Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type BackgroundSystem ¶
type BackgroundSystem struct{}
func (*BackgroundSystem) Draw ¶
func (s *BackgroundSystem) Draw(_ engine.World, screen *ebiten.Image)
type GameOverSystem ¶
func (*GameOverSystem) Draw ¶
func (s *GameOverSystem) Draw(_ engine.World, screen *ebiten.Image)
func (*GameOverSystem) GetButton ¶
func (s *GameOverSystem) GetButton() *control.Button
func (*GameOverSystem) Update ¶
func (s *GameOverSystem) Update(_ engine.World)
type RenderField ¶
type RenderField struct {
*component.FieldProps
}
func (*RenderField) Draw ¶
func (r *RenderField) Draw(_ engine.World, screen *ebiten.Image)
type RenderTile ¶
type RenderTile struct {
*component.TilePropWrap
}
func (*RenderTile) Draw ¶
func (r *RenderTile) Draw(_ engine.World, screen *ebiten.Image)
func (*RenderTile) Update ¶
func (r *RenderTile) Update(_ engine.World)
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