Documentation ¶
Overview ¶
Package web is the service to serve the Prysm web UI. See https://github.com/prysmaticlabs/prysm-web-ui
Index ¶
- Constants
- Variables
- func Asset(name string) ([]byte, error)
- func AssetDigest(name string) ([sha256.Size]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func AssetString(name string) (string, error)
- func Digests() (map[string][sha256.Size]byte, error)
- func MustAsset(name string) []byte
- func MustAssetString(name string) string
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
Constants ¶
const AssetDebug = false
AssetDebug is true if the assets were built with the debug flag enabled.
Variables ¶
var Handler = func(res http.ResponseWriter, req *http.Request) { addSecurityHeaders(res) u, err := url.ParseRequestURI(req.RequestURI) if err != nil { log.WithError(err).Error("Cannot parse request URI") return } p := u.Path if p == "/" { p = "/index.html" } p = path.Join(prefix, p) if d, ok := _bindata[p]; ok { m := mime.TypeByExtension(path.Ext(p)) res.Header().Add("Content-Type", m) res.WriteHeader(http.StatusOK) asset, err := d() if err != nil { log.WithError(err).Error("Failed to unwrap asset data for http response") } if _, err := res.Write(asset.bytes); err != nil { log.WithError(err).Error("Failed to write http response") } } else if d, ok := _bindata[path.Join(prefix, "index.html")]; ok { m := mime.TypeByExtension(".html") res.Header().Add("Content-Type", m) res.WriteHeader(http.StatusOK) asset, err := d() if err != nil { log.WithError(err).Error("Failed to unwrap asset data for http response") } if _, err := res.Write(asset.bytes); err != nil { log.WithError(err).Error("Failed to write http response") } } else { log.WithField("URI", req.RequestURI).Error("Path not found") res.WriteHeader(http.StatusNotFound) if _, err := res.Write([]byte("Not found")); err != nil { log.WithError(err).Error("Failed to write http response") } } }
Handler serves web requests from the bundled site data. DEPRECATED: Prysm Web UI and associated endpoints will be fully removed in a future hard fork.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDigest ¶
AssetDigest returns the digest of the file with the given name. It returns an error if the asset could not be found or the digest could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"}, AssetDir("data/img") would return []string{"a.png", "b.png"}, AssetDir("foo.txt") and AssetDir("notexist") would return an error, and AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetString ¶
AssetString returns the asset contents as a string (instead of a []byte).
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func MustAssetString ¶
MustAssetString is like AssetString but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory.
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively.
Types ¶
This section is empty.