Documentation
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Index ¶
- type CallBackFn
- type EntityBase
- type EntityID
- type EntityIF
- type EntityType
- type Manager
- func (m *Manager) Add(entity EntityIF)
- func (m *Manager) AddRangeOfEntity(entity EntityIF, vector *r3.Vector, entityType EntityType)
- func (m *Manager) EntitiesInRange(entity EntityIF, radius float64, isIncludeSelf bool) ([]EntityID, error)
- func (m *Manager) Move(entity EntityIF, point *r3.Vector)
- func (m *Manager) Remove(entity EntityIF)
- type Node
- type RangeTrigger
- type RangeTriggerNode
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type CallBackFn ¶
type CallBackFn func()
type EntityBase ¶
type EntityBase struct { Vec *r3.Vector AoiId EntityID Radius float64 // contains filtered or unexported fields }
EntityBase aoi entity base
func (*EntityBase) GetEntityID ¶
func (e *EntityBase) GetEntityID() EntityID
func (*EntityBase) GetNode ¶
func (e *EntityBase) GetNode() *Node
func (*EntityBase) GetPosition ¶
func (e *EntityBase) GetPosition() *r3.Vector
func (*EntityBase) GetRadius ¶
func (e *EntityBase) GetRadius() float64
type EntityType ¶
type EntityType uint16
type Manager ¶
type Manager struct {
// contains filtered or unexported fields
}
Manager aoi manager
func (*Manager) AddRangeOfEntity ¶
func (m *Manager) AddRangeOfEntity(entity EntityIF, vector *r3.Vector, entityType EntityType)
AddRangeOfEntity ...
type RangeTrigger ¶
type RangeTrigger struct {
// contains filtered or unexported fields
}
type RangeTriggerNode ¶
func (*RangeTriggerNode) GetEntityID ¶
func (n *RangeTriggerNode) GetEntityID() EntityID
func (*RangeTriggerNode) GetNode ¶
func (n *RangeTriggerNode) GetNode() *Node
func (*RangeTriggerNode) GetPosition ¶
func (n *RangeTriggerNode) GetPosition() *r3.Vector
func (*RangeTriggerNode) GetRadius ¶
func (n *RangeTriggerNode) GetRadius() float64
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