Documentation ¶
Index ¶
- Variables
- func FollowAllSymbols(symbols *SymbolMap)
- func GenerateNonUniqueNameFromPath(text string) string
- type AST
- type Arg
- type ArrayBinding
- type B
- type BArray
- type BIdentifier
- type BMissing
- type BObject
- type Binding
- type Case
- type Catch
- type Class
- type ClauseItem
- type Decl
- type E
- type EArray
- type EArrow
- type EAwait
- type EBigInt
- type EBinary
- type EBoolean
- type ECall
- type EClass
- type EDot
- type EFunction
- type EIdentifier
- type EIf
- type EImport
- type EImportMeta
- type EIndex
- type EJSXElement
- type EMissing
- type ENamespaceImport
- type ENew
- type ENewTarget
- type ENull
- type ENumber
- type EObject
- type ERegExp
- type ERequire
- type ESpread
- type EString
- type ESuper
- type ETemplate
- type EThis
- type EUnary
- type EUndefined
- type EYield
- type Expr
- type ExprOrStmt
- type Fn
- type ImportKind
- type ImportPath
- type L
- type Loc
- type LocRef
- type OpCode
- type Path
- type Property
- type PropertyBinding
- type PropertyKind
- type Range
- type Ref
- type S
- type SBlock
- type SBreak
- type SClass
- type SConst
- type SContinue
- type SDebugger
- type SDirective
- type SDoWhile
- type SEmpty
- type SExportClause
- type SExportDefault
- type SExportFrom
- type SExportStar
- type SExpr
- type SFor
- type SForIn
- type SForOf
- type SFunction
- type SIf
- type SImport
- type SLabel
- type SLet
- type SReturn
- type SSwitch
- type SThrow
- type STry
- type SVar
- type SWhile
- type SWith
- type Scope
- type ScopeKind
- type Stmt
- type Symbol
- type SymbolKind
- type SymbolMap
- type TemplatePart
Constants ¶
This section is empty.
Variables ¶
var OpTable = []opTableEntry{ {"+", LPrefix, false}, {"-", LPrefix, false}, {"~", LPrefix, false}, {"!", LPrefix, false}, {"void", LPrefix, true}, {"typeof", LPrefix, true}, {"delete", LPrefix, true}, {"--", LPrefix, false}, {"++", LPrefix, false}, {"--", LPostfix, false}, {"++", LPostfix, false}, {"+", LAdd, false}, {"-", LAdd, false}, {"*", LMultiply, false}, {"/", LMultiply, false}, {"%", LMultiply, false}, {"**", LExponentiation, false}, {"<", LCompare, false}, {"<=", LCompare, false}, {">", LCompare, false}, {">=", LCompare, false}, {"in", LCompare, true}, {"instanceof", LCompare, true}, {"<<", LShift, false}, {">>", LShift, false}, {">>>", LShift, false}, {"==", LEquals, false}, {"!=", LEquals, false}, {"===", LEquals, false}, {"!==", LEquals, false}, {"??", LNullishCoalescing, false}, {"||", LLogicalOr, false}, {"&&", LLogicalAnd, false}, {"|", LBitwiseOr, false}, {"&", LBitwiseAnd, false}, {"^", LBitwiseXor, false}, {",", LComma, false}, {"=", LAssign, false}, {"+=", LAssign, false}, {"-=", LAssign, false}, {"*=", LAssign, false}, {"/=", LAssign, false}, {"%=", LAssign, false}, {"**=", LAssign, false}, {"<<=", LAssign, false}, {">>=", LAssign, false}, {">>>=", LAssign, false}, {"|=", LAssign, false}, {"&=", LAssign, false}, {"^=", LAssign, false}, }
Functions ¶
func FollowAllSymbols ¶
func FollowAllSymbols(symbols *SymbolMap)
Use this before calling "FollowSymbols" from separate threads to avoid concurrent map update hazards. In Go, mutating a map is not threadsafe but reading from a map is. Calling "FollowAllSymbols" first ensures that all mutation is done up front.
Types ¶
type AST ¶
type AST struct { ImportPaths []ImportPath // ENamespaceImport items in this map are printed as an indirect access off // of the namespace. This is a way for the bundler to pass this information // to the printer. This is necessary when using a namespace import or when // an import item must be converted to a property access off a require() call. IndirectImportItems map[Ref]bool // This is true if something used the "exports" or "module" variables, which // means they could have exported something. This is used to silence errors // about mismatched exports. HasCommonJsExports bool Stmts []Stmt Symbols *SymbolMap ModuleScope *Scope ExportsRef Ref RequireRef Ref ModuleRef Ref }
type ArrayBinding ¶
type B ¶
type B interface {
// contains filtered or unexported methods
}
This interface is never called. Its purpose is to encode a variant type in Go's type system.
type BArray ¶
type BArray struct { Items []ArrayBinding HasSpread bool }
type BIdentifier ¶
type BIdentifier struct{ Ref Ref }
type BObject ¶
type BObject struct{ Properties []PropertyBinding }
type ClauseItem ¶
type E ¶
type E interface {
// contains filtered or unexported methods
}
This interface is never called. Its purpose is to encode a variant type in Go's type system.
type EIdentifier ¶
type EIdentifier struct{ Ref Ref }
type EImportMeta ¶
type EImportMeta struct{}
type EJSXElement ¶
type ENamespaceImport ¶
type ENewTarget ¶
type ENewTarget struct{}
type ETemplate ¶
type ETemplate struct { Tag *Expr Head []uint16 HeadRaw string // This is only filled out for tagged template literals Parts []TemplatePart }
type EUndefined ¶
type EUndefined struct{}
type ExprOrStmt ¶
type ImportKind ¶
type ImportKind uint8
const ( ImportStmt ImportKind = iota ImportRequire ImportDynamic )
type ImportPath ¶
type ImportPath struct { Path Path Kind ImportKind }
type L ¶
type L int
const ( LLowest L = iota LComma LSpread LYield LAssign LConditional LNullishCoalescing LLogicalOr LLogicalAnd LBitwiseOr LBitwiseXor LBitwiseAnd LEquals LCompare LShift LAdd LMultiply LExponentiation LPrefix LPostfix LNew LCall )
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Operator_Precedence
type Loc ¶
type Loc struct { // This is the 0-based index of this location from the start of the file Start int32 }
type OpCode ¶
type OpCode int
const ( // Prefix UnOpPos OpCode = iota UnOpNeg UnOpCpl UnOpNot UnOpVoid UnOpTypeOf UnOpDelete // Prefix update UnOpPreDec UnOpPreInc // Postfix update UnOpPostDec UnOpPostInc // Left-associative BinOpAdd BinOpSub BinOpMul BinOpDiv BinOpRem BinOpPow BinOpLt BinOpLe BinOpGt BinOpGe BinOpIn BinOpInstanceOf BinOpShl BinOpShr BinOpUShr BinOpLooseEq BinOpLooseNe BinOpStrictEq BinOpStrictNe BinOpNullishCoalescing BinOpLogicalOr BinOpLogicalAnd BinOpBitwiseOr BinOpBitwiseAnd BinOpBitwiseXor // Non-associative BinOpComma // Right-associative BinOpAssign BinOpAddAssign BinOpSubAssign BinOpMulAssign BinOpDivAssign BinOpRemAssign BinOpPowAssign BinOpShlAssign BinOpShrAssign BinOpUShrAssign BinOpBitwiseOrAssign BinOpBitwiseAndAssign BinOpBitwiseXorAssign )
If you add a new token, remember to add it to "OpTable" too
func (OpCode) IsLeftAssociative ¶
func (OpCode) IsRightAssociative ¶
func (OpCode) IsUnaryUpdate ¶
type Property ¶
type Property struct { Kind PropertyKind IsComputed bool IsMethod bool IsStatic bool Key Expr // This is omitted for class fields Value *Expr // This is used when parsing a pattern that uses default values: // // [a = 1] = []; // ({a = 1} = {}); // // It's also used for class fields: // // class Foo { a = 1 } // Initializer *Expr }
type PropertyBinding ¶
type PropertyKind ¶
type PropertyKind int
const ( PropertyNormal PropertyKind = iota PropertyGet PropertySet PropertySpread )
type Ref ¶
Files are parsed in parallel for speed. We want to allow each parser to generate symbol IDs that won't conflict with each other. We also want to be able to quickly merge symbol tables from all files into one giant symbol table.
We can accomplish both goals by giving each symbol ID two parts: an outer index that is unique to the parser goroutine, and an inner index that increments as the parser generates new symbol IDs. Then a symbol map can be an array of arrays indexed first by outer index, then by inner index. The maps can be merged quickly by creating a single outer array containing all inner arrays from all parsed files.
func FollowSymbols ¶
Returns the canonical ref that represents the ref for the provided symbol. This may not be the provided ref if the symbol has been merged with another symbol.
type S ¶
type S interface {
// contains filtered or unexported methods
}
This interface is never called. Its purpose is to encode a variant type in Go's type system.
type SDirective ¶
type SDirective struct {
Value []uint16
}
type SExportClause ¶
type SExportClause struct {
Items []ClauseItem
}
type SExportDefault ¶
type SExportDefault struct { DefaultName LocRef Value ExprOrStmt // May be a SFunction or SClass }
type SExportFrom ¶
type SExportFrom struct { Items []ClauseItem NamespaceRef Ref Path Path }
type SExportStar ¶
type SExportStar struct { Item *ClauseItem Path Path }
type SImport ¶
type SImport struct { // If this is a star import: This is a Ref for the namespace symbol. The Loc // for the symbol is StarLoc. // // Otherwise: This is an auto-generated Ref for the namespace representing // the imported file. In this case StarLoc is nil. The NamespaceRef is used // when converting this module to a CommonJS module. NamespaceRef Ref DefaultName *LocRef Items *[]ClauseItem StarLoc *Loc Path Path }
This object represents all of these types of import statements:
import 'path' import {item1, item2} from 'path' import * as ns from 'path' import defaultItem, {item1, item2} from 'path' import defaultItem, * as ns from 'path'
Many parts are optional and can be combined in different ways. The only restriction is that you cannot have both a clause and a star namespace.
type Symbol ¶
type Symbol struct { Kind SymbolKind // An estimate of the number of uses of this symbol. This is used for // minification (to prefer shorter names for more frequently used symbols). // The reason why this is an estimate instead of an accurate count is that // it's not updated during dead code elimination for speed. I figure that // even without updating after parsing it's still a pretty good heuristic. UseCountEstimate uint32 Name string // Used by the parser for single pass parsing. Symbols that have been merged // form a linked-list where the last link is the symbol to use. This link is // an invalid ref if it's the last link. If this isn't invalid, you need to // FollowSymbols to get the real one. Link Ref }
type SymbolKind ¶
type SymbolKind uint8
const ( // An unbound symbol is one that isn't declared in the file it's referenced // in. For example, using "window" without declaring it will be unbound. SymbolUnbound SymbolKind = iota // This has special merging behavior. You're allowed to re-declare these // symbols more than once in the same scope. These symbols are also hoisted // out of the scope they are declared in to the closest containing function // or module scope. These are the symbols with this kind: // // - Function arguments // - Function statements // - Variables declared using "var" // SymbolHoisted // There's a weird special case where catch variables declared using a simple // identifier (i.e. not a binding pattern) block hoisted variables instead of // becoming an error: // // var e = 0; // try { throw 1 } catch (e) { // print(e) // 1 // var e = 2 // print(e) // 2 // } // print(e) // 0 (since the hoisting stops at the catch block boundary) // // However, other forms are still a syntax error: // // try {} catch (e) { let e } // try {} catch ({e}) { var e } // // This symbol is for handling this weird special case. SymbolCatchIdentifier // This annotates all other symbols that don't have special behavior. SymbolOther )
type SymbolMap ¶
type SymbolMap struct { // This could be represented as a "map[Ref]Symbol" but a two-level array was // more efficient in profiles. This appears to be because it doesn't involve // a hash. This representation also makes it trivial to quickly merge symbol // maps from multiple files together. Each file only generates symbols in a // single inner array, so you can join the maps together by just make a // single outer array containing all of the inner arrays. See the comment on // "Ref" for more detail. Outer [][]Symbol }