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Constants ¶
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const ( File = "config.unitehud" MainDisplay = "Main Display" )
Variables ¶
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Functions ¶
Types ¶
type Config ¶
type Config struct { Window string LostWindow string `json:"-"` Record bool `json:"-"` // Record all matched images and logs. Balls image.Rectangle Map image.Rectangle Scores image.Rectangle Time image.Rectangle Filenames map[string]map[string][]filter.Filter `json:"-"` Templates map[string]map[string][]template.Template `json:"-"` Scales Scales Dir string Acceptance float32 // contains filtered or unexported fields }
var Current Config
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