Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Common ¶
type Common struct { Sprite bhvrCommon.Sprite Position r2.Point // Position of the object based on cartesian room Angle float64 // Angle of the object based on sprite anchor }
type Platformer ¶
type Platformer struct { }
func (*Platformer) Draw ¶
func (bhvr *Platformer) Draw(screen gm.Screen)
func (*Platformer) Init ¶
func (bhvr *Platformer) Init()
func (*Platformer) Update ¶
func (bhvr *Platformer) Update()
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