Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type LB ¶
type LB struct {
// contains filtered or unexported fields
}
LB balances the sending of events between multiple connections.
The balancing algorithm is mostly pull-based, with multiple workers trying to pull some amount of work from a shared queue. Workers will try to get a new work item only if they have a working/active connection. Workers without active connection do not participate until a connection has been re-established. Due to the pull based nature the algorithm will load-balance events by random with workers having less latencies/turn-around times potentially getting more work items then other workers with higher latencies. Thusly the algorithm dynamically adapts to resource availability of server events are forwarded to.
Workers not participating in the load-balancing will continuously try to reconnect to their configured endpoints. Once a new connection has been established, these workers will participate in in load-balancing again.
If a connection becomes unavailable, the events are rescheduled for another connection to pick up. Rescheduling events is limited to a maximum number of send attempts. If events have not been send after maximum number of allowed attemps has been passed, they will be dropped.
Like network connections, distributing events to workers is subject to timeout. If no worker is available to pickup a message for sending, the message will be dropped internally after max_retries. If mode or message requires guaranteed send, message is retried infinitely.
func (*LB) Close ¶
Close stops all workers and closes all open connections. In flight events are signaled as failed.
func (*LB) PublishEvent ¶
PublishEvent forwards the event to some load balancing worker.
type WorkerFactory ¶
type WorkerFactory interface {
// contains filtered or unexported methods
}
func AsyncClients ¶
func AsyncClients( clients []mode.AsyncProtocolClient, waitRetry, maxWaitRetry time.Duration, ) WorkerFactory
func SyncClients ¶
func SyncClients( clients []mode.ProtocolClient, waitRetry, maxWaitRetry time.Duration, ) WorkerFactory