roots[committee_root_position] = get_compact_committees_root(state, next_epoch) # Reset slashings state.slashings[next_epoch % EPOCHS_PER_SLASHINGS_VECTOR] = Gwei(0) # Set randao mix state.randao_mixes[next_epoch % EPOCHS_PER_HISTORICAL_VECTOR] = get_randao_mix(state, current_epoch) # Set historical root accumulator if next_epoch % (SLOTS_PER_HISTORICAL_ROOT // SLOTS_PER_EPOCH) == 0: historical_batch = HistoricalBatch(block_roots=state.block_roots, state_roots=state.state_roots) state.historical_roots.append(hash_tree_root(historical_batch)) # Update start shard state.start_shard = Shard((state.start_shard + get_shard_delta(state, current_epoch)) % SHARD_COUNT) # Rotate current/previous epoch attestations state.previous_epoch_attestations = state.current_epoch_attestations state.current_epoch_attestations = []
func ProcessRegistryUpdates ¶
func ProcessRegistryUpdates(state *stateTrie.BeaconState) (*stateTrie.BeaconState, error)
ProcessRegistryUpdates rotates validators in and out of active pool. the amount to rotate is determined churn limit.
Spec pseudocode definition:
def process_registry_updates(state: BeaconState) -> None: # Process activation eligibility and ejections for index, validator in enumerate(state.validators): if is_eligible_for_activation_queue(validator): validator.activation_eligibility_epoch = get_current_epoch(state) + 1 if is_active_validator(validator, get_current_epoch(state)) and validator.effective_balance <= EJECTION_BALANCE: initiate_validator_exit(state, ValidatorIndex(index)) # Queue validators eligible for activation and not yet dequeued for activation activation_queue = sorted([ index for index, validator in enumerate(state.validators) if is_eligible_for_activation(state, validator) # Order by the sequence of activation_eligibility_epoch setting and then index ], key=lambda index: (state.validators[index].activation_eligibility_epoch, index)) # Dequeued validators for activation up to churn limit for index in activation_queue[:get_validator_churn_limit(state)]: validator = state.validators[index] validator.activation_epoch = compute_activation_exit_epoch(get_current_epoch(state))
func ProcessSlashings ¶
func ProcessSlashings(state *stateTrie.BeaconState) (*stateTrie.BeaconState, error)
ProcessSlashings processes the slashed validators during epoch processing,
def process_slashings(state: BeaconState) -> None: epoch = get_current_epoch(state) total_balance = get_total_active_balance(state) for index, validator in enumerate(state.validators): if validator.slashed and epoch + EPOCHS_PER_SLASHINGS_VECTOR // 2 == validator.withdrawable_epoch: increment = EFFECTIVE_BALANCE_INCREMENT # Factored out from penalty numerator to avoid uint64 overflow penalty_numerator = validator.effective_balance // increment * min(sum(state.slashings) * 3, total_balance) penalty = penalty_numerator // total_balance * increment decrease_balance(state, ValidatorIndex(index), penalty)
Types ¶
This section is empty.