Documentation ¶
Index ¶
- Variables
- type ChannelEntry
- type ClubStats
- type GuildData
- type MacroData
- type MacroList
- type PlayerCaddieData
- type PlayerCharacterData
- type PlayerClubData
- type PlayerCourseData
- type PlayerData
- type PlayerEquipment
- type PlayerEquippedItems
- type PlayerInfo
- type PlayerItem
- type PlayerMascotData
- type PlayerSeasonData
- type PlayerSeasonHistory
- type PlayerStats
- type Rank
- type ServerEntry
- type SystemTime
Constants ¶
This section is empty.
Variables ¶
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var RankExperience = map[Rank]int{ RookieF: 30, RookieE: 40, RookieD: 50, RookieC: 60, RookieB: 70, RookieA: 140, BeginnerE: 105, BeginnerD: 125, BeginnerC: 145, BeginnerB: 165, BeginnerA: 330, JuniorE: 248, JuniorD: 278, JuniorC: 308, JuniorB: 338, JuniorA: 675, SeniorE: 506, SeniorD: 546, SeniorC: 586, SeniorB: 626, SeniorA: 1253, AmateurE: 1002, AmateurD: 1052, AmateurC: 1102, AmateurB: 1152, AmateurA: 2304, SemiProE: 1843, SemiProD: 1903, SemiProC: 1963, SemiProB: 2023, SemiProA: 4046, ProE: 3237, ProD: 3307, ProC: 3377, ProB: 3447, ProA: 6894, NationalProE: 5515, NationalProD: 5595, NationalProC: 5675, NationalProB: 5755, NationalProA: 11511, WorldProE: 8058, WorldProD: 8148, WorldProC: 8238, WorldProB: 8328, WorldProA: 16655, MasterE: 8328, MasterD: 8428, MasterC: 8528, MasterB: 8628, MasterA: 17255, TopMasterE: 9490, TopMasterD: 9690, TopMasterC: 9890, TopMasterB: 10090, TopMasterA: 20181, WorldMasterE: 20181, WorldMasterD: 20481, WorldMasterC: 20781, WorldMasterB: 21081, WorldMasterA: 42161, LegendE: 37945, LegendD: 68301, LegendC: 122942, LegendB: 221296, LegendA: 442592, InfinityLegendE: 663887, InfinityLegendD: 995831, InfinityLegendC: 1493747, InfinityLegendB: 2240620, InfinityLegendA: -1, }
RankExperience contains the experience points needed to level up from each rank. TODO: need to ensure this does not differ by version/etc.
Functions ¶
This section is empty.
Types ¶
type ChannelEntry ¶
type GuildData ¶ added in v0.0.3
type GuildData struct { // TODO: This structure is 100% untested, modified based on Pangya TH. // It is absolutely not going to be right. Unknown uint32 GuildName string `struct:"[17]byte"` Pang uint32 Point uint32 NumMembers uint32 Unknown2 [16]byte Description [105]byte LeaderUserID uint32 LeaderNickname string `struct:"[22]byte"` GuildEmblemImage string `struct:"[24]byte"` }
type PlayerCaddieData ¶
type PlayerCaddieData struct { Item PlayerItem Unknown [17]byte }
type PlayerCharacterData ¶
type PlayerCharacterData struct { CharTypeID uint32 ID uint32 HairColor uint8 Shirt uint8 Unknown1 byte Unknown2 byte PartTypeIDs [24]uint32 PartIDs [24]uint32 Unknown3 [216]byte AuxParts [5]uint32 CutInID uint32 Unknown4 [12]byte Stats [5]byte Mastery uint32 CardChar [4]uint32 CardCaddie [4]uint32 CardNPC [4]uint32 }
type PlayerClubData ¶
type PlayerClubData struct { Item PlayerItem Unknown [10]byte Stats ClubStats }
type PlayerCourseData ¶ added in v0.0.2
type PlayerData ¶
type PlayerData struct { UserInfo PlayerInfo PlayerStats PlayerStats Trophy [13][3]uint16 EquippedItems PlayerEquipment SeasonHistory PlayerSeasonHistory EquippedCharacter PlayerCharacterData EquippedCaddie PlayerCaddieData EquippedClub PlayerClubData EquippedMascot PlayerMascotData }
type PlayerEquipment ¶
type PlayerEquipment struct { CaddieID uint32 CharacterID uint32 ClubSetID uint32 CometTypeID uint32 Items PlayerEquippedItems BackgroundID uint32 FrameID uint32 StickerID uint32 SlotID uint32 CutInID uint32 TitleID uint32 BackgroundTypeID uint32 FrameTypeID uint32 StickerTypeID uint32 SlotTypeID uint32 CutInTypeID uint32 TitleTypeID uint32 MascotID uint32 PosterID [2]uint32 }
type PlayerEquippedItems ¶
type PlayerEquippedItems struct {
ItemIDs [10]uint32
}
type PlayerInfo ¶ added in v0.0.2
type PlayerInfo struct { Username string `struct:"[22]byte"` Nickname string `struct:"[22]byte"` GuildName string `struct:"[17]byte"` GuildEmblemImage string `struct:"[24]byte"` ConnID uint32 Unknown [12]byte Unknown2 uint32 Unknown3 uint32 Unknown4 uint16 Unknown5 [6]byte Unknown6 [16]byte GlobalID string `struct:"[128]byte"` PlayerID uint32 }
type PlayerItem ¶
type PlayerMascotData ¶
type PlayerMascotData struct { Item PlayerItem Unknown [5]byte Text string `struct:"[16]byte"` Unknown2 [33]byte }
type PlayerSeasonData ¶ added in v0.0.2
type PlayerSeasonData struct {
Courses [21]PlayerCourseData
}
type PlayerSeasonHistory ¶ added in v0.0.2
type PlayerSeasonHistory struct {
Seasons [12]PlayerSeasonData
}
type PlayerStats ¶
type PlayerStats struct { TotalStrokes uint32 TotalPutts uint32 Time uint32 TimeHitting uint32 LongestDrive float32 PangyaHits uint32 Timeouts uint32 OBs uint32 TotalDistance uint32 TotalHoles uint32 HoleUnfinished uint32 //Holes that you don't end up putting/chipping in due to mode; e.g. match play TotalHIO uint32 BunkersHit uint16 FairwaysHit uint32 TotalAlbatross uint32 Warnings uint32 PuttIns uint32 LongestPutt float32 LongestChip float32 TotalXP uint32 Rank byte Pang uint64 TotalScore int32 DifficultyScore [5]uint8 UnknownFlag uint8 //possibly total? BestPang [5]uint64 BestPangTotal uint64 GamesPlayed uint32 TeamHole uint32 TeamWin uint32 TeamGame uint32 LadderMMR uint32 LadderHoles uint32 LadderWins uint32 LadderLosses uint32 LadderDraws uint32 ComboNum uint32 ComboDenom uint32 Quits uint32 PangBattleTotal int32 PangBattleWins uint32 PangBattleLosses uint32 PangBattleAllIn uint32 PangBattleCombo uint32 PangBattleUnknown uint32 //could be first medal - there are 6 Unknown24 [10]byte //other 5 medals? However, this also could be school related stuff according to jp GameCountSeason uint32 Unknown26 [8]byte // }
type Rank ¶
type Rank byte
Rank represents an in-game rank.
const ( RookieF Rank = 0x00 RookieE Rank = 0x01 RookieD Rank = 0x02 RookieC Rank = 0x03 RookieB Rank = 0x04 RookieA Rank = 0x05 BeginnerE Rank = 0x06 BeginnerD Rank = 0x07 BeginnerC Rank = 0x08 BeginnerB Rank = 0x09 BeginnerA Rank = 0x0A JuniorE Rank = 0x0B JuniorD Rank = 0x0C JuniorC Rank = 0x0D JuniorB Rank = 0x0E JuniorA Rank = 0x0F SeniorE Rank = 0x10 SeniorD Rank = 0x11 SeniorC Rank = 0x12 SeniorB Rank = 0x13 SeniorA Rank = 0x14 AmateurE Rank = 0x15 AmateurD Rank = 0x16 AmateurC Rank = 0x17 AmateurB Rank = 0x18 AmateurA Rank = 0x19 SemiProE Rank = 0x1A SemiProD Rank = 0x1B SemiProC Rank = 0x1C SemiProB Rank = 0x1D SemiProA Rank = 0x1E ProE Rank = 0x1F ProD Rank = 0x20 ProC Rank = 0x21 ProB Rank = 0x22 ProA Rank = 0x23 NationalProE Rank = 0x24 NationalProD Rank = 0x25 NationalProC Rank = 0x26 NationalProB Rank = 0x27 NationalProA Rank = 0x28 WorldProE Rank = 0x29 WorldProD Rank = 0x2A WorldProC Rank = 0x2B WorldProB Rank = 0x2C WorldProA Rank = 0x2D MasterE Rank = 0x2E MasterD Rank = 0x2F MasterC Rank = 0x30 MasterB Rank = 0x31 MasterA Rank = 0x32 TopMasterE Rank = 0x33 TopMasterD Rank = 0x34 TopMasterC Rank = 0x35 TopMasterB Rank = 0x36 TopMasterA Rank = 0x37 WorldMasterE Rank = 0x38 WorldMasterD Rank = 0x39 WorldMasterC Rank = 0x3A WorldMasterB Rank = 0x3B WorldMasterA Rank = 0x3C LegendE Rank = 0x3D LegendD Rank = 0x3E LegendC Rank = 0x3F LegendB Rank = 0x40 LegendA Rank = 0x41 InfinityLegendE Rank = 0x42 InfinityLegendD Rank = 0x43 InfinityLegendC Rank = 0x44 InfinityLegendB Rank = 0x45 InfinityLegendA Rank = 0x46 )
These are the known possible in-game rank values.
type ServerEntry ¶
type ServerEntry struct { ServerName string `struct:"[40]byte"` ServerID uint32 MaxUsers uint32 NumUsers uint32 IPAddress string `struct:"[18]byte"` Port uint16 Unknown3 uint16 Flags uint16 Unknown4 [16]byte Count byte `struct:"sizeof=Channels"` Channels []ChannelEntry }
ServerEntry represents a server in a ServerListMessage.
type SystemTime ¶
type SystemTime struct {
Year, Month, DayOfWeek, Day uint16
Hour, Minute, Second, Milliseconds uint16
}
func NewSystemTime ¶ added in v0.0.2
func NewSystemTime(t time.Time) SystemTime
func (SystemTime) IsValid ¶ added in v0.0.2
func (s SystemTime) IsValid() bool
func (SystemTime) IsZero ¶ added in v0.0.2
func (s SystemTime) IsZero() bool
func (SystemTime) Time ¶ added in v0.0.2
func (s SystemTime) Time() time.Time
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