Documentation
¶
Overview ¶
Package v1alpha1 contains API Schema definitions for the mps v1alpha1 API group +kubebuilder:object:generate=true +groupName=mps.playfab.com
Index ¶
- Variables
- type BuildMetadataItem
- type GameServer
- func (in *GameServer) DeepCopy() *GameServer
- func (in *GameServer) DeepCopyInto(out *GameServer)
- func (in *GameServer) DeepCopyObject() runtime.Object
- func (r *GameServer) SetupWebhookWithManager(mgr ctrl.Manager) error
- func (r *GameServer) ValidateCreate() error
- func (r *GameServer) ValidateDelete() error
- func (r *GameServer) ValidateUpdate(old runtime.Object) error
- type GameServerBuild
- func (in *GameServerBuild) DeepCopy() *GameServerBuild
- func (in *GameServerBuild) DeepCopyInto(out *GameServerBuild)
- func (in *GameServerBuild) DeepCopyObject() runtime.Object
- func (r *GameServerBuild) SetupWebhookWithManager(mgr ctrl.Manager) error
- func (r *GameServerBuild) ValidateCreate() error
- func (r *GameServerBuild) ValidateDelete() error
- func (r *GameServerBuild) ValidateUpdate(old runtime.Object) error
- type GameServerBuildHealth
- type GameServerBuildList
- type GameServerBuildSpec
- type GameServerBuildStatus
- type GameServerDetail
- type GameServerDetailList
- type GameServerDetailSpec
- type GameServerDetailStatus
- type GameServerHealth
- type GameServerList
- type GameServerSpec
- type GameServerState
- type GameServerStatus
Constants ¶
This section is empty.
Variables ¶
var ( // GroupVersion is group version used to register these objects GroupVersion = schema.GroupVersion{Group: "mps.playfab.com", Version: "v1alpha1"} // SchemeBuilder is used to add go types to the GroupVersionKind scheme SchemeBuilder = &scheme.Builder{GroupVersion: GroupVersion} // AddToScheme adds the types in this group-version to the given scheme. AddToScheme = SchemeBuilder.AddToScheme )
Functions ¶
This section is empty.
Types ¶
type BuildMetadataItem ¶
BuildMetadataItem is a metadata item for a GameServerBuild
func (*BuildMetadataItem) DeepCopy ¶
func (in *BuildMetadataItem) DeepCopy() *BuildMetadataItem
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new BuildMetadataItem.
func (*BuildMetadataItem) DeepCopyInto ¶
func (in *BuildMetadataItem) DeepCopyInto(out *BuildMetadataItem)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type GameServer ¶
type GameServer struct { metav1.TypeMeta `json:",inline"` metav1.ObjectMeta `json:"metadata,omitempty"` Spec GameServerSpec `json:"spec,omitempty"` Status GameServerStatus `json:"status,omitempty"` }
GameServer is the Schema for the gameservers API
func (*GameServer) DeepCopy ¶
func (in *GameServer) DeepCopy() *GameServer
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServer.
func (*GameServer) DeepCopyInto ¶
func (in *GameServer) DeepCopyInto(out *GameServer)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
func (*GameServer) DeepCopyObject ¶
func (in *GameServer) DeepCopyObject() runtime.Object
DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object.
func (*GameServer) SetupWebhookWithManager ¶ added in v0.4.0
func (r *GameServer) SetupWebhookWithManager(mgr ctrl.Manager) error
func (*GameServer) ValidateCreate ¶ added in v0.4.0
func (r *GameServer) ValidateCreate() error
ValidateCreate implements webhook.Validator so a webhook will be registered for the type
func (*GameServer) ValidateDelete ¶ added in v0.4.0
func (r *GameServer) ValidateDelete() error
ValidateDelete implements webhook.Validator so a webhook will be registered for the type
func (*GameServer) ValidateUpdate ¶ added in v0.4.0
func (r *GameServer) ValidateUpdate(old runtime.Object) error
ValidateUpdate implements webhook.Validator so a webhook will be registered for the type
type GameServerBuild ¶
type GameServerBuild struct { metav1.TypeMeta `json:",inline"` metav1.ObjectMeta `json:"metadata,omitempty"` Spec GameServerBuildSpec `json:"spec,omitempty"` Status GameServerBuildStatus `json:"status,omitempty"` }
GameServerBuild is the Schema for the gameserverbuilds API
func (*GameServerBuild) DeepCopy ¶
func (in *GameServerBuild) DeepCopy() *GameServerBuild
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerBuild.
func (*GameServerBuild) DeepCopyInto ¶
func (in *GameServerBuild) DeepCopyInto(out *GameServerBuild)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
func (*GameServerBuild) DeepCopyObject ¶
func (in *GameServerBuild) DeepCopyObject() runtime.Object
DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object.
func (*GameServerBuild) SetupWebhookWithManager ¶ added in v0.4.0
func (r *GameServerBuild) SetupWebhookWithManager(mgr ctrl.Manager) error
func (*GameServerBuild) ValidateCreate ¶ added in v0.4.0
func (r *GameServerBuild) ValidateCreate() error
ValidateCreate implements webhook.Validator so a webhook will be registered for the type
func (*GameServerBuild) ValidateDelete ¶ added in v0.4.0
func (r *GameServerBuild) ValidateDelete() error
ValidateDelete implements webhook.Validator so a webhook will be registered for the type
func (*GameServerBuild) ValidateUpdate ¶ added in v0.4.0
func (r *GameServerBuild) ValidateUpdate(old runtime.Object) error
ValidateUpdate implements webhook.Validator so a webhook will be registered for the type
type GameServerBuildHealth ¶
type GameServerBuildHealth string
+kubebuilder:validation:Enum=Healthy;Unhealthy GameServerBuildHealth describes the health of the game server build
const ( BuildHealthy GameServerBuildHealth = "Healthy" BuildUnhealthy GameServerBuildHealth = "Unhealthy" )
type GameServerBuildList ¶
type GameServerBuildList struct { metav1.TypeMeta `json:",inline"` metav1.ListMeta `json:"metadata,omitempty"` Items []GameServerBuild `json:"items"` }
GameServerBuildList contains a list of GameServerBuild
func (*GameServerBuildList) DeepCopy ¶
func (in *GameServerBuildList) DeepCopy() *GameServerBuildList
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerBuildList.
func (*GameServerBuildList) DeepCopyInto ¶
func (in *GameServerBuildList) DeepCopyInto(out *GameServerBuildList)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
func (*GameServerBuildList) DeepCopyObject ¶
func (in *GameServerBuildList) DeepCopyObject() runtime.Object
DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object.
type GameServerBuildSpec ¶
type GameServerBuildSpec struct { //+kubebuilder:validation:Minimum=0 // StandingBy is the requested number of standingBy servers StandingBy int `json:"standingBy,omitempty"` //+kubebuilder:validation:Minimum=0 // Max is the maximum number of servers in any state Max int `json:"max,omitempty"` // Template describes the pod template specification of the game server Template corev1.PodTemplateSpec `json:"template,omitempty"` //+kubebuilder:validation:Required // TitleID is the TitleID this Build belongs to TitleID string `json:"titleID,omitempty"` //+kubebuilder:validation:Required // Build is is the BuildID for this Build BuildID string `json:"buildID,omitempty"` //+kubebuilder:validation:Required // PortsToExpose is an array of ports that will be exposed on the VM PortsToExpose []int32 `json:"portsToExpose,omitempty"` //+kubebuilder:default=5 //+kubebuilder:validation:Minimum=0 // CrashesToMarkUnhealthy is the number of crashes needed to mark the build unhealthy CrashesToMarkUnhealthy int `json:"crashesToMarkUnhealthy,omitempty"` // BuildMetadata is the metadata for this GameServerBuild BuildMetadata []BuildMetadataItem `json:"buildMetadata,omitempty"` }
GameServerBuildSpec defines the desired state of GameServerBuild
func (*GameServerBuildSpec) DeepCopy ¶
func (in *GameServerBuildSpec) DeepCopy() *GameServerBuildSpec
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerBuildSpec.
func (*GameServerBuildSpec) DeepCopyInto ¶
func (in *GameServerBuildSpec) DeepCopyInto(out *GameServerBuildSpec)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type GameServerBuildStatus ¶
type GameServerBuildStatus struct { // CurrentPending is the number of pending servers CurrentPending int `json:"currentPending,omitempty"` // CurrentInitializing is the number of initializing servers CurrentInitializing int `json:"currentInitializing,omitempty"` // CurrentStandingBy is the number of standingBy servers CurrentStandingBy int `json:"currentStandingBy,omitempty"` // CurrentStandingByReadyDesired represents the number of servers that have reached the standingBy state vs the one that is desired CurrentStandingByReadyDesired string `json:"currentStandingByReadyDesired,omitempty"` // CurrentActive is the number of active servers CurrentActive int `json:"currentActive,omitempty"` // CrashesCount is the number of crashed servers CrashesCount int `json:"crashesCount,omitempty"` // Health is the health of the GameServerBuild Health GameServerBuildHealth `json:"health,omitempty"` }
GameServerBuildStatus defines the observed state of GameServerBuild
func (*GameServerBuildStatus) DeepCopy ¶
func (in *GameServerBuildStatus) DeepCopy() *GameServerBuildStatus
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerBuildStatus.
func (*GameServerBuildStatus) DeepCopyInto ¶
func (in *GameServerBuildStatus) DeepCopyInto(out *GameServerBuildStatus)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type GameServerDetail ¶
type GameServerDetail struct { metav1.TypeMeta `json:",inline"` metav1.ObjectMeta `json:"metadata,omitempty"` Spec GameServerDetailSpec `json:"spec,omitempty"` Status GameServerDetailStatus `json:"status,omitempty"` }
GameServerDetail is the Schema for the gameserverdetails API
func (*GameServerDetail) DeepCopy ¶
func (in *GameServerDetail) DeepCopy() *GameServerDetail
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerDetail.
func (*GameServerDetail) DeepCopyInto ¶
func (in *GameServerDetail) DeepCopyInto(out *GameServerDetail)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
func (*GameServerDetail) DeepCopyObject ¶
func (in *GameServerDetail) DeepCopyObject() runtime.Object
DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object.
type GameServerDetailList ¶
type GameServerDetailList struct { metav1.TypeMeta `json:",inline"` metav1.ListMeta `json:"metadata,omitempty"` Items []GameServerDetail `json:"items"` }
GameServerDetailList contains a list of GameServerDetail
func (*GameServerDetailList) DeepCopy ¶
func (in *GameServerDetailList) DeepCopy() *GameServerDetailList
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerDetailList.
func (*GameServerDetailList) DeepCopyInto ¶
func (in *GameServerDetailList) DeepCopyInto(out *GameServerDetailList)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
func (*GameServerDetailList) DeepCopyObject ¶
func (in *GameServerDetailList) DeepCopyObject() runtime.Object
DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object.
type GameServerDetailSpec ¶
type GameServerDetailSpec struct { ConnectedPlayersCount int `json:"connectedPlayersCount,omitempty"` ConnectedPlayers []string `json:"connectedPlayers,omitempty"` }
GameServerDetailSpec defines the desired state of GameServerDetail
func (*GameServerDetailSpec) DeepCopy ¶
func (in *GameServerDetailSpec) DeepCopy() *GameServerDetailSpec
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerDetailSpec.
func (*GameServerDetailSpec) DeepCopyInto ¶
func (in *GameServerDetailSpec) DeepCopyInto(out *GameServerDetailSpec)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type GameServerDetailStatus ¶
type GameServerDetailStatus struct { }
GameServerDetailStatus defines the observed state of GameServerDetail
func (*GameServerDetailStatus) DeepCopy ¶
func (in *GameServerDetailStatus) DeepCopy() *GameServerDetailStatus
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerDetailStatus.
func (*GameServerDetailStatus) DeepCopyInto ¶
func (in *GameServerDetailStatus) DeepCopyInto(out *GameServerDetailStatus)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type GameServerHealth ¶
type GameServerHealth string
+kubebuilder:validation:Enum=Healthy;Unhealthy GameServerHealth describes the health of the game server
const ( Healthy GameServerHealth = "Healthy" Unhealthy GameServerHealth = "Unhealthy" )
type GameServerList ¶
type GameServerList struct { metav1.TypeMeta `json:",inline"` metav1.ListMeta `json:"metadata,omitempty"` Items []GameServer `json:"items"` }
GameServerList contains a list of GameServer
func (*GameServerList) DeepCopy ¶
func (in *GameServerList) DeepCopy() *GameServerList
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerList.
func (*GameServerList) DeepCopyInto ¶
func (in *GameServerList) DeepCopyInto(out *GameServerList)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
func (*GameServerList) DeepCopyObject ¶
func (in *GameServerList) DeepCopyObject() runtime.Object
DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object.
type GameServerSpec ¶
type GameServerSpec struct { // Template describes the pod template specification of the game server Template corev1.PodTemplateSpec `json:"template,omitempty"` //+kubebuilder:validation:Required // TitleID is the TitleID this GameServer belongs to TitleID string `json:"titleID,omitempty"` //+kubebuilder:validation:Required // Build is the BuildID for this GameServer BuildID string `json:"buildID,omitempty"` //+kubebuilder:validation:Required // PortsToExpose is an array of ports that will be exposed on the VM PortsToExpose []int32 `json:"portsToExpose,omitempty"` // BuildMetadata is the metadata for the GameServerBuild this GameServer belongs to BuildMetadata []BuildMetadataItem `json:"buildMetadata,omitempty"` }
GameServerSpec defines the desired state of GameServer
func (*GameServerSpec) DeepCopy ¶
func (in *GameServerSpec) DeepCopy() *GameServerSpec
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerSpec.
func (*GameServerSpec) DeepCopyInto ¶
func (in *GameServerSpec) DeepCopyInto(out *GameServerSpec)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type GameServerState ¶
type GameServerState string
+kubebuilder:validation:Enum=Initializing;Active;StandingBy;Crashed;GameCompleted GameServerState describes the state of the game server
const ( GameServerStateInitializing GameServerState = "Initializing" GameServerStateStandingBy GameServerState = "StandingBy" GameServerStateActive GameServerState = "Active" GameServerStateCrashed GameServerState = "Crashed" GameServerStateGameCompleted GameServerState = "GameCompleted" )
type GameServerStatus ¶
type GameServerStatus struct { // Health defines the health of the game server Health GameServerHealth `json:"health,omitempty"` // State defines the state of the game server (Initializing, StandingBy, Active etc.) State GameServerState `json:"state,omitempty"` // PublicIP is the PublicIP of the game server PublicIP string `json:"publicIP,omitempty"` // Ports is a concatenated list of the ports this game server listens to Ports string `json:"ports,omitempty"` // SessionID is used during allocation to uniquely identify a game session SessionID string `json:"sessionID,omitempty"` // SessionCookie is an optional parameter that can be set during allocation. It is passed to the game server process SessionCookie string `json:"sessionCookie,omitempty"` // InitialPlayers is an optional list of usernames of the initial players that will enter the server. It is used for validation via the game server process InitialPlayers []string `json:"initialPlayers,omitempty"` // NodeAge is the age in days of the Node (VM) hosting this game server NodeAge int `json:"nodeAge,omitempty"` // NodeName is the name of the Node (VM) hosting this game server NodeName string `json:"nodeName,omitempty"` }
GameServerStatus defines the observed state of GameServer
func (*GameServerStatus) DeepCopy ¶
func (in *GameServerStatus) DeepCopy() *GameServerStatus
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerStatus.
func (*GameServerStatus) DeepCopyInto ¶
func (in *GameServerStatus) DeepCopyInto(out *GameServerStatus)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.