Documentation ¶
Overview ¶
Package MSG_Player is a generated protocol buffer package.
It is generated from these files:
MSG_Player.proto
It has these top-level messages:
BasePlayerInfo_Repeat BaseMoney_Repeat CS_EnterServer_Req SC_EnterServer_Rsp CS_LeaveServer_Req SC_LeaveServer_Rsp CS_PlayerInfo_Req SC_PlayerInfo_Rsp
Index ¶
- Variables
- type BaseMoney_Repeat
- type BasePlayerInfo_Repeat
- type CS_EnterServer_Req
- type CS_LeaveServer_Req
- type CS_PlayerInfo_Req
- type EmBaseInfo
- type EmBaseMoney
- type ErrorCode
- type SC_EnterServer_Rsp
- type SC_LeaveServer_Rsp
- type SC_PlayerInfo_Rsp
- func (*SC_PlayerInfo_Rsp) Descriptor() ([]byte, []int)
- func (m *SC_PlayerInfo_Rsp) GetBaseInfo() *BasePlayerInfo_Repeat
- func (m *SC_PlayerInfo_Rsp) GetBaseMoney() *BaseMoney_Repeat
- func (*SC_PlayerInfo_Rsp) ProtoMessage()
- func (m *SC_PlayerInfo_Rsp) Reset()
- func (m *SC_PlayerInfo_Rsp) String() string
- type SUBMSG
Constants ¶
This section is empty.
Variables ¶
View Source
var EmBaseInfo_name = map[int32]string{
0: "baseInvalid",
1: "Name",
2: "Level",
3: "HeadIcon",
4: "DBID",
}
View Source
var EmBaseInfo_value = map[string]int32{
"baseInvalid": 0,
"Name": 1,
"Level": 2,
"HeadIcon": 3,
"DBID": 4,
}
View Source
var EmBaseMoney_name = map[int32]string{
0: "moneyInvalid",
1: "Coin",
}
View Source
var EmBaseMoney_value = map[string]int32{
"moneyInvalid": 0,
"Coin": 1,
}
View Source
var ErrorCode_name = map[int32]string{
0: "Invalid",
1: "Success",
2: "Fail",
}
View Source
var ErrorCode_value = map[string]int32{
"Invalid": 0,
"Success": 1,
"Fail": 2,
}
View Source
var SUBMSG_name = map[int32]string{
0: "Begin",
1: "CS_EnterServer",
2: "SC_EnterServer",
3: "CS_LeaveServer",
4: "SC_LeaveServer",
5: "CS_PlayerInfo",
6: "SC_PlayerInfo",
}
View Source
var SUBMSG_value = map[string]int32{
"Begin": 0,
"CS_EnterServer": 1,
"SC_EnterServer": 2,
"CS_LeaveServer": 3,
"SC_LeaveServer": 4,
"CS_PlayerInfo": 5,
"SC_PlayerInfo": 6,
}
Functions ¶
This section is empty.
Types ¶
type BaseMoney_Repeat ¶
type BaseMoney_Repeat struct {
Coin int64 `protobuf:"varint,1,opt,name=Coin" json:"Coin,omitempty"`
}
玩家基础金币类结构
func (*BaseMoney_Repeat) Descriptor ¶
func (*BaseMoney_Repeat) Descriptor() ([]byte, []int)
func (*BaseMoney_Repeat) ProtoMessage ¶
func (*BaseMoney_Repeat) ProtoMessage()
func (*BaseMoney_Repeat) Reset ¶
func (m *BaseMoney_Repeat) Reset()
func (*BaseMoney_Repeat) String ¶
func (m *BaseMoney_Repeat) String() string
type BasePlayerInfo_Repeat ¶
type BasePlayerInfo_Repeat struct { Name string `protobuf:"bytes,1,opt,name=Name" json:"Name,omitempty"` Level int32 `protobuf:"varint,2,opt,name=Level" json:"Level,omitempty"` HeadIcon string `protobuf:"bytes,3,opt,name=HeadIcon" json:"HeadIcon,omitempty"` DBID int64 `protobuf:"varint,4,opt,name=DBID" json:"DBID,omitempty"` }
玩家基础信息结构
func (*BasePlayerInfo_Repeat) Descriptor ¶
func (*BasePlayerInfo_Repeat) Descriptor() ([]byte, []int)
func (*BasePlayerInfo_Repeat) ProtoMessage ¶
func (*BasePlayerInfo_Repeat) ProtoMessage()
func (*BasePlayerInfo_Repeat) Reset ¶
func (m *BasePlayerInfo_Repeat) Reset()
func (*BasePlayerInfo_Repeat) String ¶
func (m *BasePlayerInfo_Repeat) String() string
type CS_EnterServer_Req ¶
type CS_EnterServer_Req struct { }
CS_EnterServer
func (*CS_EnterServer_Req) Descriptor ¶
func (*CS_EnterServer_Req) Descriptor() ([]byte, []int)
func (*CS_EnterServer_Req) ProtoMessage ¶
func (*CS_EnterServer_Req) ProtoMessage()
func (*CS_EnterServer_Req) Reset ¶
func (m *CS_EnterServer_Req) Reset()
func (*CS_EnterServer_Req) String ¶
func (m *CS_EnterServer_Req) String() string
type CS_LeaveServer_Req ¶
type CS_LeaveServer_Req struct { }
CS_LeaveServer
func (*CS_LeaveServer_Req) Descriptor ¶
func (*CS_LeaveServer_Req) Descriptor() ([]byte, []int)
func (*CS_LeaveServer_Req) ProtoMessage ¶
func (*CS_LeaveServer_Req) ProtoMessage()
func (*CS_LeaveServer_Req) Reset ¶
func (m *CS_LeaveServer_Req) Reset()
func (*CS_LeaveServer_Req) String ¶
func (m *CS_LeaveServer_Req) String() string
type CS_PlayerInfo_Req ¶
type CS_PlayerInfo_Req struct { }
CS_PlayerInfo
func (*CS_PlayerInfo_Req) Descriptor ¶
func (*CS_PlayerInfo_Req) Descriptor() ([]byte, []int)
func (*CS_PlayerInfo_Req) ProtoMessage ¶
func (*CS_PlayerInfo_Req) ProtoMessage()
func (*CS_PlayerInfo_Req) Reset ¶
func (m *CS_PlayerInfo_Req) Reset()
func (*CS_PlayerInfo_Req) String ¶
func (m *CS_PlayerInfo_Req) String() string
type EmBaseInfo ¶
type EmBaseInfo int32
玩家基础信息枚举
const ( EmBaseInfo_baseInvalid EmBaseInfo = 0 EmBaseInfo_Name EmBaseInfo = 1 EmBaseInfo_Level EmBaseInfo = 2 EmBaseInfo_HeadIcon EmBaseInfo = 3 EmBaseInfo_DBID EmBaseInfo = 4 )
func (EmBaseInfo) EnumDescriptor ¶
func (EmBaseInfo) EnumDescriptor() ([]byte, []int)
func (EmBaseInfo) String ¶
func (x EmBaseInfo) String() string
type EmBaseMoney ¶
type EmBaseMoney int32
玩家基础金币类枚举
const ( EmBaseMoney_moneyInvalid EmBaseMoney = 0 EmBaseMoney_Coin EmBaseMoney = 1 )
func (EmBaseMoney) EnumDescriptor ¶
func (EmBaseMoney) EnumDescriptor() ([]byte, []int)
func (EmBaseMoney) String ¶
func (x EmBaseMoney) String() string
type SC_EnterServer_Rsp ¶
type SC_EnterServer_Rsp struct {
Ret ErrorCode `protobuf:"varint,1,opt,name=Ret,enum=MSG_Player.ErrorCode" json:"Ret,omitempty"`
}
SC_EnterServer
func (*SC_EnterServer_Rsp) Descriptor ¶
func (*SC_EnterServer_Rsp) Descriptor() ([]byte, []int)
func (*SC_EnterServer_Rsp) ProtoMessage ¶
func (*SC_EnterServer_Rsp) ProtoMessage()
func (*SC_EnterServer_Rsp) Reset ¶
func (m *SC_EnterServer_Rsp) Reset()
func (*SC_EnterServer_Rsp) String ¶
func (m *SC_EnterServer_Rsp) String() string
type SC_LeaveServer_Rsp ¶
type SC_LeaveServer_Rsp struct { }
SC_LeaveServer
func (*SC_LeaveServer_Rsp) Descriptor ¶
func (*SC_LeaveServer_Rsp) Descriptor() ([]byte, []int)
func (*SC_LeaveServer_Rsp) ProtoMessage ¶
func (*SC_LeaveServer_Rsp) ProtoMessage()
func (*SC_LeaveServer_Rsp) Reset ¶
func (m *SC_LeaveServer_Rsp) Reset()
func (*SC_LeaveServer_Rsp) String ¶
func (m *SC_LeaveServer_Rsp) String() string
type SC_PlayerInfo_Rsp ¶
type SC_PlayerInfo_Rsp struct { BaseInfo *BasePlayerInfo_Repeat `protobuf:"bytes,1,opt,name=baseInfo" json:"baseInfo,omitempty"` BaseMoney *BaseMoney_Repeat `protobuf:"bytes,2,opt,name=baseMoney" json:"baseMoney,omitempty"` Ret ErrorCode `protobuf:"varint,3,opt,name=Ret,enum=MSG_Player.ErrorCode" json:"Ret,omitempty"` }
SC_PlayerInfo
func (*SC_PlayerInfo_Rsp) Descriptor ¶
func (*SC_PlayerInfo_Rsp) Descriptor() ([]byte, []int)
func (*SC_PlayerInfo_Rsp) GetBaseInfo ¶
func (m *SC_PlayerInfo_Rsp) GetBaseInfo() *BasePlayerInfo_Repeat
func (*SC_PlayerInfo_Rsp) GetBaseMoney ¶
func (m *SC_PlayerInfo_Rsp) GetBaseMoney() *BaseMoney_Repeat
func (*SC_PlayerInfo_Rsp) ProtoMessage ¶
func (*SC_PlayerInfo_Rsp) ProtoMessage()
func (*SC_PlayerInfo_Rsp) Reset ¶
func (m *SC_PlayerInfo_Rsp) Reset()
func (*SC_PlayerInfo_Rsp) String ¶
func (m *SC_PlayerInfo_Rsp) String() string
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