const (
Idle Type = 0
Walking Type = 8
Sitting Type = 16
PickingItem Type = 24
StandBy Type = 32
Attacking1 Type = 40
ReceivingDamage Type = 48
Freeze1 Type = 56
Dead Type = 65
Freeze2 Type = 72
Attacking2 Type = 80
Attacking3 Type = 88
CastingSpell Type = 96
)