Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NewConfigWindow ¶
func NewConfigWindow(app *app.App) *winman.WindowBase
func NewGuildWindow ¶
func NewGuildWindow(app *app.App) *winman.WindowBase
func NewMessageWindow ¶
func NewMessageWindow(app *app.App, message string) *winman.WindowBase
Types ¶
type EditWindow ¶
type EditWindow struct { winman.WindowBase // contains filtered or unexported fields }
func NewEditWindow ¶
func NewEditWindow(app *app.App, guildID string) *EditWindow
create a new EditWindow if guildID is empty string, load global command instead return nil if get some error
func (*EditWindow) ChangeViewingCommand ¶
func (w *EditWindow) ChangeViewingCommand()
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