web

package
v4.2.1 Latest Latest
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Published: Jan 26, 2024 License: GPL-3.0 Imports: 14 Imported by: 2

README

Note on future releases

** There is no longer an automated PR workflow for releasing the web ui due to its frozen state ** This is due to this PR removal of build content:https://github.com/prysmaticlabs/prysm/pull/12719

in order to update the site_data.go follow the following steps to update the specific release of https://github.com/prysmaticlabs/prysm-web-ui/releases

  1. download and install https://github.com/kevinburke/go-bindata. (working as of version 4.0.2) This tool will be used to generate the site_data.go file.
  2. download the specific release from https://github.com/prysmaticlabs/prysm-web-ui/releases
  3. run go-bindata -pkg web -nometadata -modtime 0 -o site_data.go prysm-web-ui/ . prysm-web-ui/ represents the extracted folder from the release.
  4. copy and replace the site_data.go in this package.
  5. Open a PR

Documentation

Overview

Package web is the service to serve the Prysm web UI. See https://github.com/prysmaticlabs/prysm-web-ui

Index

Constants

View Source
const AssetDebug = false

AssetDebug is true if the assets were built with the debug flag enabled.

Variables

View Source
var Handler = func(res http.ResponseWriter, req *http.Request) {
	addSecurityHeaders(res)
	u, err := url.ParseRequestURI(req.RequestURI)
	if err != nil {
		log.WithError(err).Error("Cannot parse request URI")
		return
	}
	p := u.Path
	if p == "/" {
		p = "/index.html"
	}
	p = path.Join(prefix, p)

	if d, ok := _bindata[p]; ok {
		m := mime.TypeByExtension(path.Ext(p))
		res.Header().Add("Content-Type", m)
		res.WriteHeader(http.StatusOK)
		asset, err := d()
		if err != nil {
			log.WithError(err).Error("Failed to unwrap asset data for http response")
		}
		if _, err := res.Write(asset.bytes); err != nil {
			log.WithError(err).Error("Failed to write http response")
		}
	} else if d, ok := _bindata[path.Join(prefix, "index.html")]; ok {

		m := mime.TypeByExtension(".html")
		res.Header().Add("Content-Type", m)
		res.WriteHeader(http.StatusOK)
		asset, err := d()
		if err != nil {
			log.WithError(err).Error("Failed to unwrap asset data for http response")
		}
		if _, err := res.Write(asset.bytes); err != nil {
			log.WithError(err).Error("Failed to write http response")
		}
	} else {
		log.WithField("URI", req.RequestURI).Error("Path not found")
		res.WriteHeader(http.StatusNotFound)
		if _, err := res.Write([]byte("Not found")); err != nil {
			log.WithError(err).Error("Failed to write http response")
		}
	}
}

Handler serves web requests from the bundled site data. DEPRECATED: Prysm Web UI and associated endpoints will be fully removed in a future hard fork.

Functions

func Asset added in v4.2.0

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDigest added in v4.2.0

func AssetDigest(name string) ([sha256.Size]byte, error)

AssetDigest returns the digest of the file with the given name. It returns an error if the asset could not be found or the digest could not be loaded.

func AssetDir added in v4.2.0

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"}, AssetDir("data/img") would return []string{"a.png", "b.png"}, AssetDir("foo.txt") and AssetDir("notexist") would return an error, and AssetDir("") will return []string{"data"}.

func AssetInfo added in v4.2.0

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames added in v4.2.0

func AssetNames() []string

AssetNames returns the names of the assets.

func AssetString added in v4.2.0

func AssetString(name string) (string, error)

AssetString returns the asset contents as a string (instead of a []byte).

func Digests added in v4.2.0

func Digests() (map[string][sha256.Size]byte, error)

Digests returns a map of all known files and their checksums.

func MustAsset added in v4.2.0

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func MustAssetString added in v4.2.0

func MustAssetString(name string) string

MustAssetString is like AssetString but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset added in v4.2.0

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory.

func RestoreAssets added in v4.2.0

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively.

Types

This section is empty.

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