Documentation ¶
Index ¶
- Constants
- Variables
- func StartMockFeedbackServer(certFile, keyFile string)
- type APNSClient
- type AlertDictionary
- type Client
- type FeedbackResponse
- type MockClient
- type Payload
- type PushNotification
- func (pn *PushNotification) AddPayload(p *Payload)
- func (pn *PushNotification) Get(key string) interface{}
- func (pn *PushNotification) PayloadJSON() ([]byte, error)
- func (pn *PushNotification) PayloadString() (string, error)
- func (pn *PushNotification) Set(key string, value interface{})
- func (pn *PushNotification) ToBytes() ([]byte, error)
- type PushNotificationResponse
Constants ¶
const FeedbackTimeoutSeconds = 5
Wait at most this many seconds for feedback data from Apple.
const IdentifierUbound = 9999
Every push notification gets a pseudo-unique identifier; this establishes the upper boundary for it. Apple will return this identifier if there is an issue sending your notification.
const MaxPayloadSizeBytes = 2048
Your total notification payload cannot exceed 2 KB.
const TimeoutSeconds = 5
The maximum number of seconds we're willing to wait for a response from the Apple Push Notification Service.
Variables ¶
var ( APPLE_PUSH_RESPONSES = ApplePushResponses FEEDBACK_TIMEOUT_SECONDS = FeedbackTimeoutSeconds IDENTIFIER_UBOUND = IdentifierUbound MAX_PAYLOAD_SIZE_BYTES = MaxPayloadSizeBytes TIMEOUT_SECONDS = TimeoutSeconds )
These variables map old identifiers to their current format.
var ApplePushResponses = map[uint8]string{
0: "NO_ERRORS",
1: "PROCESSING_ERROR",
2: "MISSING_DEVICE_TOKEN",
3: "MISSING_TOPIC",
4: "MISSING_PAYLOAD",
5: "INVALID_TOKEN_SIZE",
6: "INVALID_TOPIC_SIZE",
7: "INVALID_PAYLOAD_SIZE",
8: "INVALID_TOKEN",
10: "SHUTDOWN",
255: "UNKNOWN",
}
This enumerates the response codes that Apple defines for push notification attempts.
var FeedbackChannel = make(chan (*FeedbackResponse))
FeedbackChannel will receive individual responses from Apple.
var ShutdownChannel = make(chan bool)
If there's nothing to read, ShutdownChannel gets a true.
Functions ¶
func StartMockFeedbackServer ¶
func StartMockFeedbackServer(certFile, keyFile string)
StartMockFeedbackServer spins up a simple stand-in for the Apple feedback service that can be used for testing purposes. Doesn't handle many errors, etc. Just for the sake of having something "live" to hit.
Types ¶
type APNSClient ¶
type APNSClient interface { ConnectAndWrite(resp *PushNotificationResponse, payload []byte) (err error) Send(pn *PushNotification) (resp *PushNotificationResponse) }
APNSClient is an APNS client.
type AlertDictionary ¶
type AlertDictionary struct { Body string `json:"body,omitempty"` ActionLocKey string `json:"action-loc-key,omitempty"` LocKey string `json:"loc-key,omitempty"` LocArgs []string `json:"loc-args,omitempty"` LaunchImage string `json:"launch-image,omitempty"` }
AlertDictionary is a more complex notification payload.
From the APN docs: "Use the ... alert dictionary in general only if you absolutely need to." The AlertDictionary is suitable for specific localization needs.
func NewAlertDictionary ¶
func NewAlertDictionary() *AlertDictionary
NewAlertDictionary creates and returns an AlertDictionary structure.
type Client ¶
type Client struct { Gateway string CertificateFile string CertificateBase64 string KeyFile string KeyBase64 string }
Client contains the fields necessary to communicate with Apple, such as the gateway to use and your certificate contents.
You'll need to provide your own CertificateFile and KeyFile to send notifications. Ideally, you'll just set the CertificateFile and KeyFile fields to a location on drive where the certs can be loaded, but if you prefer you can use the CertificateBase64 and KeyBase64 fields to store the actual contents.
func BareClient ¶
BareClient can be used to set the contents of your certificate and key blocks manually.
func NewClient ¶
NewClient assumes you'll be passing in paths that point to your certificate and key.
func (*Client) ConnectAndWrite ¶
func (client *Client) ConnectAndWrite(resp *PushNotificationResponse, payload []byte) (err error)
ConnectAndWrite establishes the connection to Apple and handles the transmission of your push notification, as well as waiting for a reply.
In lieu of a timeout (which would be available in Go 1.1) we use a timeout channel pattern instead. We start two goroutines, one of which just sleeps for TimeoutSeconds seconds, while the other waits for a response from the Apple servers.
Whichever channel puts data on first is the "winner". As such, it's possible to get a false positive if Apple takes a long time to respond. It's probably not a deal-breaker, but something to be aware of.
func (*Client) ListenForFeedback ¶
ListenForFeedback connects to the Apple Feedback Service and checks for device tokens.
Feedback consists of device tokens that should not be sent to in the future; Apple *does* monitor that you respect this so you should be checking it ;)
func (*Client) Send ¶
func (client *Client) Send(pn *PushNotification) (resp *PushNotificationResponse)
Send connects to the APN service and sends your push notification. Remember that if the submission is successful, Apple won't reply.
type FeedbackResponse ¶
FeedbackResponse represents a device token that Apple has indicated should not be sent to in the future.
func NewFeedbackResponse ¶
func NewFeedbackResponse() (resp *FeedbackResponse)
NewFeedbackResponse creates and returns a FeedbackResponse structure.
type MockClient ¶
func (*MockClient) ConnectAndWrite ¶
func (m *MockClient) ConnectAndWrite(resp *PushNotificationResponse, payload []byte) (err error)
func (*MockClient) Send ¶
func (m *MockClient) Send(pn *PushNotification) (resp *PushNotificationResponse)
type Payload ¶
type Payload struct { Alert interface{} `json:"alert,omitempty"` Badge int `json:"badge,omitempty"` Sound string `json:"sound,omitempty"` ContentAvailable int `json:"content-available,omitempty"` Category string `json:"category,omitempty"` }
Payload contains the notification data for your request.
Alert is an interface here because it supports either a string or a dictionary, represented within by an AlertDictionary struct.
type PushNotification ¶
type PushNotification struct { Identifier int32 Expiry uint32 DeviceToken string Priority uint8 // contains filtered or unexported fields }
PushNotification is the wrapper for the Payload. The length fields are computed in ToBytes() and aren't represented here.
func NewPushNotification ¶
func NewPushNotification() (pn *PushNotification)
NewPushNotification creates and returns a PushNotification structure. It also initializes the pseudo-random identifier.
func (*PushNotification) AddPayload ¶
func (pn *PushNotification) AddPayload(p *Payload)
AddPayload sets the "aps" payload section of the request. It also has a hack described within to deal with specific zero values.
func (*PushNotification) Get ¶
func (pn *PushNotification) Get(key string) interface{}
Get returns the value of a payload key, if it exists.
func (*PushNotification) PayloadJSON ¶
func (pn *PushNotification) PayloadJSON() ([]byte, error)
PayloadJSON returns the current payload in JSON format.
func (*PushNotification) PayloadString ¶
func (pn *PushNotification) PayloadString() (string, error)
PayloadString returns the current payload in string format.
func (*PushNotification) Set ¶
func (pn *PushNotification) Set(key string, value interface{})
Set defines the value of a payload key.
func (*PushNotification) ToBytes ¶
func (pn *PushNotification) ToBytes() ([]byte, error)
ToBytes returns a byte array of the complete PushNotification struct. This array is what should be transmitted to the APN Service.
type PushNotificationResponse ¶
PushNotificationResponse details what Apple had to say, if anything.
func NewPushNotificationResponse ¶
func NewPushNotificationResponse() (resp *PushNotificationResponse)
NewPushNotificationResponse creates and returns a new PushNotificationResponse structure; it defaults to being unsuccessful at first.