Documentation ¶
Index ¶
- func Check(err error) bool
- func Debug(a ...interface{})
- func Debugc(fn func() string)
- func Debugf(format string, a ...interface{})
- func Debugs(a interface{})
- func Error(a ...interface{})
- func Errorc(fn func() string)
- func Errorf(format string, a ...interface{})
- func Errors(a interface{})
- func Fatal(a ...interface{})
- func Fatalc(fn func() string)
- func Fatalf(format string, a ...interface{})
- func Fatals(a interface{})
- func Info(a ...interface{})
- func Infoc(fn func() string)
- func Infof(format string, a ...interface{})
- func Infos(a interface{})
- func Trace(a ...interface{})
- func Tracec(fn func() string)
- func Tracef(format string, a ...interface{})
- func Traces(a interface{})
- func Warn(a ...interface{})
- func Warnc(fn func() string)
- func Warnf(format string, a ...interface{})
- func Warns(a interface{})
- type Config
- func (c *Config) Config() GroupsMap
- func (c *Config) Init() *Config
- func (c *Config) RenderConfigItem(item *Item, position int) []l.Widget
- func (c *Config) RenderFloat(item *Item) []l.Widget
- func (c *Config) RenderInteger(item *Item) []l.Widget
- func (c *Config) RenderMulti(item *Item, position int) []l.Widget
- func (c *Config) RenderPassword(item *Item) []l.Widget
- func (c *Config) RenderRadio(item *Item) []l.Widget
- func (c *Config) RenderString(item *Item) []l.Widget
- func (c *Config) RenderTime(item *Item) []l.Widget
- func (c *Config) RenderToggle(item *Item) []l.Widget
- type GroupsMap
- type Item
- type ItemMap
- type List
- type ListItem
- type ListItems
- type Lists
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Config ¶
func (*Config) RenderConfigItem ¶
RenderConfigItem renders a config item. It takes a position variable which tells it which index it begins on the bigger config widget list, with this and its current data set the multi can insert and delete elements above its add button without rerendering the config item or worse, the whole config widget
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