Documentation
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Index ¶
- type Game
- func (g *Game) Char(r rune)
- func (g *Game) CmdMove()
- func (g *Game) CmdTurn(td turnDirection)
- func (g *Game) Draw(d grid.DrawableGrid)
- func (g *Game) Fin(last bool) bool
- func (g *Game) Key(e grid.KeyEvent)
- func (g *Game) MouseClick(e grid.MouseClickEvent)
- func (g *Game) MouseDrag(e grid.MouseDragEvent)
- func (g *Game) MouseMove(e grid.MouseMoveEvent)
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Game ¶
type Game struct {
// contains filtered or unexported fields
}
func (*Game) Draw ¶
func (g *Game) Draw(d grid.DrawableGrid)
func (*Game) MouseClick ¶
func (g *Game) MouseClick(e grid.MouseClickEvent)
func (*Game) MouseDrag ¶
func (g *Game) MouseDrag(e grid.MouseDragEvent)
func (*Game) MouseMove ¶
func (g *Game) MouseMove(e grid.MouseMoveEvent)
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