Documentation ¶
Overview ¶
Random package contains implementation of random value generators that are used for functional as well as non-functional testing. Used to generate random objects and fill databases with unique objects.
Index ¶
- type TRandomArray
- type TRandomBoolean
- type TRandomDateTime
- type TRandomDouble
- type TRandomFloat
- type TRandomInteger
- type TRandomLong
- type TRandomString
- type TRandomText
- func (c *TRandomText) Adjective() string
- func (c *TRandomText) Color() string
- func (c *TRandomText) Email() string
- func (c *TRandomText) FullName() string
- func (c *TRandomText) Phone() string
- func (c *TRandomText) Phrase(min int, max int) string
- func (c *TRandomText) Stuff() string
- func (c *TRandomText) Text(min int, max int) string
- func (c *TRandomText) Verb() string
- func (c *TRandomText) Word() string
- func (c *TRandomText) Words(min int, max int) string
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type TRandomArray ¶
type TRandomArray struct{}
Random generator for array objects.
Examples:
value1 := RandomArray.pick([1, 2, 3, 4]); // Possible result: 3
var RandomArray *TRandomArray = &TRandomArray{}
func (*TRandomArray) Pick ¶
func (c *TRandomArray) Pick(value interface{}) interface{}
Picks a random element from specified array. Parameters:
- values: an array of any interface
Returns a randomly picked item.
type TRandomBoolean ¶
type TRandomBoolean struct{}
Random generator for boolean values.
Example:
value1 := RandomBoolean.nextBoolean(); // Possible result: true value2 := RandomBoolean.chance(1,3); // Possible result: false
var RandomBoolean *TRandomBoolean = &TRandomBoolean{}
func (*TRandomBoolean) Chance ¶
func (c *TRandomBoolean) Chance(chances int, maxChances int) bool
Calculates "chance" out of "max chances". Example: 1 chance out of 3 chances (or 33.3%)
- chance: number - a chance proportional to maxChances.
- maxChances: number - a maximum number of chances
func (*TRandomBoolean) NextBoolean ¶
func (c *TRandomBoolean) NextBoolean() bool
Generates a random boolean value.
type TRandomDateTime ¶
type TRandomDateTime struct{}
Random generator for Date time values.
Example:
value1 := RandomDateTime.nextDate(time.Parse(shortForm, "2007-Jan-01"), time.Parse(shortForm, "2010-Jan-01")); // Possible result: 2008-01-03 value2 := RandomDateTime.nextDateTime(time.Parse(shortForm, "2006-Jan-01"), time.Parse(shortForm, "2017-Jan-01"));// Possible result: 2007-03-11 11:20:32 value3 := RandomDateTime.updateDateTime(time.Parse(shortForm, "2010-Jan-01"), );// Possible result: 2010-02-05 11:33:23
var RandomDateTime *TRandomDateTime = &TRandomDateTime{}
func (*TRandomDateTime) NextDate ¶
Generates a random Date in the range ['minYear', 'maxYear']. This method generate dates without time (or time set to 00:00:00)
Parameters:
- min: time.Time - minimum range value
- max: time.Time - maximum range value
Returns time.Time - a random Date value.
func (*TRandomDateTime) NextDateTime ¶
Generates a random Date and time in the range ['minYear', 'maxYear']. This method generate dates without time (or time set to 00:00:00)
Parameters:
- min: time.Time minimum range value
- max: time.Time - maximum range value
Returns time.Time a random Date and Time value.
func (*TRandomDateTime) UpdateDateTime ¶
type TRandomDouble ¶
type TRandomDouble struct{}
Random generator for double values.
Example:
value1 := RandomDouble.nextDouble(5, 10); // Possible result: 7.3 value2 := RandomDouble.nextDouble(10); // Possible result: 3.7 value3 := RandomDouble.updateDouble(10, 3); // Possible result: 9.2
var RandomDouble *TRandomDouble = &TRandomDouble{}
func (*TRandomDouble) NextDouble ¶
func (c *TRandomDouble) NextDouble(min float64, max float64) float64
Generates a random double value in the range ['min', 'max']. Parameters:
- min: float64 - minimum range value
- max: float64 - max range value
Returns: float64 - a random value.
func (*TRandomDouble) UpdateDouble ¶
func (c *TRandomDouble) UpdateDouble(value float64, interval float64) float64
Updates (drifts) a double value within specified range defined Parameters:
- value: float64 - value to drift.
- interval: float64 - a range to drift. Default: 10% of the value
Returns float64
type TRandomFloat ¶
type TRandomFloat struct{}
Random generator for float values.
Examples:
value1 := RandomFloat.nextFloat(5, 10); // Possible result: 7.3 value2 := RandomFloat.nextFloat(10); // Possible result: 3.7 value3 := RandomFloat.updateFloat(10, 3); // Possible result: 9.2
var RandomFloat *TRandomFloat = &TRandomFloat{}
func (*TRandomFloat) NextFloat ¶
func (c *TRandomFloat) NextFloat(min float32, max float32) float32
Generates a float in the range ['min', 'max']. If 'max' is omitted, then the range will be set to [0, 'min'].
Parameters:
- min: float32 - minimum value of the float that will be generated. If 'max' is omitted, then 'max' is set to 'min' and 'min' is set to 0.
- max: float32 - maximum value of the float that will be generated. Defaults to 'min' if omitted.
Returns generated random float32 value.
func (*TRandomFloat) UpdateFloat ¶
func (c *TRandomFloat) UpdateFloat(value float32, interval float32) float32
Updates (drifts) a float value within specified range defined Parameters:
- value: float32 - value to drift.
- interval: float32 - a range. Default: 10% of the value
Returns float32
type TRandomInteger ¶
type TRandomInteger struct{}
Random generator for integer values. Example:
value1 := RandomInteger.nextInteger(5, 10); // Possible result: 7 value2 := RandomInteger.nextInteger(10); // Possible result: 3 value3 := RandomInteger.updateInteger(10, 3); // Possible result: 9
var RandomInteger *TRandomInteger = &TRandomInteger{}
func (*TRandomInteger) NextInteger ¶
func (c *TRandomInteger) NextInteger(min int, max int) int
func (*TRandomInteger) Sequence ¶
func (c *TRandomInteger) Sequence(min int, max int) []int
Generates a random sequence of integers starting from 0 like: [0,1,2,3...??]
Parameters:
- min: int - minimum value of the integer that will be generated. If 'max' is omitted, then 'max' is set to 'min' and 'min' is set to 0.
- max: int - maximum value of the int that will be generated. Defaults to 'min' if omitted.
Returns generated array of integers.
func (*TRandomInteger) UpdateInteger ¶
func (c *TRandomInteger) UpdateInteger(value int, interval int) int
Updates (drifts) a integer value within specified range defined
Parameters:
- value: int - a integer value to drift.
- interval:int - a range. Default: 10% of the value
Returns int
type TRandomLong ¶
type TRandomLong struct{}
Random generator for integer values. Example:
value1 := RandomLong.nextLong(5, 10); // Possible result: 7 value2 := RandomLong.nextLong(10); // Possible result: 3 value3 := RandomLong.updateLong(10, 3); // Possible result: 9
var RandomLong *TRandomLong = &TRandomLong{}
func (*TRandomLong) NextLong ¶
func (c *TRandomLong) NextLong(min int64, max int64) int64
Generates a integer in the range ['min', 'max']. If 'max' is omitted, then the range will be set to [0, 'min'].
Parameters:
- min: int64 - minimum value of the integer that will be generated. If 'max' is omitted, then 'max' is set to 'min' and 'min' is set to 0.
- max: int64 - maximum value of the int that will be generated. Defaults to 'min' if omitted.
Returns generated random int64 value.
func (*TRandomLong) Sequence ¶
func (c *TRandomLong) Sequence(min int64, max int64) []int64
Generates a random sequence of integers starting from 0 like: [0,1,2,3...??]
Parameters:
- min: int64 - minimum value of the integer that will be generated. If 'max' is omitted, then 'max' is set to 'min' and 'min' is set to 0.
- max: int64 - maximum value of the int that will be generated. Defaults to 'min' if omitted.
Returns generated array of int64.
func (*TRandomLong) UpdateLong ¶
func (c *TRandomLong) UpdateLong(value int64, interval int64) int64
Updates (drifts) a integer value within specified range defined
Parameters:
- value: int - a integer value to drift.
- interval:int - a range. Default: 10% of the value
Returns int
type TRandomString ¶
type TRandomString struct{}
Random generator for string values.
Example:
value1 := RandomString.pickChar("ABC"); // Possible result: "C" value2 := RandomString.pick(["A","B","C"]); // Possible result: "gBW"
var RandomString *TRandomString = &TRandomString{}
func (*TRandomString) Distort ¶
func (c *TRandomString) Distort(value string) string
func (*TRandomString) NextAlphaChar ¶
func (c *TRandomString) NextAlphaChar() byte
Generates random alpha characted [A-Za-z]
Returns a random characted.
func (*TRandomString) NextString ¶
func (c *TRandomString) NextString(minLength int, maxLength int) string
Generates a random string, consisting of upper and lower case letters (of the English alphabet), digits (0-9), and symbols ("_,.:-/.[].{},#-!,$=%.+^.&*-() ").
Parameters:
- minLength: int - minimum string length.
- maxLength: int - maximum string length.
Returns a random string.
func (*TRandomString) Pick ¶
func (c *TRandomString) Pick(values []string) string
Picks a random string from an array of string.
Parameters:
- values: string[] strings to pick from.
Returns a randomly picked string.
func (*TRandomString) PickChar ¶
func (c *TRandomString) PickChar(values string) byte
Picks a random character from a string.
Parameters:
- values: string to pick a char from
Returnsa randomly picked char.
type TRandomText ¶
type TRandomText struct{}
Random generator for various text values like names, addresses or phone numbers.
Example:
value1 := RandomText.FullName(); // Possible result: "Segio" value2 := RandomText.Verb(); // Possible result: "Run" value3 := RandomText.Text(50); // Possible result: "Run jorge. Red high scream?"
var RandomText *TRandomText = &TRandomText{}
func (*TRandomText) Adjective ¶
func (c *TRandomText) Adjective() string
Return string with random adjective
func (*TRandomText) FullName ¶
func (c *TRandomText) FullName() string
Return string with random full name
func (*TRandomText) Phrase ¶
func (c *TRandomText) Phrase(min int, max int) string
Return string with random phrase