Documentation
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Index ¶
- func StartRCP(rcvr *RPCServer)
- type Debugger
- func (d *Debugger) Clear()
- func (d *Debugger) ClientConnectedEnd(_ *am.Event)
- func (d *Debugger) ClientConnectedState(_ *am.Event)
- func (d *Debugger) ClientMsgState(e *am.Event)
- func (d *Debugger) CurrentTx() *telemetry.MsgTx
- func (d *Debugger) FullRedraw()
- func (d *Debugger) FwdEnter(_ *am.Event) bool
- func (d *Debugger) FwdState(_ *am.Event)
- func (d *Debugger) FwdStepEnter(_ *am.Event) bool
- func (d *Debugger) FwdStepState(_ *am.Event)
- func (d *Debugger) HelpScreenState()
- func (d *Debugger) InitState(_ *am.Event)
- func (d *Debugger) LiveViewState(_ *am.Event)
- func (d *Debugger) NextTx() *telemetry.MsgTx
- func (d *Debugger) PlayingEnd(_ *am.Event)
- func (d *Debugger) PlayingState(_ *am.Event)
- func (d *Debugger) RewindEnter(_ *am.Event) bool
- func (d *Debugger) RewindState(_ *am.Event)
- func (d *Debugger) RewindStepEnter(_ *am.Event) bool
- func (d *Debugger) RewindStepState(_ *am.Event)
- func (d *Debugger) ScrollToStateTx(state string, fwd bool)
- func (d *Debugger) StateNameSelectedEnd(_ *am.Event)
- func (d *Debugger) StateNameSelectedState(e *am.Event)
- func (d *Debugger) StateNameSelectedStateNameSelected(e *am.Event)
- type MsgTxParsed
- type RPCServer
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
Types ¶
type Debugger ¶
type Debugger struct { am.ExceptionHandler Mach *am.Machine EnableMouse bool // contains filtered or unexported fields }
func (*Debugger) ClientConnectedEnd ¶
func (*Debugger) ClientConnectedState ¶
func (*Debugger) ClientMsgState ¶
func (*Debugger) FullRedraw ¶
func (d *Debugger) FullRedraw()
func (*Debugger) FwdStepState ¶
func (*Debugger) HelpScreenState ¶
func (d *Debugger) HelpScreenState()
func (*Debugger) LiveViewState ¶
func (*Debugger) PlayingEnd ¶
func (*Debugger) PlayingState ¶
func (*Debugger) RewindState ¶
func (*Debugger) RewindStepState ¶
func (*Debugger) ScrollToStateTx ¶
ScrollToStateTx scrolls to the next transition involving the state being activated or deactivated. If fwd is true, it scrolls forward, otherwise backwards.
func (*Debugger) StateNameSelectedEnd ¶
func (*Debugger) StateNameSelectedState ¶
func (*Debugger) StateNameSelectedStateNameSelected ¶
type MsgTxParsed ¶
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