Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Emulator ¶
type Emulator struct { PixelPitch int Gutter int Width int Height int GutterColor color.Color PixelPitchToGutterRatio int Margin int // contains filtered or unexported fields }
func NewEmulator ¶
func NewEmulator(hc *matrix.HardwareConfig) *Emulator
func (*Emulator) ColorModel ¶
ColorModel returns the canvas' color model, always color.RGBAModel
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