Documentation ¶
Index ¶
- Variables
- type LeaderBoardInput
- func (*LeaderBoardInput) Descriptor() ([]byte, []int)deprecated
- func (x *LeaderBoardInput) GetGameName() string
- func (x *LeaderBoardInput) GetNumValues() int32
- func (x *LeaderBoardInput) GetPlayerCount() int32
- func (*LeaderBoardInput) ProtoMessage()
- func (x *LeaderBoardInput) ProtoReflect() protoreflect.Message
- func (x *LeaderBoardInput) Reset()
- func (x *LeaderBoardInput) String() string
- type MyTeamInput
- func (*MyTeamInput) Descriptor() ([]byte, []int)deprecated
- func (x *MyTeamInput) GetGameName() string
- func (x *MyTeamInput) GetPlayerCount() int32
- func (x *MyTeamInput) GetUID() string
- func (*MyTeamInput) ProtoMessage()
- func (x *MyTeamInput) ProtoReflect() protoreflect.Message
- func (x *MyTeamInput) Reset()
- func (x *MyTeamInput) String() string
- type RankedTeam
- func (*RankedTeam) Descriptor() ([]byte, []int)deprecated
- func (x *RankedTeam) GetGameId() string
- func (x *RankedTeam) GetGameMode() int32
- func (x *RankedTeam) GetMembers() []*TeamMember
- func (x *RankedTeam) GetName() string
- func (x *RankedTeam) GetRanking() int32
- func (*RankedTeam) ProtoMessage()
- func (x *RankedTeam) ProtoReflect() protoreflect.Message
- func (x *RankedTeam) Reset()
- func (x *RankedTeam) String() string
- type Team
- func (*Team) Descriptor() ([]byte, []int)deprecated
- func (x *Team) GetGameId() string
- func (x *Team) GetGameMode() int32
- func (x *Team) GetMembers() []*TeamMember
- func (x *Team) GetName() string
- func (*Team) ProtoMessage()
- func (x *Team) ProtoReflect() protoreflect.Message
- func (x *Team) Reset()
- func (x *Team) String() string
- type TeamInput
- func (*TeamInput) Descriptor() ([]byte, []int)deprecated
- func (x *TeamInput) GetGameMode() int32
- func (x *TeamInput) GetGameName() string
- func (x *TeamInput) GetScore() int32
- func (x *TeamInput) GetSessionID() string
- func (*TeamInput) ProtoMessage()
- func (x *TeamInput) ProtoReflect() protoreflect.Message
- func (x *TeamInput) Reset()
- func (x *TeamInput) String() string
- type TeamMember
- func (*TeamMember) Descriptor() ([]byte, []int)deprecated
- func (x *TeamMember) GetDisplayName() string
- func (x *TeamMember) GetMemberType() string
- func (x *TeamMember) GetUID() string
- func (*TeamMember) ProtoMessage()
- func (x *TeamMember) ProtoReflect() protoreflect.Message
- func (x *TeamMember) Reset()
- func (x *TeamMember) String() string
- type TeamOutput
- func (*TeamOutput) Descriptor() ([]byte, []int)deprecated
- func (x *TeamOutput) GetIsNewHighScore() bool
- func (x *TeamOutput) GetTeam() *RankedTeam
- func (*TeamOutput) ProtoMessage()
- func (x *TeamOutput) ProtoReflect() protoreflect.Message
- func (x *TeamOutput) Reset()
- func (x *TeamOutput) String() string
Constants ¶
This section is empty.
Variables ¶
View Source
var File_team_proto protoreflect.FileDescriptor
Functions ¶
This section is empty.
Types ¶
type LeaderBoardInput ¶
type LeaderBoardInput struct { GameName string `protobuf:"bytes,1,opt,name=GameName,proto3" json:"GameName,omitempty"` PlayerCount int32 `protobuf:"varint,2,opt,name=PlayerCount,proto3" json:"PlayerCount,omitempty"` NumValues int32 `protobuf:"varint,3,opt,name=NumValues,proto3" json:"NumValues,omitempty"` // contains filtered or unexported fields }
func (*LeaderBoardInput) Descriptor
deprecated
func (*LeaderBoardInput) Descriptor() ([]byte, []int)
Deprecated: Use LeaderBoardInput.ProtoReflect.Descriptor instead.
func (*LeaderBoardInput) GetGameName ¶
func (x *LeaderBoardInput) GetGameName() string
func (*LeaderBoardInput) GetNumValues ¶
func (x *LeaderBoardInput) GetNumValues() int32
func (*LeaderBoardInput) GetPlayerCount ¶
func (x *LeaderBoardInput) GetPlayerCount() int32
func (*LeaderBoardInput) ProtoMessage ¶
func (*LeaderBoardInput) ProtoMessage()
func (*LeaderBoardInput) ProtoReflect ¶
func (x *LeaderBoardInput) ProtoReflect() protoreflect.Message
func (*LeaderBoardInput) Reset ¶
func (x *LeaderBoardInput) Reset()
func (*LeaderBoardInput) String ¶
func (x *LeaderBoardInput) String() string
type MyTeamInput ¶
type MyTeamInput struct { GameName string `protobuf:"bytes,1,opt,name=GameName,proto3" json:"GameName,omitempty"` PlayerCount int32 `protobuf:"varint,2,opt,name=PlayerCount,proto3" json:"PlayerCount,omitempty"` UID string `protobuf:"bytes,3,opt,name=UID,proto3" json:"UID,omitempty"` // contains filtered or unexported fields }
func (*MyTeamInput) Descriptor
deprecated
func (*MyTeamInput) Descriptor() ([]byte, []int)
Deprecated: Use MyTeamInput.ProtoReflect.Descriptor instead.
func (*MyTeamInput) GetGameName ¶
func (x *MyTeamInput) GetGameName() string
func (*MyTeamInput) GetPlayerCount ¶
func (x *MyTeamInput) GetPlayerCount() int32
func (*MyTeamInput) GetUID ¶
func (x *MyTeamInput) GetUID() string
func (*MyTeamInput) ProtoMessage ¶
func (*MyTeamInput) ProtoMessage()
func (*MyTeamInput) ProtoReflect ¶
func (x *MyTeamInput) ProtoReflect() protoreflect.Message
func (*MyTeamInput) Reset ¶
func (x *MyTeamInput) Reset()
func (*MyTeamInput) String ¶
func (x *MyTeamInput) String() string
type RankedTeam ¶
type RankedTeam struct { Name string `protobuf:"bytes,1,opt,name=Name,proto3" json:"Name,omitempty"` Members []*TeamMember `protobuf:"bytes,2,rep,name=Members,proto3" json:"Members,omitempty"` GameMode int32 `protobuf:"varint,3,opt,name=GameMode,proto3" json:"GameMode,omitempty"` GameId string `protobuf:"bytes,4,opt,name=GameId,proto3" json:"GameId,omitempty"` Ranking int32 `protobuf:"varint,5,opt,name=Ranking,proto3" json:"Ranking,omitempty"` // contains filtered or unexported fields }
func (*RankedTeam) Descriptor
deprecated
func (*RankedTeam) Descriptor() ([]byte, []int)
Deprecated: Use RankedTeam.ProtoReflect.Descriptor instead.
func (*RankedTeam) GetGameId ¶
func (x *RankedTeam) GetGameId() string
func (*RankedTeam) GetGameMode ¶
func (x *RankedTeam) GetGameMode() int32
func (*RankedTeam) GetMembers ¶
func (x *RankedTeam) GetMembers() []*TeamMember
func (*RankedTeam) GetName ¶
func (x *RankedTeam) GetName() string
func (*RankedTeam) GetRanking ¶
func (x *RankedTeam) GetRanking() int32
func (*RankedTeam) ProtoMessage ¶
func (*RankedTeam) ProtoMessage()
func (*RankedTeam) ProtoReflect ¶
func (x *RankedTeam) ProtoReflect() protoreflect.Message
func (*RankedTeam) Reset ¶
func (x *RankedTeam) Reset()
func (*RankedTeam) String ¶
func (x *RankedTeam) String() string
type Team ¶
type Team struct { Name string `protobuf:"bytes,1,opt,name=Name,proto3" json:"Name,omitempty"` Members []*TeamMember `protobuf:"bytes,2,rep,name=Members,proto3" json:"Members,omitempty"` GameMode int32 `protobuf:"varint,3,opt,name=GameMode,proto3" json:"GameMode,omitempty"` GameId string `protobuf:"bytes,4,opt,name=GameId,proto3" json:"GameId,omitempty"` // contains filtered or unexported fields }
func (*Team) Descriptor
deprecated
func (*Team) GetGameMode ¶
func (*Team) GetMembers ¶
func (x *Team) GetMembers() []*TeamMember
func (*Team) ProtoMessage ¶
func (*Team) ProtoMessage()
func (*Team) ProtoReflect ¶
func (x *Team) ProtoReflect() protoreflect.Message
type TeamInput ¶
type TeamInput struct { GameName string `protobuf:"bytes,1,opt,name=GameName,proto3" json:"GameName,omitempty"` GameMode int32 `protobuf:"varint,2,opt,name=GameMode,proto3" json:"GameMode,omitempty"` Score int32 `protobuf:"varint,3,opt,name=Score,proto3" json:"Score,omitempty"` SessionID string `protobuf:"bytes,4,opt,name=SessionID,proto3" json:"SessionID,omitempty"` // contains filtered or unexported fields }
func (*TeamInput) Descriptor
deprecated
func (*TeamInput) GetGameMode ¶
func (*TeamInput) GetGameName ¶
func (*TeamInput) GetSessionID ¶
func (*TeamInput) ProtoMessage ¶
func (*TeamInput) ProtoMessage()
func (*TeamInput) ProtoReflect ¶
func (x *TeamInput) ProtoReflect() protoreflect.Message
type TeamMember ¶
type TeamMember struct { UID string `protobuf:"bytes,1,opt,name=UID,proto3" json:"UID,omitempty"` DisplayName string `protobuf:"bytes,2,opt,name=DisplayName,proto3" json:"DisplayName,omitempty"` MemberType string `protobuf:"bytes,3,opt,name=MemberType,proto3" json:"MemberType,omitempty"` // contains filtered or unexported fields }
func (*TeamMember) Descriptor
deprecated
func (*TeamMember) Descriptor() ([]byte, []int)
Deprecated: Use TeamMember.ProtoReflect.Descriptor instead.
func (*TeamMember) GetDisplayName ¶
func (x *TeamMember) GetDisplayName() string
func (*TeamMember) GetMemberType ¶
func (x *TeamMember) GetMemberType() string
func (*TeamMember) GetUID ¶
func (x *TeamMember) GetUID() string
func (*TeamMember) ProtoMessage ¶
func (*TeamMember) ProtoMessage()
func (*TeamMember) ProtoReflect ¶
func (x *TeamMember) ProtoReflect() protoreflect.Message
func (*TeamMember) Reset ¶
func (x *TeamMember) Reset()
func (*TeamMember) String ¶
func (x *TeamMember) String() string
type TeamOutput ¶
type TeamOutput struct { Team *RankedTeam `protobuf:"bytes,1,opt,name=Team,proto3" json:"Team,omitempty"` IsNewHighScore bool `protobuf:"varint,2,opt,name=IsNewHighScore,proto3" json:"IsNewHighScore,omitempty"` // contains filtered or unexported fields }
func (*TeamOutput) Descriptor
deprecated
func (*TeamOutput) Descriptor() ([]byte, []int)
Deprecated: Use TeamOutput.ProtoReflect.Descriptor instead.
func (*TeamOutput) GetIsNewHighScore ¶
func (x *TeamOutput) GetIsNewHighScore() bool
func (*TeamOutput) GetTeam ¶
func (x *TeamOutput) GetTeam() *RankedTeam
func (*TeamOutput) ProtoMessage ¶
func (*TeamOutput) ProtoMessage()
func (*TeamOutput) ProtoReflect ¶
func (x *TeamOutput) ProtoReflect() protoreflect.Message
func (*TeamOutput) Reset ¶
func (x *TeamOutput) Reset()
func (*TeamOutput) String ¶
func (x *TeamOutput) String() string
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