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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Synchronize ¶
func Synchronize()
Types ¶
type Patch ¶
type Patch struct { ID uint64 `db:"id" json:"id"` Application string `db:"app" json:"app"` Name string `db:"name" json:"name"` Platform string `db:"platform" json:"platform"` Issuer uint64 `db:"issuer" json:"issuer"` URL string `db:"url" json:"url"` Hash uint32 `db:"url_hash" json:"hash"` Signature string `db:"sig_url" json:"sig"` SignatureHash uint32 `db:"sig_url_hash" json:"sig_hash"` }
func SelectIDGreaterThan ¶
type Profile ¶
type Profile struct { ID uint64 `db:"id" json:"id"` UUID string `db:"uuid" json:"uuid,omitempty"` Username string `json:"name,omitempty"` Groups []string `json:"groups,omitempty"` Experience uint64 `db:"experience" json:"experience"` Level uint64 `db:"level" json:"level"` TotalScore uint64 `db:"total_score" json:"total_score"` PlayCount uint64 `db:"play_count" json:"play_count"` Mastery uint8 `db:"mastery" json:"mastery"` PerformanceRating uint64 `db:"performance_rating" json:"performance_rating"` }
HACK: I'd like to get rid of this somehow, and get back to the pureness of a microservice application structure
func SelectProfileByUUID ¶
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