Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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var F, E, W, I, D, T log.LevelPrinter = log.GetLogPrinterSet(subsystem)
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var Magic = []byte{'a', 'd', 'v', 1}
Functions ¶
Types ¶
type Advertisment ¶
type Advertisment struct { // IPs is here stored as an empty struct map so shuffling is automatic IPs map[string]struct{} // P2P is the port on which the node can be contacted by other peers P2P uint16 // UUID is a unique identifier randomly generated at each initialisation UUID uint64 }
Advertisment is the contact details, UUID and services available on a node
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