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Constants ¶
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Functions ¶
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Types ¶
type Item ¶
type Item struct {
// contains filtered or unexported fields
}
An Item is something we manage in a weight queue.
type PriorityQueue ¶
type PriorityQueue []*Item
A PriorityQueue implements heap.Interface and holds Items.
func (PriorityQueue) Find ¶
func (pq PriorityQueue) Find(value string) *Item
Find finds an item with the given value and returns it. Nil is nothing is found
func (PriorityQueue) Len ¶
func (pq PriorityQueue) Len() int
func (PriorityQueue) Less ¶
func (pq PriorityQueue) Less(i, j int) bool
func (*PriorityQueue) Pop ¶
func (pq *PriorityQueue) Pop() interface{}
Pop removes the smallest item from the priority q
func (*PriorityQueue) Push ¶
func (pq *PriorityQueue) Push(x interface{})
Push adds an item to the priority q
func (PriorityQueue) Swap ¶
func (pq PriorityQueue) Swap(i, j int)
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