Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Opcode ¶
type Opcode int
var ( // Dispatch [Receive] An event was dispatched. Dispatch Opcode = 0 // Heartbeat [Send/Receive] Fired periodically by the client to keep the connection alive. Heartbeat Opcode = 1 // Identify [Send] Starts a new session during the initial handshake. Identify Opcode = 2 // PresenceUpdate [Send] Update the client's presence. PresenceUpdate Opcode = 3 // VoiceStateUpdate [Send] Used to join/leave or move between voice channels. VoiceStateUpdate Opcode = 4 // ResumeSend [Send] Resume a previous session that was disconnected. ResumeSend Opcode = 6 // Reconnect [Receive] You should attempt to reconnect and resume immediately. Reconnect Opcode = 7 // RequestGuildMembers [Send] Request information about offline guild members in a large guild. RequestGuildMembers Opcode = 8 // InvalidSession [Receive] The session has been invalidated. You should reconnect and identify/resume accordingly. InvalidSession Opcode = 9 // Hello [Receive] Sent immediately after connecting, contains the heartbeat_interval to use. Hello Opcode = 10 // HeartbeatAck [Receive] Sent in response to receiving a heartbeat to acknowledge that it has been received. HeartbeatACK Opcode = 11 )
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