runtime

package
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Published: Nov 21, 2024 License: Apache-2.0 Imports: 7 Imported by: 0

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Constants

This section is empty.

Variables

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var HeartbeatInterval = 3 * time.Second

HeartbeatInterval is heartbeat interval for checking worker stage TODO: expose this config in lib

Functions

This section is empty.

Types

type FinishedTaskStatus

type FinishedTaskStatus = metadata.FinishedTaskStatus

FinishedTaskStatus wraps the TaskStatus with FinishedStatus. It only used when a task is finished.

type TaskStatus

type TaskStatus = metadata.TaskStatus

TaskStatus defines the running task status.

func NewOfflineStatus

func NewOfflineStatus(task string) TaskStatus

NewOfflineStatus is used when jobmaster receives a worker offline.

type WorkerStage

type WorkerStage int

WorkerStage represents the stage of a worker.

const (
	WorkerCreating WorkerStage = iota + 1
	WorkerOnline
	WorkerFinished
	WorkerOffline
)

All available WorkerStage

func (WorkerStage) MarshalJSON

func (ws WorkerStage) MarshalJSON() ([]byte, error)

MarshalJSON marshals the enum as a quoted json string

func (WorkerStage) String

func (ws WorkerStage) String() string

String implements fmt.Stringer interface

func (*WorkerStage) UnmarshalJSON

func (ws *WorkerStage) UnmarshalJSON(b []byte) error

UnmarshalJSON unmashals a quoted json string to the enum value

type WorkerStatus

type WorkerStatus struct {
	TaskID         string
	ID             frameModel.WorkerID
	Unit           framework.WorkerType
	Stage          WorkerStage
	CfgModRevision uint64
	// contains filtered or unexported fields
}

WorkerStatus manages worker state machine

func InitWorkerStatus

func InitWorkerStatus(taskID string, unit framework.WorkerType, id frameModel.WorkerID) WorkerStatus

InitWorkerStatus creates a new worker status and initializes it

func NewWorkerStatus

func NewWorkerStatus(taskID string, unit framework.WorkerType, id frameModel.WorkerID, stage WorkerStage, cfgModRevision uint64) WorkerStatus

NewWorkerStatus creates a new WorkerStatus instance

func (*WorkerStatus) CreateFailed

func (w *WorkerStatus) CreateFailed() bool

CreateFailed checks whether the worker creation is failed

func (*WorkerStatus) IsOffline

func (w *WorkerStatus) IsOffline() bool

IsOffline checks whether worker stage is offline

func (*WorkerStatus) IsTombStone

func (w *WorkerStatus) IsTombStone() bool

IsTombStone returns whether the worker is tombstone, which means we don't need to stop it.

func (*WorkerStatus) RunAsExpected

func (w *WorkerStatus) RunAsExpected() bool

RunAsExpected returns whether a worker is running. Currently, we regard worker run as expected except it is offline.

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